Update FBXConverter.cpp
FBXConverter: initialize aiNodeAnim with nullptr.pull/850/head
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001eede34c
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f2d5921252
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@ -2525,7 +2525,7 @@ void Converter::GenerateNodeAnimations( std::vector<aiNodeAnim*>& node_anims,
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const std::string& chain_name = NameTransformationChainNode( fixed_name, comp );
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aiNodeAnim* na;
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aiNodeAnim* na = nullptr;
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switch ( comp )
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{
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case TransformationComp_Rotation:
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