2008-05-09 17:24:28 +00:00
|
|
|
/*
|
2012-02-03 03:38:30 +00:00
|
|
|
Open Asset Import Library (assimp)
|
2008-05-09 17:24:28 +00:00
|
|
|
----------------------------------------------------------------------
|
|
|
|
|
2012-02-03 03:38:30 +00:00
|
|
|
Copyright (c) 2006-2012, assimp team
|
2008-05-09 17:24:28 +00:00
|
|
|
All rights reserved.
|
|
|
|
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
|
|
with or without modification, are permitted provided that the
|
|
|
|
following conditions are met:
|
|
|
|
|
|
|
|
* Redistributions of source code must retain the above
|
|
|
|
copyright notice, this list of conditions and the
|
|
|
|
following disclaimer.
|
|
|
|
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
|
|
copyright notice, this list of conditions and the
|
|
|
|
following disclaimer in the documentation and/or other
|
|
|
|
materials provided with the distribution.
|
|
|
|
|
2012-02-03 03:38:30 +00:00
|
|
|
* Neither the name of the assimp team, nor the names of its
|
2008-05-09 17:24:28 +00:00
|
|
|
contributors may be used to endorse or promote products
|
|
|
|
derived from this software without specific prior
|
2012-02-03 03:38:30 +00:00
|
|
|
written permission of the assimp team.
|
2008-05-09 17:24:28 +00:00
|
|
|
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
|
|
|
|
----------------------------------------------------------------------
|
|
|
|
*/
|
|
|
|
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
/** @file ASELoader.h
|
|
|
|
* @brief Definition of the .ASE importer class.
|
|
|
|
*/
|
2008-05-09 17:24:28 +00:00
|
|
|
#ifndef AI_ASELOADER_H_INCLUDED
|
|
|
|
#define AI_ASELOADER_H_INCLUDED
|
|
|
|
|
|
|
|
#include "BaseImporter.h"
|
2012-02-03 17:04:06 +00:00
|
|
|
#include "../include/assimp/types.h"
|
2008-05-09 17:24:28 +00:00
|
|
|
|
|
|
|
struct aiNode;
|
|
|
|
#include "ASEParser.h"
|
|
|
|
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
namespace Assimp {
|
2011-08-22 20:22:51 +00:00
|
|
|
|
2008-05-09 17:24:28 +00:00
|
|
|
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
// --------------------------------------------------------------------------------
|
2010-03-23 18:22:45 +00:00
|
|
|
/** Importer class for the 3DS ASE ASCII format.
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
*
|
|
|
|
*/
|
2010-03-23 18:22:45 +00:00
|
|
|
class ASEImporter : public BaseImporter {
|
2011-08-01 20:58:31 +00:00
|
|
|
public:
|
2008-05-09 17:24:28 +00:00
|
|
|
ASEImporter();
|
|
|
|
~ASEImporter();
|
|
|
|
|
2011-08-01 20:58:31 +00:00
|
|
|
|
2008-05-09 17:24:28 +00:00
|
|
|
public:
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** Returns whether the class can handle the format of the given file.
|
General
- Added format auto-detection to most loaders
- Simplified BaseImporter::CanRead() with some utility methods
- improved fast_atof -> no overruns anymore. Fuck you, irrlicht.
- added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too.
- vc8/vc9: revision number is now written to DLL version header
- mkutil: some batch scripts to simplify tagging & building of release versions
- some API cleanup
- fixing some doxygen markup (+now explicit use of @file <filename>)
- Icon for assimp_view and assimp_cmd
3DS
- Normal vectors are not anymore inverted in some cases
- Improved pivot handling
- Improved handling of x-flipped meshes
Collada
- fixed a minor bug (visual_scene element)
LWS
- WIP implementation. No animations yet, some bugs and crashes.
- Animation system remains disabled, WIP code
- many test files for LWS, but most of them test the anim support, which is, read above, currently disabled.
STL
- fixing a log warning which appears for every model
- added binary&ascii test spider, exported from truespace
MD3
- Cleaning up output tags for automatically joined player models.
IRR
- Fixing coordinate system issues.
- Instance handling improved.
- Some of the reported crashes not yet fixed.
PretransformVertices
- Numerous performance improvements.
- Added config option to preserve the hierarchy during the step.
RemoveRedundantMaterials
- Added config option to specify a list of materials which are kept in every case.
UNREAL
- Added support for the old unreal data format (*.a,*.d,*.uc)
- tested only with exports from Milkshape
- more Unreal stuff to come soon
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
|
|
|
* See BaseImporter::CanRead() for details.
|
|
|
|
*/
|
|
|
|
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
|
|
|
bool checkSig) const;
|
2008-05-09 17:24:28 +00:00
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
2012-04-22 22:26:26 +00:00
|
|
|
/** Return importer meta information.
|
|
|
|
* See #BaseImporter::GetInfo for the details
|
2008-05-09 17:24:28 +00:00
|
|
|
*/
|
2012-04-22 22:26:26 +00:00
|
|
|
const aiImporterDesc* GetInfo () const;
|
2008-05-09 17:24:28 +00:00
|
|
|
|
2010-03-23 18:22:45 +00:00
|
|
|
|
2008-05-09 17:24:28 +00:00
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** Imports the given file into the given scene structure.
|
|
|
|
* See BaseImporter::InternReadFile() for details
|
|
|
|
*/
|
|
|
|
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
|
|
|
IOSystem* pIOHandler);
|
|
|
|
|
2010-03-23 18:22:45 +00:00
|
|
|
|
2008-10-27 00:36:26 +00:00
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** Called prior to ReadFile().
|
|
|
|
* The function is a request to the importer to update its configuration
|
|
|
|
* basing on the Importer's configuration property list.
|
|
|
|
*/
|
|
|
|
void SetupProperties(const Importer* pImp);
|
|
|
|
|
2010-03-23 18:22:45 +00:00
|
|
|
|
|
|
|
private:
|
|
|
|
|
2008-05-09 17:24:28 +00:00
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** Generate normal vectors basing on smoothing groups
|
|
|
|
* (in some cases the normal are already contained in the file)
|
|
|
|
* \param mesh Mesh to work on
|
2008-10-27 00:36:26 +00:00
|
|
|
* \return false if the normals have been recomputed
|
2008-05-09 17:24:28 +00:00
|
|
|
*/
|
2008-10-27 00:36:26 +00:00
|
|
|
bool GenerateNormals(ASE::Mesh& mesh);
|
2008-05-09 17:24:28 +00:00
|
|
|
|
2010-03-23 18:22:45 +00:00
|
|
|
|
2008-05-09 17:24:28 +00:00
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** Create valid vertex/normal/UV/color/face lists.
|
|
|
|
* All elements are unique, faces have only one set of indices
|
|
|
|
* after this step occurs.
|
|
|
|
* \param mesh Mesh to work on
|
|
|
|
*/
|
|
|
|
void BuildUniqueRepresentation(ASE::Mesh& mesh);
|
|
|
|
|
2010-03-23 18:22:45 +00:00
|
|
|
|
2008-05-09 17:24:28 +00:00
|
|
|
/** Create one-material-per-mesh meshes ;-)
|
|
|
|
* \param mesh Mesh to work with
|
2008-05-30 23:01:25 +00:00
|
|
|
* \param Receives the list of all created meshes
|
2008-05-09 17:24:28 +00:00
|
|
|
*/
|
2008-05-30 23:01:25 +00:00
|
|
|
void ConvertMeshes(ASE::Mesh& mesh, std::vector<aiMesh*>& avOut);
|
2008-05-09 17:24:28 +00:00
|
|
|
|
2010-03-23 18:22:45 +00:00
|
|
|
|
2008-05-09 17:24:28 +00:00
|
|
|
// -------------------------------------------------------------------
|
2011-08-22 20:22:51 +00:00
|
|
|
/** Convert a material to a aiMaterial object
|
2008-05-09 17:24:28 +00:00
|
|
|
* \param mat Input material
|
|
|
|
*/
|
|
|
|
void ConvertMaterial(ASE::Material& mat);
|
|
|
|
|
2010-03-23 18:22:45 +00:00
|
|
|
|
2008-05-09 17:24:28 +00:00
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** Setup the final material indices for each mesh
|
|
|
|
*/
|
2008-07-18 20:29:46 +00:00
|
|
|
void BuildMaterialIndices();
|
2008-05-09 17:24:28 +00:00
|
|
|
|
2010-03-23 18:22:45 +00:00
|
|
|
|
2008-05-09 17:24:28 +00:00
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** Build the node graph
|
|
|
|
*/
|
2010-03-23 18:22:45 +00:00
|
|
|
void BuildNodes(std::vector<ASE::BaseNode*>& nodes);
|
|
|
|
|
2008-07-18 20:29:46 +00:00
|
|
|
|
2008-10-22 20:06:16 +00:00
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** Build output cameras
|
|
|
|
*/
|
|
|
|
void BuildCameras();
|
|
|
|
|
2010-03-23 18:22:45 +00:00
|
|
|
|
2008-10-22 20:06:16 +00:00
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** Build output lights
|
|
|
|
*/
|
|
|
|
void BuildLights();
|
|
|
|
|
2010-03-23 18:22:45 +00:00
|
|
|
|
2008-07-18 20:29:46 +00:00
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** Build output animations
|
|
|
|
*/
|
2010-03-23 18:22:45 +00:00
|
|
|
void BuildAnimations(const std::vector<ASE::BaseNode*>& nodes);
|
|
|
|
|
2008-05-09 17:24:28 +00:00
|
|
|
|
2008-05-30 23:01:25 +00:00
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** Add sub nodes to a node
|
|
|
|
* \param pcParent parent node to be filled
|
|
|
|
* \param szName Name of the parent node
|
2008-10-22 20:06:16 +00:00
|
|
|
* \param matrix Current transform
|
2008-05-30 23:01:25 +00:00
|
|
|
*/
|
2010-03-23 18:22:45 +00:00
|
|
|
void AddNodes(const std::vector<ASE::BaseNode*>& nodes,
|
2008-10-22 20:06:16 +00:00
|
|
|
aiNode* pcParent,const char* szName);
|
|
|
|
|
2010-03-23 18:22:45 +00:00
|
|
|
void AddNodes(const std::vector<ASE::BaseNode*>& nodes,
|
2008-10-22 20:06:16 +00:00
|
|
|
aiNode* pcParent,const char* szName,
|
|
|
|
const aiMatrix4x4& matrix);
|
2008-05-30 23:01:25 +00:00
|
|
|
|
2008-10-27 00:36:26 +00:00
|
|
|
void AddMeshes(const ASE::BaseNode* snode,aiNode* node);
|
|
|
|
|
2008-06-03 21:50:53 +00:00
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** Generate a default material and add it to the parser's list
|
|
|
|
* Called if no material has been found in the file (rare for ASE,
|
|
|
|
* but not impossible)
|
|
|
|
*/
|
|
|
|
void GenerateDefaultMaterial();
|
|
|
|
|
2008-05-09 17:24:28 +00:00
|
|
|
protected:
|
|
|
|
|
|
|
|
/** Parser instance */
|
|
|
|
ASE::Parser* mParser;
|
|
|
|
|
|
|
|
/** Buffer to hold the loaded file */
|
2008-08-10 23:58:21 +00:00
|
|
|
char* mBuffer;
|
2008-05-28 21:05:05 +00:00
|
|
|
|
2008-07-18 20:29:46 +00:00
|
|
|
/** Scene to be filled */
|
|
|
|
aiScene* pcScene;
|
2008-10-27 00:36:26 +00:00
|
|
|
|
|
|
|
/** Config options: Recompute the normals in every case - WA
|
|
|
|
for 3DS Max broken ASE normal export */
|
|
|
|
bool configRecomputeNormals;
|
2008-05-09 17:24:28 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
} // end of namespace Assimp
|
|
|
|
|
2008-08-09 22:39:57 +00:00
|
|
|
#endif // AI_3DSIMPORTER_H_INC
|