Properly reads in glTF/2.0 sampler address modes.
Assimp was returning glTF/2.0 values as address modes instead of aiTextureMapModes. Also modified text glTF/2.0 model's sampler uv address modes to mirror/clamp respectively, and tests for them in the unit test.pull/1980/head
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604b56b96f
commit
97cecc858a
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@ -121,6 +121,21 @@ bool glTF2Importer::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool
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return false;
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}
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static aiTextureMapMode ConvertWrappingMode(SamplerWrap gltfWrapMode)
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{
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switch (gltfWrapMode) {
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case SamplerWrap::Mirrored_Repeat:
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return aiTextureMapMode_Mirror;
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case SamplerWrap::Clamp_To_Edge:
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return aiTextureMapMode_Clamp;
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case SamplerWrap::UNSET:
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case SamplerWrap::Repeat:
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default:
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return aiTextureMapMode_Wrap;
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}
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}
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//static void CopyValue(const glTF2::vec3& v, aiColor3D& out)
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//{
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@ -198,8 +213,10 @@ inline void SetMaterialTextureProperty(std::vector<int>& embeddedTexIdxs, Asset&
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mat->AddProperty(&name, AI_MATKEY_GLTF_MAPPINGNAME(texType, texSlot));
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mat->AddProperty(&id, AI_MATKEY_GLTF_MAPPINGID(texType, texSlot));
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mat->AddProperty(&sampler->wrapS, 1, AI_MATKEY_MAPPINGMODE_U(texType, texSlot));
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mat->AddProperty(&sampler->wrapT, 1, AI_MATKEY_MAPPINGMODE_V(texType, texSlot));
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aiTextureMapMode wrapS = ConvertWrappingMode(sampler->wrapS);
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aiTextureMapMode wrapT = ConvertWrappingMode(sampler->wrapT);
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mat->AddProperty(&wrapS, 1, AI_MATKEY_MAPPINGMODE_U(texType, texSlot));
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mat->AddProperty(&wrapT, 1, AI_MATKEY_MAPPINGMODE_V(texType, texSlot));
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if (sampler->magFilter != SamplerMagFilter::UNSET) {
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mat->AddProperty(&sampler->magFilter, 1, AI_MATKEY_GLTF_MAPPINGFILTER_MAG(texType, texSlot));
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@ -146,8 +146,8 @@
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{
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"magFilter": 9729,
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"minFilter": 9986,
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"wrapS": 10497,
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"wrapT": 10497
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"wrapS": 33648,
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"wrapT": 33071
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}
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],
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"bufferViews": [
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@ -46,6 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/Importer.hpp>
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#include <assimp/Exporter.hpp>
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#include <assimp/postprocess.h>
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#include <assimp/scene.h>
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using namespace Assimp;
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@ -54,7 +55,21 @@ public:
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virtual bool importerTest() {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf", aiProcess_ValidateDataStructure);
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return nullptr != scene;
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EXPECT_NE( scene, nullptr );
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if ( !scene ) return false;
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EXPECT_TRUE( scene->HasMaterials() );
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if ( !scene->HasMaterials() ) return false;
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const aiMaterial *material = scene->mMaterials[0];
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aiString path;
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aiTextureMapMode modes[2];
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EXPECT_EQ( aiReturn_SUCCESS, material->GetTexture(aiTextureType_DIFFUSE, 0, &path, nullptr, nullptr, nullptr, nullptr, modes) );
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EXPECT_STREQ( path.C_Str(), "CesiumLogoFlat.png" );
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EXPECT_EQ( modes[0], aiTextureMapMode_Mirror );
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EXPECT_EQ( modes[1], aiTextureMapMode_Clamp );
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return true;
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}
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virtual bool binaryImporterTest() {
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