First half-working version of the ASE loader

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@46 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
aramis_acg 2008-05-28 21:05:05 +00:00
parent 9c4968da33
commit 74dfe61c1e
4 changed files with 531 additions and 137 deletions

View File

@ -49,13 +49,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "../include/aiMesh.h"
#include "../include/aiScene.h"
#include "../include/aiAssert.h"
#include "../include/DefaultLogger.h"
#include <boost/scoped_ptr.hpp>
using namespace Assimp;
using namespace Assimp::ASE;
#define LOGOUT_WARN(x)
#define LOGOUT_WARN(x) DefaultLogger::get()->warn(x);
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
@ -85,6 +86,8 @@ bool ASEImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler) const
if (extension[2] != 's' && extension[2] != 'S')return false;
// NOTE: Sometimes the extension .ASK is also used
// however, often it only contains static animation skeletons
// without the real animations.
if (extension[3] != 'e' && extension[3] != 'E' &&
extension[3] != 'k' && extension[3] != 'K')return false;
@ -105,6 +108,14 @@ void ASEImporter::InternReadFile(
size_t fileSize = file->FileSize();
std::string::size_type pos = pFile.find_last_of('.');
std::string extension = pFile.substr( pos);
if(extension[3] == 'k' || extension[3] == 'K')
{
this->mIsAsk = true;
}
else this->mIsAsk = false;
// allocate storage and copy the contents of the file to a memory buffer
// (terminate it with zero)
this->mBuffer = new unsigned char[fileSize+1];
@ -120,12 +131,19 @@ void ASEImporter::InternReadFile(
i = this->mParser->m_vMeshes.begin();
i != this->mParser->m_vMeshes.end();++i)
{
// need to generate proper vertex normals if necessary
this->GenerateNormals(*i);
// transform all vertices into worldspace
// world2obj transform is specified in the
// transformation matrix of a scenegraph node
this->TransformVertices(*i);
// now we need to create proper meshes from the import
// we need to split them by materials, build valid vertex/face lists ...
this->BuildUniqueRepresentation(*i);
// need to generate proper vertex normals if necessary
this->GenerateNormals(*i);
// convert all meshes to aiMesh objects
this->ConvertMeshes(*i,pScene);
}
// buil final material indices (remove submaterials and make the final list)
@ -206,6 +224,23 @@ void ASEImporter::BuildNodes(aiScene* pcScene)
return;
}
// ------------------------------------------------------------------------------------------------
void ASEImporter::TransformVertices(ASE::Mesh& mesh)
{
// the matrix data is stored in column-major format,
// but we need row major
mesh.mTransform.Transpose();
aiMatrix4x4 m = mesh.mTransform;
m.Inverse();
for (std::vector<aiVector3D>::iterator
i = mesh.mPositions.begin();
i != mesh.mPositions.end();++i)
{
(*i) = m * (*i);
}
}
// ------------------------------------------------------------------------------------------------
void ASEImporter::BuildUniqueRepresentation(ASE::Mesh& mesh)
{
// allocate output storage
@ -213,6 +248,7 @@ void ASEImporter::BuildUniqueRepresentation(ASE::Mesh& mesh)
std::vector<aiVector3D> amTexCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
std::vector<aiColor4D> mVertexColors;
std::vector<aiVector3D> mNormals;
std::vector<BoneVertex> mBoneVertices;
unsigned int iSize = mesh.mFaces.size() * 3;
mPositions.resize(iSize);
@ -236,6 +272,11 @@ void ASEImporter::BuildUniqueRepresentation(ASE::Mesh& mesh)
{
mNormals.resize(iSize);
}
// bone vertices. There is no need to change the bone list
if (!mesh.mBoneVertices.empty())
{
mBoneVertices.resize(iSize);
}
// iterate through all faces in the mesh
unsigned int iCurrent = 0;
@ -265,6 +306,16 @@ void ASEImporter::BuildUniqueRepresentation(ASE::Mesh& mesh)
{
mNormals[iCurrent] = mesh.mNormals[(*i).mIndices[n]];
}
// handle bone vertices
if ((*i).mIndices[n] < mesh.mBoneVertices.size())
{
// (sometimes this will cause bone verts to be duplicated
// however, I' quite sure Schrompf' JoinVerticesStep
// will fix that again ...)
mBoneVertices[iCurrent] = mesh.mBoneVertices[(*i).mIndices[n]];
}
// assign a new valid index to the face
(*i).mIndices[n] = iCurrent;
}
@ -312,9 +363,21 @@ void ASEImporter::ConvertMaterial(ASE::Material& mat)
mat.pcInstance->AddProperty( &mat.mAmbient, 1, AI_MATKEY_COLOR_AMBIENT);
mat.pcInstance->AddProperty( &mat.mDiffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
mat.pcInstance->AddProperty( &mat.mSpecular, 1, AI_MATKEY_COLOR_SPECULAR);
mat.pcInstance->AddProperty( &mat.mSpecularExponent, 1, AI_MATKEY_SHININESS);
mat.pcInstance->AddProperty( &mat.mEmissive, 1, AI_MATKEY_COLOR_EMISSIVE);
// shininess
if (0.0f != mat.mSpecularExponent && 0.0f != mat.mShininessStrength)
{
mat.pcInstance->AddProperty( &mat.mSpecularExponent, 1, AI_MATKEY_SHININESS);
mat.pcInstance->AddProperty( &mat.mShininessStrength, 1, AI_MATKEY_SHININESS_STRENGTH);
}
// if there is no shininess, we can disable phong lighting
else if (Dot3DS::Dot3DSFile::Metal == mat.mShading ||
Dot3DS::Dot3DSFile::Phong == mat.mShading)
{
mat.mShading = Dot3DS::Dot3DSFile::Gouraud;
}
// opacity
mat.pcInstance->AddProperty<float>( &mat.mTransparency,1,AI_MATKEY_OPACITY);
@ -489,6 +552,13 @@ void ASEImporter::ConvertMeshes(ASE::Mesh& mesh, aiScene* pcScene)
p_pcOut->mNumVertices = aiSplit[p].size()*3;
p_pcOut->mNumFaces = aiSplit[p].size();
// receive output vertex weights
std::vector<std::pair<unsigned int, float>>* avOutputBones;
if (!mesh.mBones.empty())
{
avOutputBones = new std::vector<std::pair<unsigned int, float>>[mesh.mBones.size()];
}
// allocate enough storage for faces
p_pcOut->mFaces = new aiFace[p_pcOut->mNumFaces];
@ -507,8 +577,29 @@ void ASEImporter::ConvertMeshes(ASE::Mesh& mesh, aiScene* pcScene)
for (unsigned int t = 0; t < 3;++t)
{
p_pcOut->mVertices[iBase] = mesh.mPositions[mesh.mFaces[iIndex].mIndices[t]];
p_pcOut->mNormals[iBase++] = mesh.mNormals[mesh.mFaces[iIndex].mIndices[t]];
const uint32_t iIndex2 = mesh.mFaces[iIndex].mIndices[t];
p_pcOut->mVertices[iBase] = mesh.mPositions[iIndex2];
p_pcOut->mNormals[iBase] = mesh.mNormals[iIndex2];
// convert bones, if existing
if (!mesh.mBones.empty())
{
// check whether there is a vertex weight that is using
// this vertex index ...
if (iIndex2 < mesh.mBoneVertices.size())
{
for (std::vector<std::pair<int,float>>::const_iterator
blubb = mesh.mBoneVertices[iIndex2].mBoneWeights.begin();
blubb != mesh.mBoneVertices[iIndex2].mBoneWeights.end();++blubb)
{
// NOTE: illegal cases have already been filtered out
avOutputBones[(*blubb).first].push_back(std::pair<unsigned int, float>(
iBase,(*blubb).second));
}
}
}
++iBase;
}
p_pcOut->mFaces[q].mIndices[0] = iBase-2;
p_pcOut->mFaces[q].mIndices[1] = iBase-1;
@ -549,6 +640,38 @@ void ASEImporter::ConvertMeshes(ASE::Mesh& mesh, aiScene* pcScene)
}
}
}
if (!mesh.mBones.empty())
{
p_pcOut->mNumBones = 0;
for (unsigned int mrspock = 0; mrspock < mesh.mBones.size();++mrspock)
if (!avOutputBones[mrspock].empty())p_pcOut->mNumBones++;
p_pcOut->mBones = new aiBone* [ p_pcOut->mNumBones ];
aiBone** pcBone = &p_pcOut->mBones[0];
for (unsigned int mrspock = 0; mrspock < mesh.mBones.size();++mrspock)
{
if (!avOutputBones[mrspock].empty())
{
// we will need this bone. add it to the output mesh and
// add all per-vertex weights
*pcBone = new aiBone();
(**pcBone).mName.Set(mesh.mBones[mrspock].mName);
(**pcBone).mNumWeights = avOutputBones[mrspock].size();
(**pcBone).mWeights = new aiVertexWeight[(**pcBone).mNumWeights];
for (unsigned int captainkirk = 0; captainkirk < (**pcBone).mNumWeights;++captainkirk)
{
const std::pair<unsigned int,float>& ref = avOutputBones[mrspock][captainkirk];
(**pcBone).mWeights[captainkirk].mVertexId = ref.first;
(**pcBone).mWeights[captainkirk].mWeight = ref.second;
}
++pcBone;
}
}
// delete allocated storage
delete[] avOutputBones;
}
}
}
// delete storage
@ -619,6 +742,51 @@ void ASEImporter::ConvertMeshes(ASE::Mesh& mesh, aiScene* pcScene)
p_pcOut->mFaces[iFace].mIndices[1] = mesh.mFaces[iFace].mIndices[1];
p_pcOut->mFaces[iFace].mIndices[2] = mesh.mFaces[iFace].mIndices[2];
}
// copy vertex bones
if (!mesh.mBones.empty() && !mesh.mBoneVertices.empty())
{
std::vector<aiVertexWeight>* avBonesOut = new
std::vector<aiVertexWeight>[mesh.mBones.size()];
// find all vertex weights for this bone
unsigned int quak = 0;
for (std::vector<BoneVertex>::const_iterator
harrypotter = mesh.mBoneVertices.begin();
harrypotter != mesh.mBoneVertices.end();++harrypotter,++quak)
{
for (std::vector<std::pair<int,float>>::const_iterator
ronaldweasley = (*harrypotter).mBoneWeights.begin();
ronaldweasley != (*harrypotter).mBoneWeights.end();++ronaldweasley)
{
aiVertexWeight weight;
weight.mVertexId = quak;
weight.mWeight = (*ronaldweasley).second;
avBonesOut[(*ronaldweasley).first].push_back(weight);
}
}
// now build a final bone list
p_pcOut->mNumBones = 0;
for (unsigned int jfkennedy = 0; jfkennedy < mesh.mBones.size();++jfkennedy)
if (!avBonesOut[jfkennedy].empty())p_pcOut->mNumBones++;
p_pcOut->mBones = new aiBone*[p_pcOut->mNumBones];
aiBone** pcBone = &p_pcOut->mBones[0];
for (unsigned int jfkennedy = 0; jfkennedy < mesh.mBones.size();++jfkennedy)
{
if (!avBonesOut[jfkennedy].empty())
{
*pcBone = new aiBone();
(**pcBone).mName.Set(mesh.mBones[jfkennedy].mName);
(**pcBone).mNumWeights = avBonesOut[jfkennedy].size();
(**pcBone).mWeights = new aiVertexWeight[(**pcBone).mNumWeights];
memcpy((**pcBone).mWeights,&avBonesOut[jfkennedy][0],
sizeof(aiVertexWeight) * (**pcBone).mNumWeights);
++pcBone;
}
}
}
}
// now build the output mesh list

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@ -108,6 +108,13 @@ protected:
*/
void BuildUniqueRepresentation(ASE::Mesh& mesh);
// -------------------------------------------------------------------
/** Transform all vertices with the inverse transformation
* matrix of the mesh
* \param mesh Mesh to work on
*/
void TransformVertices(ASE::Mesh& mesh);
// -------------------------------------------------------------------
/** Create one-material-per-mesh meshes ;-)
* \param mesh Mesh to work with
@ -140,6 +147,9 @@ protected:
/** Buffer to hold the loaded file */
unsigned char* mBuffer;
/** true if this is an .ask file */
bool mIsAsk;
};
} // end of namespace Assimp

View File

@ -204,12 +204,7 @@ void Parser::Parse()
if ('{' == *this->m_szFile)iDepth++;
if ('}' == *this->m_szFile)
{
if (0 == --iDepth)
{
++this->m_szFile;
this->SkipToNextToken();
return;
}
if (0 == --iDepth){++this->m_szFile;this->SkipToNextToken();return;}
}
if ('\0' == *this->m_szFile)
{
@ -249,12 +244,7 @@ void Parser::ParseLV1SceneBlock()
if ('{' == *this->m_szFile)iDepth++;
if ('}' == *this->m_szFile)
{
if (0 == --iDepth)
{
++this->m_szFile;
this->SkipToNextToken();
return;
}
if (0 == --iDepth){++this->m_szFile;this->SkipToNextToken();return;}
}
else if ('\0' == *this->m_szFile)
{
@ -310,12 +300,7 @@ void Parser::ParseLV1MaterialListBlock()
if ('{' == *this->m_szFile)iDepth++;
if ('}' == *this->m_szFile)
{
if (0 == --iDepth)
{
++this->m_szFile;
this->SkipToNextToken();
return;
}
if (0 == --iDepth){++this->m_szFile;this->SkipToNextToken();return;}
}
else if ('\0' == *this->m_szFile)
{
@ -437,6 +422,13 @@ void Parser::ParseLV2MaterialBlock(ASE::Material& mat)
this->ParseLV4MeshFloat(mat.mSpecularExponent);
mat.mSpecularExponent *= 15;
}
// material shininess strength
if (0 == strncmp(this->m_szFile,"*MATERIAL_SHINESTRENGTH",23) &&
IsSpaceOrNewLine(*(this->m_szFile+23)))
{
this->m_szFile+=24;
this->ParseLV4MeshFloat(mat.mShininessStrength);
}
// diffuse color map
if (0 == strncmp(this->m_szFile,"*MAP_DIFFUSE",12) &&
IsSpaceOrNewLine(*(this->m_szFile+12)))
@ -546,12 +538,7 @@ void Parser::ParseLV2MaterialBlock(ASE::Material& mat)
if ('{' == *this->m_szFile)iDepth++;
if ('}' == *this->m_szFile)
{
if (0 == --iDepth)
{
++this->m_szFile;
this->SkipToNextToken();
return;
}
if (0 == --iDepth){++this->m_szFile;this->SkipToNextToken();return;}
}
else if ('\0' == *this->m_szFile)
{
@ -649,12 +636,7 @@ void Parser::ParseLV3MapBlock(Texture& map)
if ('{' == *this->m_szFile)iDepth++;
if ('}' == *this->m_szFile)
{
if (0 == --iDepth)
{
++this->m_szFile;
this->SkipToNextToken();
return;
}
if (0 == --iDepth){++this->m_szFile;this->SkipToNextToken();return;}
}
else if ('\0' == *this->m_szFile)
{
@ -667,6 +649,47 @@ void Parser::ParseLV3MapBlock(Texture& map)
return;
}
// ------------------------------------------------------------------------------------------------
bool Parser::ParseString(std::string& out,const char* szName)
{
char szBuffer[1024];
ai_assert(strlen(szName < 750));
// NOTE: The name could also be the texture in some cases
// be prepared that this might occur ...
if (!SkipSpaces(this->m_szFile,&this->m_szFile))
{
sprintf(szBuffer,"Unable to parse %s block: Unexpected EOL",szName);
this->LogWarning(szBuffer);
return false;
}
// there must be "
if ('\"' != *this->m_szFile)
{
sprintf(szBuffer,"Unable to parse %s block: String is expected "
"to be enclosed in double quotation marks",szName);
this->LogWarning(szBuffer);
return false;
}
++this->m_szFile;
const char* sz = this->m_szFile;
while (true)
{
if ('\"' == *sz)break;
else if ('\0' == sz)
{
sprintf(szBuffer,"Unable to parse %s block: String is expected to be "
"enclosed in double quotation marks but EOF was reached before a closing "
"quotation mark was found",szName);
this->LogWarning(szBuffer);
return false;
}
sz++;
}
out = std::string(this->m_szFile,(uintptr_t)sz-(uintptr_t)this->m_szFile);
this->m_szFile = sz;
return true;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV1GeometryObjectBlock(ASE::Mesh& mesh)
{
int iDepth = 0;
@ -679,31 +702,22 @@ void Parser::ParseLV1GeometryObjectBlock(ASE::Mesh& mesh)
IsSpaceOrNewLine(*(this->m_szFile+10)))
{
this->m_szFile+=11;
// NOTE: The name could also be the texture in some cases
// be prepared that this might occur ...
if (!SkipSpaces(this->m_szFile,&this->m_szFile))
BLUBB("Unable to parse *NODE_NAME block: Unexpected EOL")
// there must be "
if ('\"' != *this->m_szFile)
BLUBB("Unable to parse *NODE_NAME block: Name is expected to be enclosed in double quotation marks")
++this->m_szFile;
const char* sz = this->m_szFile;
while (true)
if(!this->ParseString(mesh.mName,"*NODE_NAME"))
{
if ('\"' == *sz)break;
else if ('\0' == sz)
{
BLUBB("Unable to parse *NODE_NAME block: Name is expected to be enclosed in double quotation marks \
but EOF was reached before a closing quotation mark was found")
}
sz++;
this->SkipToNextToken();
continue;
}
}
// name of the parent of the node
if (0 == strncmp(this->m_szFile,"*NODE_PARENT" ,12) &&
IsSpaceOrNewLine(*(this->m_szFile+12)))
{
this->m_szFile+=13;
if(!this->ParseString(mesh.mParent,"*NODE_PARENT"))
{
this->SkipToNextToken();
continue;
}
mesh.mName = std::string(this->m_szFile,(uintptr_t)sz-(uintptr_t)this->m_szFile);
this->m_szFile = sz;
}
// transformation matrix of the node
if (0 == strncmp(this->m_szFile,"*NODE_TM" ,8) &&
@ -719,16 +733,18 @@ void Parser::ParseLV1GeometryObjectBlock(ASE::Mesh& mesh)
this->m_szFile+=6;
this->ParseLV2MeshBlock(mesh);
}
// mesh material index
else if (0 == strncmp(this->m_szFile,"*MATERIAL_REF" ,13) &&
IsSpaceOrNewLine(*(this->m_szFile+13)))
{
this->m_szFile+=14;
this->ParseLV4MeshLong(mesh.iMaterialIndex);
}
}
if ('{' == *this->m_szFile)iDepth++;
if ('}' == *this->m_szFile)
{
if (0 == --iDepth)
{
++this->m_szFile;
this->SkipToNextToken();
return;
}
if (0 == --iDepth){++this->m_szFile;this->SkipToNextToken();return;}
}
else if ('\0' == *this->m_szFile)
{
@ -780,12 +796,7 @@ void Parser::ParseLV2NodeTransformBlock(ASE::Mesh& mesh)
if ('{' == *this->m_szFile)iDepth++;
if ('}' == *this->m_szFile)
{
if (0 == --iDepth)
{
++this->m_szFile;
this->SkipToNextToken();
return;
}
if (0 == --iDepth){++this->m_szFile;this->SkipToNextToken();return;}
}
else if ('\0' == *this->m_szFile)
{
@ -932,23 +943,28 @@ void Parser::ParseLV2MeshBlock(ASE::Mesh& mesh)
this->ParseLV3MappingChannel(iIndex-1,mesh);
}
}
// mesh material index
else if (0 == strncmp(this->m_szFile,"*MATERIAL_REF" ,13) &&
// mesh animation keyframe. Not supported
else if (0 == strncmp(this->m_szFile,"*MESH_ANIMATION" ,15) &&
IsSpaceOrNewLine(*(this->m_szFile+15)))
{
this->m_szFile+=16;
this->LogWarning("Found *MESH_ANIMATION element in ASE/ASK file. "
"Keyframe animation is not supported by Assimp, this element "
"will be ignored");
}
// mesh animation keyframe. Not supported
else if (0 == strncmp(this->m_szFile,"*MESH_WEIGHTS" ,13) &&
IsSpaceOrNewLine(*(this->m_szFile+13)))
{
this->m_szFile+=14;
this->ParseLV4MeshLong(mesh.iMaterialIndex);
this->ParseLV3MeshWeightsBlock(mesh);
}
}
if ('{' == *this->m_szFile)iDepth++;
if ('}' == *this->m_szFile)
{
if (0 == --iDepth)
{
++this->m_szFile;
this->SkipToNextToken();
return;
}
if (0 == --iDepth){++this->m_szFile;this->SkipToNextToken();return;}
}
else if ('\0' == *this->m_szFile)
{
@ -961,6 +977,174 @@ void Parser::ParseLV2MeshBlock(ASE::Mesh& mesh)
return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV3MeshWeightsBlock(ASE::Mesh& mesh)
{
unsigned int iNumVertices = 0;
unsigned int iNumBones = 0;
int iDepth = 0;
while (true)
{
if ('*' == *this->m_szFile)
{
// Number of bone vertices ...
if (0 == strncmp(this->m_szFile,"*MESH_NUMVERTEX" ,15) &&
IsSpaceOrNewLine(*(this->m_szFile+15)))
{
this->m_szFile+=16;
this->ParseLV4MeshLong(iNumVertices);
}
// Number of bones
if (0 == strncmp(this->m_szFile,"*MESH_NUMBONE" ,13) &&
IsSpaceOrNewLine(*(this->m_szFile+13)))
{
this->m_szFile+=14;
this->ParseLV4MeshLong(iNumBones);
}
// parse the list of bones
if (0 == strncmp(this->m_szFile,"*MESH_BONE_LIST" ,15) &&
IsSpaceOrNewLine(*(this->m_szFile+15)))
{
this->m_szFile+=16;
this->SkipOpeningBracket();
this->ParseLV4MeshBones(iNumBones,mesh);
}
// parse the list of bones vertices
if (0 == strncmp(this->m_szFile,"*MESH_BONE_VERTEX_LIST" ,22) &&
IsSpaceOrNewLine(*(this->m_szFile+22)))
{
this->m_szFile+=23;
this->SkipOpeningBracket();
this->ParseLV4MeshBonesVertices(iNumVertices,mesh);
}
}
if ('{' == *this->m_szFile)iDepth++;
if ('}' == *this->m_szFile)
{
if (0 == --iDepth){++this->m_szFile;this->SkipToNextToken();return;}
}
else if ('\0' == *this->m_szFile)
{
// END OF FILE ... this is a level2 block, this can't be
BLUBB("Unable to finish parsing a lv2 *MESH_WEIGHTS block. Unexpected EOF")
}
else if(IsLineEnd(*this->m_szFile))++this->iLineNumber;
++this->m_szFile;
}
return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV4MeshBones(unsigned int iNumBones,ASE::Mesh& mesh)
{
mesh.mBones.resize(iNumBones);
int iDepth = 0;
while (true)
{
if ('*' == *this->m_szFile)
{
// Mesh bone with name ...
if (0 == strncmp(this->m_szFile,"*MESH_BONE_NAME" ,17) &&
IsSpaceOrNewLine(*(this->m_szFile+17)))
{
this->m_szFile+=18;
// parse an index ...
if(SkipSpaces(this->m_szFile,&this->m_szFile))
{
unsigned int iIndex = strtol10(this->m_szFile,&this->m_szFile);
if (iIndex >= iNumBones)
{
iIndex = iNumBones-1;
this->LogWarning("Bone index is out of bounds. Using the largest valid "
"bone index instead");
}
if (!this->ParseString(mesh.mBones[iIndex].mName,"*MESH_BONE_NAME"))
{
this->SkipToNextToken();
continue;
}
}
}
}
if ('{' == *this->m_szFile)iDepth++;
else if ('}' == *this->m_szFile)
{
if (0 == --iDepth){++this->m_szFile;this->SkipToNextToken();return;}
}
else if ('\0' == *this->m_szFile)
{
// END OF FILE ... this is a level4 block, this can't be
BLUBB("Unable to finish parsing a lv4 *MESH_BONE_LIST block. Unexpected EOF")
}
else if(IsLineEnd(*this->m_szFile))++this->iLineNumber;
++this->m_szFile;
}
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV4MeshBonesVertices(unsigned int iNumVertices,ASE::Mesh& mesh)
{
mesh.mBoneVertices.resize(iNumVertices);
int iDepth = 0;
while (true)
{
if ('*' == *this->m_szFile)
{
// Mesh bone vertex
if (0 == strncmp(this->m_szFile,"*MESH_BONE_VERTEX" ,17) &&
IsSpaceOrNewLine(*(this->m_szFile+17)))
{
this->m_szFile+=18;
// read the vertex index
unsigned int iIndex = strtol10(this->m_szFile,&this->m_szFile);
if (iIndex >= mesh.mPositions.size())
{
iIndex = mesh.mPositions.size()-1;
this->LogWarning("Bone vertex index is out of bounds. Using the largest valid "
"bone vertex index instead");
}
// now there there are 3 normal floats, the
// should be identical to the vertex positions
// contained in the *VERTEX_LIST block. Well, we check this
// in debug builds to be sure ;-)
float afVert[3];
this->ParseLV4MeshFloatTriple(afVert);
std::pair<int,float> pairOut;
while (true)
{
// first parse the bone index ...
if (!SkipSpaces(this->m_szFile,&this->m_szFile))break;
pairOut.first = strtol10(this->m_szFile,&this->m_szFile);
// then parse the vertex weight
if (!SkipSpaces(this->m_szFile,&this->m_szFile))break;
this->m_szFile = fast_atof_move(this->m_szFile,pairOut.second);
// -1 designates unused entries
if (-1 != pairOut.first)
{
mesh.mBoneVertices[iIndex].mBoneWeights.push_back(pairOut);
}
}
}
}
if ('{' == *this->m_szFile)iDepth++;
else if ('}' == *this->m_szFile)
{
if (0 == --iDepth){++this->m_szFile;this->SkipToNextToken();return;}
}
else if ('\0' == *this->m_szFile)
{
// END OF FILE ... this is a level4 block, this can't be
BLUBB("Unable to finish parsing a lv4 *MESH_BONE_VERTEX_LIST block. Unexpected EOF")
}
else if(IsLineEnd(*this->m_szFile))++this->iLineNumber;
++this->m_szFile;
}
return;
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV3MeshVertexListBlock(
unsigned int iNumVertices, ASE::Mesh& mesh)
{
@ -989,14 +1173,9 @@ void Parser::ParseLV3MeshVertexListBlock(
}
}
if ('{' == *this->m_szFile)iDepth++;
if ('}' == *this->m_szFile)
else if ('}' == *this->m_szFile)
{
if (0 == --iDepth)
{
++this->m_szFile;
this->SkipToNextToken();
return;
}
if (0 == --iDepth){++this->m_szFile;this->SkipToNextToken();return;}
}
else if ('\0' == *this->m_szFile)
{
@ -1037,12 +1216,7 @@ void Parser::ParseLV3MeshFaceListBlock(unsigned int iNumFaces, ASE::Mesh& mesh)
if ('{' == *this->m_szFile)iDepth++;
if ('}' == *this->m_szFile)
{
if (0 == --iDepth)
{
++this->m_szFile;
this->SkipToNextToken();
return;
}
if (0 == --iDepth){++this->m_szFile;this->SkipToNextToken();return;}
}
else if ('\0' == *this->m_szFile)
{
@ -1091,12 +1265,7 @@ void Parser::ParseLV3MeshTListBlock(unsigned int iNumVertices,
if ('{' == *this->m_szFile)iDepth++;
if ('}' == *this->m_szFile)
{
if (0 == --iDepth)
{
++this->m_szFile;
this->SkipToNextToken();
return;
}
if (0 == --iDepth){++this->m_szFile;this->SkipToNextToken();return;}
}
else if ('\0' == *this->m_szFile)
{
@ -1143,12 +1312,7 @@ void Parser::ParseLV3MeshTFaceListBlock(unsigned int iNumFaces,
if ('{' == *this->m_szFile)iDepth++;
if ('}' == *this->m_szFile)
{
if (0 == --iDepth)
{
++this->m_szFile;
this->SkipToNextToken();
return;
}
if (0 == --iDepth){++this->m_szFile;this->SkipToNextToken();return;}
}
else if ('\0' == *this->m_szFile)
{
@ -1205,12 +1369,7 @@ void Parser::ParseLV3MappingChannel(unsigned int iChannel, ASE::Mesh& mesh)
if ('{' == *this->m_szFile)iDepth++;
if ('}' == *this->m_szFile)
{
if (0 == --iDepth)
{
++this->m_szFile;
this->SkipToNextToken();
return;
}
if (0 == --iDepth){++this->m_szFile;this->SkipToNextToken();return;}
}
else if ('\0' == *this->m_szFile)
{
@ -1253,12 +1412,7 @@ void Parser::ParseLV3MeshCListBlock(unsigned int iNumVertices, ASE::Mesh& mesh)
if ('{' == *this->m_szFile)iDepth++;
if ('}' == *this->m_szFile)
{
if (0 == --iDepth)
{
++this->m_szFile;
this->SkipToNextToken();
return;
}
if (0 == --iDepth){++this->m_szFile;this->SkipToNextToken();return;}
}
else if ('\0' == *this->m_szFile)
{
@ -1304,12 +1458,7 @@ void Parser::ParseLV3MeshCFaceListBlock(unsigned int iNumFaces, ASE::Mesh& mesh)
if ('{' == *this->m_szFile)iDepth++;
if ('}' == *this->m_szFile)
{
if (0 == --iDepth)
{
++this->m_szFile;
this->SkipToNextToken();
return;
}
if (0 == --iDepth){++this->m_szFile;this->SkipToNextToken();return;}
}
else if ('\0' == *this->m_szFile)
{
@ -1356,12 +1505,7 @@ void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh& sMesh)
if ('{' == *this->m_szFile)iDepth++;
if ('}' == *this->m_szFile)
{
if (0 == --iDepth)
{
++this->m_szFile;
this->SkipToNextToken();
return;
}
if (0 == --iDepth){++this->m_szFile;this->SkipToNextToken();return;}
}
// seems we have reached the end of the file ...
else if ('\0' == *this->m_szFile)
@ -1432,7 +1576,7 @@ __EARTHQUAKE_XXL:
if ('*' == *this->m_szFile)break;
if (IsLineEnd(*this->m_szFile))
{
this->iLineNumber++;
//this->iLineNumber++;
return;
}
this->m_szFile++;
@ -1446,9 +1590,13 @@ __EARTHQUAKE_XXL:
BLUBB("Unable to parse *MESH_SMOOTHING Element: Unexpected EOL. Smoothing group(s) expected [#5]")
// parse smoothing groups until we don_t anymore see commas
// FIX: There needn't always be a value, sad but true
while (true)
{
out.iSmoothGroup |= (1 << strtol10(this->m_szFile,&this->m_szFile));
if (*this->m_szFile < '9' && *this->m_szFile >= '0')
{
out.iSmoothGroup |= (1 << strtol10(this->m_szFile,&this->m_szFile));
}
SkipSpaces(this->m_szFile,&this->m_szFile);
if (',' != *this->m_szFile)
{
@ -1465,7 +1613,7 @@ __EARTHQUAKE_XXL:
if ('*' == *this->m_szFile)break;
if (IsLineEnd(*this->m_szFile))
{
this->iLineNumber++;
//this->iLineNumber++;
return;
}
this->m_szFile++;
@ -1478,7 +1626,7 @@ __EARTHQUAKE_XXL:
BLUBB("Unable to parse *MESH_MTLID Element: Unexpected EOL. Material index expected [#6]")
out.iMaterial = strtol10(this->m_szFile,&this->m_szFile);
}
this->SkipToNextToken();
//this->SkipToNextToken();
return;
}
// ------------------------------------------------------------------------------------------------
@ -1519,7 +1667,7 @@ void Parser::ParseLV4MeshLongTriple(unsigned int* apOut)
}
apOut[2] = strtol10(this->m_szFile,&this->m_szFile);
// go to the next valid sequence
SkipSpacesAndLineEnd(this->m_szFile,&this->m_szFile);
//SkipSpacesAndLineEnd(this->m_szFile,&this->m_szFile);
}
// ------------------------------------------------------------------------------------------------
void Parser::ParseLV4MeshLongTriple(unsigned int* apOut, unsigned int& rIndexOut)
@ -1603,7 +1751,7 @@ void Parser::ParseLV4MeshFloatTriple(float* apOut)
// parse the third float
this->m_szFile = fast_atof_move(this->m_szFile,apOut[2]);
// go to the next valid sequence
this->SkipToNextToken();
//this->SkipToNextToken();
return;
}
// ------------------------------------------------------------------------------------------------
@ -1621,7 +1769,7 @@ void Parser::ParseLV4MeshFloat(float& fOut)
// parse the first float
this->m_szFile = fast_atof_move(this->m_szFile,fOut);
// go to the next valid sequence
this->SkipToNextToken();
//this->SkipToNextToken();
return;
}
// ------------------------------------------------------------------------------------------------
@ -1639,6 +1787,6 @@ void Parser::ParseLV4MeshLong(unsigned int& iOut)
// parse the value
iOut = strtol10(this->m_szFile,&this->m_szFile);
// go to the next valid sequence
this->SkipToNextToken();
//this->SkipToNextToken();
return;
}

View File

@ -125,6 +125,36 @@ struct Face : public Dot3DS::Face
unsigned int iFace;
};
// ---------------------------------------------------------------------------
/** Helper structure to represent an ASE file bone */
struct Bone
{
//! Constructor
Bone()
{
static int iCnt = 0;
std::stringstream ss(mName);
ss << "%%_UNNAMED_" << iCnt++ << "_%%";
ss.flush();
}
//! Name of the bone
std::string mName;
};
// ---------------------------------------------------------------------------
/** Helper structure to represent an ASE file bone vertex */
struct BoneVertex
{
//! Bone and corresponding vertex weight.
//! -1 for unrequired bones ....
std::vector<std::pair<int,float> > mBoneWeights;
//! Position of the bone vertex.
//! MUST be identical to the vertex position
//aiVector3D mPosition;
};
// ---------------------------------------------------------------------------
/** Helper structure to represent an ASE file mesh */
struct Mesh
@ -135,6 +165,7 @@ struct Mesh
static int iCnt = 0;
std::stringstream ss(mName);
ss << "%%_UNNAMED_" << iCnt++ << "_%%";
ss.flush();
// use 2 texture vertex components by default
for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS;++c)
@ -143,8 +174,14 @@ struct Mesh
// setup the default material index by default
iMaterialIndex = Face::DEFAULT_MATINDEX;
}
//! Name of the mesh
std::string mName;
//! Name of the parent of the mesh
//! "" if there is no parent ...
std::string mParent;
//! vertex positions
std::vector<aiVector3D> mPositions;
@ -160,6 +197,12 @@ struct Mesh
//! List of normal vectors
std::vector<aiVector3D> mNormals;
//! List of all bone vertices
std::vector<BoneVertex> mBoneVertices;
//! List of all bones
std::vector<Bone> mBones;
//! Transformation matrix of the mesh
aiMatrix4x4 mTransform;
@ -295,6 +338,23 @@ private:
//! \param mesh Mesh object to be filled
void ParseLV3MeshNormalListBlock(Mesh& mesh);
// -------------------------------------------------------------------
//! Parse a *MESH_WEIGHTSblock in a file
//! \param mesh Mesh object to be filled
void ParseLV3MeshWeightsBlock(Mesh& mesh);
// -------------------------------------------------------------------
//! Parse the bone list of a file
//! \param mesh Mesh object to be filled
//! \param iNumBones Number of bones in the mesh
void ParseLV4MeshBones(unsigned int iNumBones,Mesh& mesh);
// -------------------------------------------------------------------
//! Parse the bone vertices list of a file
//! \param mesh Mesh object to be filled
//! \param iNumVertices Number of vertices to be parsed
void ParseLV4MeshBonesVertices(unsigned int iNumVertices,Mesh& mesh);
// -------------------------------------------------------------------
//! Parse a *MESH_FACE block in a file
//! \param out receive the face data
@ -359,6 +419,14 @@ private:
//! \param szWarn Error message
void LogError(const char* szWarn);
// -------------------------------------------------------------------
//! Parse a string, enclosed in double quotation marks
//! \param out Output string
//! \param szName Name of the enclosing element -> used in error
//! messages.
//! \return false if an error occured
bool Parser::ParseString(std::string& out,const char* szName);
public:
//! Pointer to current data