Jared Mulconry
2ac9b0ce45
Fixed build warnings on MSVC14 x64 in the FBX format sources.
2016-11-19 23:50:03 +11:00
AndrzejKozik
dcb7478785
Update FBXConverter.cpp
2016-11-04 09:20:04 +01:00
AndrzejKozik
a074ca58b3
Keys interpolation fix
...
In line 3073 there was an unproper scope of cast to double.
2016-11-04 08:48:14 +01:00
roshan.c
27f81884f9
adding support to store all the layered textures
2016-08-15 09:58:53 -07:00
Chris Russ
fa1d6d8c55
propagating precision requirments into operations
2016-07-16 18:23:33 +10:00
Kim Kulling
7207e5117c
Use new include bracktes.
2016-06-06 22:04:29 +02:00
Turo Lamminen
c7c756d344
FBX: Use C++11 range-based for loop
2016-05-22 13:57:13 +03:00
mensinda
ae99f99b99
Replaced boost::tuple with std::tuple
2016-04-06 00:17:21 +02:00
mensinda
5dacda0a08
replaced boost smart pointers with c++11 smart pointers
2016-04-05 23:23:53 +02:00
mensinda
18843fe5e1
Replaced BOOST_FOREACH with c++11 ranged for loops
2016-04-05 22:53:54 +02:00
Kim Kulling
f2d5921252
Update FBXConverter.cpp
...
FBXConverter: initialize aiNodeAnim with nullptr.
2016-04-04 12:48:53 +02:00
Kim Kulling
76e4e82ecb
FBX: fix https://github.com/assimp/assimp/issues/782
2016-03-16 20:26:33 +01:00
Kim Kulling
53370d0d31
FBXImporter: some refactorings to increase readability.
2016-03-03 18:38:50 +01:00
Kim Kulling
2b09199f4a
FBXImporter: move MeshGeometry declaration into its own header
2016-03-03 15:19:38 +01:00
Kim Kulling
1191d03405
Update license info.
2016-01-01 21:07:24 +01:00
Kim Kulling
398c1361d3
Merge pull request #674 from suikki/master
...
FBX import: If animation is not defining keys for all vector components (x, y and z), use the node transform as the default value.
2015-11-26 13:50:34 +01:00
Otger
c876dce82b
Fixed crashes for Video with no content
2015-11-23 21:46:55 +01:00
Otger
f94bc8d66e
Initial support for FBX embedded textures
2015-11-23 19:49:54 +01:00
Olli Kallioinen
12ed07a939
FBX import: If animation is not defining keys for all vector components
...
(x, y and z), use the node transform as the default value.
2015-10-27 21:03:24 +02:00
Richard
83de707587
Refactor: Expand tabs to 4 spaces
2015-06-28 16:04:15 -06:00
Richard
a96a595a7a
Refactor: Trim trailing whitespace
2015-06-28 16:01:32 -06:00
Kim Kulling
2bfc353fde
License info: update year info.
2015-06-28 21:48:25 +02:00
abma
8c45a4dc3b
Merge remote-tracking branch 'origin'
...
Conflicts:
code/C4DImporter.cpp
code/OgreImporter.h
2015-04-16 01:03:00 +02:00
abma
bf4913b5c9
remove AssimpPCH.h: fixes #534
2015-04-16 01:00:17 +02:00
George Papadopoulos
08ba782bd5
[FBX] add support for multiple animations (by using LocalStart/LocalStop in takes)
...
+ change key type from uint to int (fixes bugs from negative int_t becoming a junk uint_t value )
+ detect and ignore channels with no keys in the specified take start/stop window
+ add test model with multiple animations
2015-03-26 23:23:38 +02:00
Turo Lamminen
e8bcad0840
Silence a warning and add an assertion
...
Another false positive uninitialized variable. Actually it's only false
if ToOutputVertexIndex does't return NULL which should only happen if
index is out of bounds. Add assertion to make sure of that.
2015-02-27 23:09:03 +02:00
abma
775b26e614
use std:: namespace for most cmath functions:
...
http://en.cppreference.com/w/cpp/header/cmath
2014-09-23 00:43:33 +02:00
Jared Duke
046b7e5f47
Rebase FBX regression db entries
...
The FBX importer now properly parses field-of-view tokens. Rebase
only the failing FBX entries to accomodate the fix, also removing
the comment noting the (now incorrect) comment about improper import
of the FOV property.
2014-09-15 18:14:38 -07:00
abma
6c5f9ecb06
fix most warnings with -pendantic
2014-08-18 02:09:06 +02:00
Alexander Gessler
d044ce7a62
FBXConverter: avoid creating an empty metadata slot (UDP3DSMAX was erased from list _after_ its size was taken)/
2014-06-17 14:31:14 +02:00
arkeon
b2ac7b878f
Correction on FBX material texture UV index
...
(keep the previous method for "allMaterials" option, this should be change too since the materials indexes used are not the good ones, or just remove the object / material test
2014-05-27 09:11:27 +02:00
Alexander Gessler
1b6b238f09
FBX: fix handling of string metadata. Before, we would accidentially confuse aiString and std::string and trigger a debug assertion.
2014-05-22 16:22:38 +02:00
Léo Terziman
7c3a039349
Merge remote-tracking branch 'official/master' into contrib
...
Conflicts:
include/assimp/matrix4x4.inl
include/assimp/vector2.h
include/assimp/vector3.h
2014-04-22 14:32:59 +02:00
Kim Kulling
a6044e125e
Merge pull request #249 from attila-barsi/master
...
Initial version for FBX layered textures.
2014-04-01 16:02:16 +02:00
attila-barsi
4f36e85bd8
Added required changes to doc and protection from nullptr.
2014-03-31 10:30:04 +02:00
DoubleLee
2e3b602c0b
Aspect Ratio fix, and comment about field of view.
2014-03-26 16:44:49 -05:00
attila-barsi
ed9204ab1b
Initial version for FBX layered textures.
...
Fixed assert during parsing UDP3DSMAX.
2014-03-24 11:46:36 +01:00
Léo Terziman
1f3be52079
Merge remote-tracking branch 'official/master' into contrib
2014-03-24 10:44:57 +01:00
Léo Terziman
82cc038a83
Merge remote-tracking branch 'official/master' into contrib
2014-03-19 10:18:47 +01:00
Frederik Aalund
595529ef8b
Refactored the metadata for inner consistency.
2014-03-15 08:37:45 +01:00
Frederik Aalund
a8401ba377
Added support for heterogenous metadata on the aiNodes.
2014-03-14 14:17:34 +01:00
Frederik Aalund
f65e5d5487
Fixed a compile error due to a >> expression in a nested template statement.
2014-03-09 17:04:27 +01:00
Frederik Aalund
9eb8677aba
Added unparsed FBX properties to the aiNode's metadata. This allows the
...
user to extract extra/custom/user attributes/properties from the scene
graph. E.g., extracting attributes set under "extra attributes" in Maya.
2014-03-09 16:18:05 +01:00
Léo Terziman
172c917c37
Merge remote-tracking branch 'official/master' into contrib
2014-03-03 12:47:45 +01:00
Léo Terziman
b90718bd21
Merge remote-tracking branch 'official/master' into contrib
...
Conflicts:
code/IFCLoader.cpp
2014-02-26 18:06:46 +01:00
George Papadopoulos
2db48ef532
[FBX] Do not rename nodes if they are marked as null in fbx. Preserve this information in node metadata.
...
Use can use node.Metadata.Get("IsNull") to check. (returns "true" or "false")
2014-02-23 12:27:34 +02:00
George Papadopoulos
5ef8c09dbb
Use AiNode's metadata to keep per-node(and per-instance) FBX (3dsmax) UserDefinedProperties
...
Also simplify metadata structure to avoid unnecessary allocations (and make it easier for wrappers like AssimpNET to read it)
2014-02-22 21:57:01 +02:00
Léo Terziman
b75f27492a
Merge remote-tracking branch 'official/master' into contrib
2014-02-17 08:49:43 +01:00
George Papadopoulos
02c4344d1d
detect FBX glossiness map (ShininessExponent)
2014-02-14 15:15:18 +02:00
Léo Terziman
7372bf2467
Merge commit 'c0871b35c0ab7091f68c794eb954493722522d4c' into contrib
2014-01-17 11:59:31 +01:00