Check for null
parent
6600446e2c
commit
323d59c7aa
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@ -105,8 +105,10 @@ void TriangulateProcess::Execute( aiScene* pScene)
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bool bHas = false;
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for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
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{
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if ( TriangulateMesh( pScene->mMeshes[ a ] ) ) {
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bHas = true;
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if (pScene->mMeshes[ a ]) {
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if ( TriangulateMesh( pScene->mMeshes[ a ] ) ) {
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bHas = true;
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}
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}
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}
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if ( bHas ) {
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@ -286,7 +288,7 @@ bool TriangulateProcess::TriangulateMesh( aiMesh* pMesh)
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// We project it onto a plane to get a 2d triangle.
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// Collect all vertices of of the polygon.
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for (tmp = 0; tmp < max; ++tmp) {
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for (tmp = 0; tmp < MIN(max,max_out+2); ++tmp) {
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temp_verts3d[tmp] = verts[idx[tmp]];
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}
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