Kim Kulling
75d0a818fd
closes https://github.com/assimp/assimp/issues/3275 : fix the build when all exporters are disabled.
2020-07-07 19:03:48 +02:00
Kim Kulling
693da43095
closes https://github.com/assimp/assimp/issues/3305 : remove merge issue.
2020-07-02 15:22:06 +02:00
Kim Kulling
7fda533484
Merge branch 'master' into double
2020-06-30 21:12:02 +02:00
Marc-Antoine Lortie
03340787ec
Fixed variable in loop - HL1MDLLoader.cpp
...
Commit 7e5a0acc48
made changes to HL1MDLLoader.cpp. Several variables have been renamed. A loop variable 'i' was renamed to faceIdx, but one reference was left unchanged.
2020-06-29 07:50:51 -04:00
Kim Kulling
eeb4a981bd
Merge branch 'master' into patch-2
2020-06-29 09:55:55 +02:00
Hill Ma
30f09e9fc0
Fix build when ASSIMP_DOUBLE_PRECISION is on.
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Tested:
$ cmake -DASSIMP_DOUBLE_PRECISION=1 -DASSIMP_BUILD_MDL_IMPORTER=0 ..; make
The MDL importer is disabled due to the fact that there is some float-only code
in MDL. This also means bin/assimp and bin/unit would not link successfully with
the above build flags.
2020-06-28 17:36:21 -07:00
Evangel
6d85280c8d
Added bool, removed unused debug parameter
2020-06-27 12:53:26 +10:00
Evangel
f6b4370f6a
Added arbitrary recursive metadata to allow for glTF2's extensions to be properly represented.
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Primary changes are to include/assimp/metadata.h, adding in the aiMetadata GetAiType function,
adding the operator= to allow an aiMetadata type to be assigned, adding a check for the
AI_AIMETADATA type flag as it can't be trivially memcpy'd.
operator= is implemented with a by-value argument as then the copy is made by the copy
constructor and we can just swap everything out and let the destructor handle the mess.
Implemented parsing of the "extensions" flag on all glTF2 Nodes. Doesn't use the ReadValue
helper function on numbers as it did not seem to fill out the Nullable structure properly.
2020-06-26 14:28:41 +10:00
Kim Kulling
b7b38c2282
Merge branch 'master' into patch-2
2020-06-25 16:52:40 +02:00
Kim Kulling
ba6af9ff98
Merge branch 'master' into FindInvalidData
2020-06-25 16:41:24 +02:00
Kim Kulling
95e822a6ec
Merge branch 'master' into aiAssertHandler
2020-06-24 20:47:10 +02:00
Kim Kulling
1466bbacf8
fix unittests.
2020-06-24 20:30:02 +02:00
Kim Kulling
ae05dbb252
define CheckValidFacesIndices also in release builds.
2020-06-23 21:11:18 +02:00
Kim Kulling
6205af4efb
replace NULL and avoid ai_assert with more than 2 tests.
2020-06-23 21:05:42 +02:00
Malcolm Tyrrell
9188f56839
Allow assert handling to be replaced.
2020-06-23 11:55:51 +01:00
Ryan Styrczula
5717ea466f
FindInvalidDataProcess: Mark removed meshes as "out"
...
There's a code path where an input scene only has a single mesh.
In this case, if ProcessMesh returns 2, we delete the mesh and move on
with the postprocessing. UpdateMeshReferences is not called and so the
deleted mesh is left dangling in nodes.
In a later step (SplitMesh in my testing), it then tries to deference a
null pointer and we explode.
With `out = true`, we can now hit the DeadlyImportError instead of a
segfault.
2020-06-22 17:24:16 -04:00
Filip Lundgren
2006286528
Fix Maya PBR & stingray texture detection
2020-06-22 23:14:16 +02:00
Kim Kulling
6397bfbf90
replace NULL by nullptr on loadFile.
2020-06-21 12:03:38 +02:00
Kota Iguchi
6acaaee80f
Check invalid vertex id for bone weight
2020-06-20 15:27:28 +09:00
Kim Kulling
b3af5c5a14
closes https://github.com/assimp/assimp/issues/3253 : remove useless code
2020-06-17 20:37:39 +02:00
kimkulling
524e2e4728
fix warning, hopefully ...
2020-06-15 21:34:49 +02:00
Kim Kulling
31b8d4710f
Merge branch 'master' into issue_3165
2020-06-15 20:32:00 +02:00
Kim Kulling
15f11aec93
Merge branch 'master' into gltf2_targetNames_export
2020-06-14 09:43:09 +02:00
kimkulling
f938a6b744
fix leak: just ignore broken texture coordinates.
2020-06-12 14:52:02 +02:00
kimkulling
1e0c5f26b4
Merge branch 'migenius-migenius-fix-texcoord' of https://github.com/assimp/assimp into migenius-migenius-fix-texcoord
2020-06-12 12:30:11 +02:00
kimkulling
ad62e6e863
fix unittest check - cannot work, just crash shall not occurr any more.
2020-06-12 12:29:51 +02:00
Kim Kulling
f67c71d5c7
Merge branch 'master' into fbx_blendshape_channelName
2020-06-12 10:55:32 +02:00
Kim Kulling
ffaa634c48
Merge branch 'master' into issue_3165
2020-06-09 10:48:27 +02:00
Kim Kulling
88c1509d69
Remove dead code
2020-06-09 10:15:35 +02:00
Kim Kulling
620bebb999
diable warning only for gcc 8.0 or greater
2020-06-09 10:14:57 +02:00
Kim Kulling
42afc40d16
Disable warning only for gcc 8.0 or greater
2020-06-09 10:13:43 +02:00
Kim Kulling
35fb4c9370
Remove dead code
2020-06-09 10:07:25 +02:00
Kim Kulling
5c7bed01f1
remove dead code.
2020-06-09 10:06:50 +02:00
Paul Arden
9e46f9751f
Check for invalid texture coordinate accessor. Fixes #3269 .
2020-06-09 15:49:38 +10:00
Yingying Wang
26421aebc9
support channel name in blendshape name
2020-06-08 13:33:16 -07:00
Kim Kulling
b37d42f6b5
Perform sanity check only in debug
...
closes https://github.com/assimp/assimp/issues/3255
2020-06-07 18:03:47 +02:00
Kim Kulling
e6446e1e68
Merge branch 'master' into issue_3258
2020-06-07 08:23:04 +02:00
Alec
2c0df39ef3
Added rapidjson define to avoid warnings in c++17
2020-06-06 14:33:41 +02:00
Kim Kulling
62273b63e5
closes https://github.com/assimp/assimp/issues/3256 : Remove redundand code
2020-06-06 12:22:01 +02:00
Yingying Wang
4e34853ac7
gltf2 export target names for blendshapes
2020-06-05 12:17:27 -07:00
Kim Kulling
6d04e16c7e
Merge branch 'master' into issue_3165
2020-05-28 21:51:58 +02:00
kimkulling
d40a3026db
closes https://github.com/assimp/assimp/issues/3165 : fix gcc build.
2020-05-28 21:02:13 +02:00
Kim Kulling
2c9cfefe67
Merge branch 'master' into gltf2_sparseAccessor_import
2020-05-26 21:30:51 +02:00
Kim Kulling
e33ed9e7a1
File is duplicated
...
closes https://github.com/assimp/assimp/issues/3238
2020-05-25 20:30:18 +02:00
Kim Kulling
78c9ac2889
Merge branch 'master' into gltf2_sparseAccessor_import
2020-05-25 16:11:01 +02:00
Kim Kulling
a97e4c15b3
Merge branch 'master' into master
2020-05-21 21:15:50 +02:00
Kim Kulling
ecfca1d5c5
Merge branch 'master' into verboseLogging
2020-05-21 18:30:52 +02:00
Ryan Styrczula
c4055d04b4
Fix double free caused in FindInvalidDataProcess
...
In debug builds, there's no issues, but in release, an invalid mesh that
is deleted in FindInvalidDataProcess will be double free'd when the
parent scene is destroyed.
2020-05-19 14:38:10 -04:00
Yingying Wang
193deb3441
cleanup
2020-05-18 12:01:09 -07:00
Yingying Wang
e39c632809
cleanup
2020-05-18 11:50:51 -07:00