Update to the LWO loader. Still WIP.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@104 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
6f49c4518c
commit
9bc8e8701f
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@ -93,8 +93,8 @@ bool ASEImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler) const
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if (extension[2] != 's' && extension[2] != 'S')return false;
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// NOTE: Sometimes the extension .ASK is also used
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// however, often it only contains static animation skeletons
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// without real animations.
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// however, it often contains static animation skeletons
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// only (without real animations).
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if (extension[3] != 'e' && extension[3] != 'E' &&
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extension[3] != 'k' && extension[3] != 'K')return false;
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@ -112,77 +112,70 @@ void ASEImporter::InternReadFile(
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throw new ImportErrorException( "Failed to open ASE file " + pFile + ".");
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size_t fileSize = file->FileSize();
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std::string::size_type pos = pFile.find_last_of('.');
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std::string extension = pFile.substr( pos);
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// allocate storage and copy the contents of the file to a memory buffer
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// (terminate it with zero)
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this->mBuffer = new unsigned char[fileSize+1];
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std::vector<char> mBuffer2(fileSize+1);
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file->Read( &mBuffer2[0], 1, fileSize);
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mBuffer2[fileSize] = '\0';
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this->mBuffer = &mBuffer2[0];
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this->pcScene = pScene;
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file->Read( (void*)mBuffer, 1, fileSize);
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this->mBuffer[fileSize] = '\0';
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// construct an ASE parser and parse the file
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this->mParser = new ASE::Parser((const char*)this->mBuffer);
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try
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// TODO: clean this up, mParser should be a reference, not a pointer ...
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ASE::Parser parser(this->mBuffer);
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this->mParser = &parser;
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this->mParser->Parse();
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// if absolutely no material has been loaded from the file
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// we need to generate a default material
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this->GenerateDefaultMaterial();
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// process all meshes
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std::vector<aiMesh*> avOutMeshes;
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avOutMeshes.reserve(this->mParser->m_vMeshes.size()*2);
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for (std::vector<ASE::Mesh>::iterator
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i = this->mParser->m_vMeshes.begin();
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i != this->mParser->m_vMeshes.end();++i)
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{
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this->mParser->Parse();
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if ((*i).bSkip)continue;
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// if absolutely no material has been loaded from the file
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// we need to generate a default material
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this->GenerateDefaultMaterial();
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this->TransformVertices(*i);
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// now we need to create proper meshes from the import we need to
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// split them by materials, build valid vertex/face lists ...
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this->BuildUniqueRepresentation(*i);
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// process all meshes
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std::vector<aiMesh*> avOutMeshes;
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avOutMeshes.reserve(this->mParser->m_vMeshes.size()*2);
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for (std::vector<ASE::Mesh>::iterator
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i = this->mParser->m_vMeshes.begin();
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i != this->mParser->m_vMeshes.end();++i)
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{
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if ((*i).bSkip)continue;
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this->TransformVertices(*i);
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// now we need to create proper meshes from the import we need to
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// split them by materials, build valid vertex/face lists ...
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this->BuildUniqueRepresentation(*i);
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// need to generate proper vertex normals if necessary
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this->GenerateNormals(*i);
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// convert all meshes to aiMesh objects
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this->ConvertMeshes(*i,avOutMeshes);
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}
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// now build the output mesh list. remove dummies
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pScene->mNumMeshes = (unsigned int)avOutMeshes.size();
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aiMesh** pp = pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
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for (std::vector<aiMesh*>::const_iterator
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i = avOutMeshes.begin();
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i != avOutMeshes.end();++i)
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{
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if (!(*i)->mNumFaces)continue;
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*pp++ = *i;
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}
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pScene->mNumMeshes = (unsigned int)(pp - pScene->mMeshes);
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// buil final material indices (remove submaterials and make the final list)
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this->BuildMaterialIndices();
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// build the final node graph
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this->BuildNodes();
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// build output animations
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this->BuildAnimations();
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// need to generate proper vertex normals if necessary
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this->GenerateNormals(*i);
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// convert all meshes to aiMesh objects
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this->ConvertMeshes(*i,avOutMeshes);
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}
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catch (ImportErrorException* ex)
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// now build the output mesh list. remove dummies
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pScene->mNumMeshes = (unsigned int)avOutMeshes.size();
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aiMesh** pp = pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
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for (std::vector<aiMesh*>::const_iterator
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i = avOutMeshes.begin();
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i != avOutMeshes.end();++i)
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{
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delete this->mParser; AI_DEBUG_INVALIDATE_PTR( this->mParser );
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delete[] this->mBuffer; AI_DEBUG_INVALIDATE_PTR( this->mBuffer );
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throw ex;
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if (!(*i)->mNumFaces)continue;
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*pp++ = *i;
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}
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delete this->mParser; AI_DEBUG_INVALIDATE_PTR( this->mParser );
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delete[] this->mBuffer; AI_DEBUG_INVALIDATE_PTR( this->mBuffer );
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pScene->mNumMeshes = (unsigned int)(pp - pScene->mMeshes);
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// buil final material indices (remove submaterials and make the final list)
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this->BuildMaterialIndices();
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// build the final node graph
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this->BuildNodes();
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// build output animations
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this->BuildAnimations();
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return;
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}
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// ------------------------------------------------------------------------------------------------
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@ -164,7 +164,7 @@ protected:
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ASE::Parser* mParser;
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/** Buffer to hold the loaded file */
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unsigned char* mBuffer;
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char* mBuffer;
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/** Scene to be filled */
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aiScene* pcScene;
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@ -70,9 +70,6 @@ LWOImporter::LWOImporter()
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// Destructor, private as well
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LWOImporter::~LWOImporter()
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{
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mFaces.clear();
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mTempPoints.clear();
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mSurfaces.clear();
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}
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// ------------------------------------------------------------------------------------------------
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@ -122,112 +119,122 @@ void LWOImporter::InternReadFile( const std::string& pFile,
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mFileBuffer = &mBuffer[0] + 12;
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fileSize -= 12;
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try
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// create temporary storage on the stack but store points to
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// it in the class instance. Therefoe everything will be destructed
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// properly if an exception is thrown.
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PointList _mTempPoints;
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mTempPoints = &_mTempPoints;
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FaceList _mFaces;
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mFaces = &_mFaces;
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TagList _mTags;
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mTags = &_mTags;
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TagMappingTable _mMapping;
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mMapping = &_mMapping;
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SurfaceList _mSurfaces;
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mSurfaces = &_mSurfaces;
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// old lightwave file format (prior to v6)
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if (AI_LWO_FOURCC_LWOB == fileType)this->LoadLWOBFile();
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// new lightwave format
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else if (AI_LWO_FOURCC_LWO2 == fileType)this->LoadLWO2File();
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// we don't know this format
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else
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{
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// old lightwave file format (prior to v6)
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if (AI_LWO_FOURCC_LWOB == fileType)
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this->LoadLWOBFile();
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// new lightwave format
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else if (AI_LWO_FOURCC_LWO2 == fileType)
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this->LoadLWO2File();
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// we don't know this format
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else
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{
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char szBuff[5];
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szBuff[0] = (char)(fileType >> 24u);
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szBuff[1] = (char)(fileType >> 16u);
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szBuff[2] = (char)(fileType >> 8u);
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szBuff[3] = (char)(fileType);
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throw new ImportErrorException(std::string("Unknown LWO sub format: ") + szBuff);
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}
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// generate a default surface if necessary
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if (mSurfaces.empty())
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mSurfaces.push_back(LWO::Surface());
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// now sort all faces by the surfaces assigned to them
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typedef std::vector<unsigned int> SortedRep;
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std::vector<SortedRep> pSorted(mSurfaces.size());
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unsigned int i = 0;
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for (FaceList::iterator it = mFaces.begin(), end = mFaces.end();
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it != end;++it,++i)
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{
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if ((*it).surfaceIndex >= mSurfaces.size())
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{
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DefaultLogger::get()->warn("LWO: Invalid face surface index");
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(*it).surfaceIndex = mSurfaces.size()-1;
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}
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pSorted[(*it).surfaceIndex].push_back(i);
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}
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// now generate output meshes
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for (unsigned int p = 0; p < mSurfaces.size();++p)
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if (!pSorted[p].empty())pScene->mNumMeshes++;
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if (!(pScene->mNumMaterials = pScene->mNumMeshes))
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throw new ImportErrorException("LWO: There are no meshes");
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pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
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pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
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for (unsigned int p = 0,i = 0;i < mSurfaces.size();++i)
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{
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SortedRep& sorted = pSorted[i];
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if (sorted.empty())continue;
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// generate the mesh
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aiMesh* mesh = pScene->mMeshes[p] = new aiMesh();
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mesh->mNumFaces = sorted.size();
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for (SortedRep::const_iterator it = sorted.begin(), end = sorted.end();
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it != end;++it)
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{
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mesh->mNumVertices += mFaces[*it].mNumIndices;
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}
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mesh->mVertices = new aiVector3D[mesh->mNumVertices];
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mesh->mFaces = new aiFace[mesh->mNumFaces];
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mesh->mMaterialIndex = p;
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// now convert all faces
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unsigned int vert = 0;
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for (SortedRep::const_iterator it = sorted.begin(), end = sorted.end();
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it != end;++it)
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{
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LWO::Face& face = mFaces[*it];
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// copy all vertices
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for (unsigned int q = 0; q < face.mNumIndices;++q)
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{
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*mesh->mVertices++ = mTempPoints[face.mIndices[q]];
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face.mIndices[q] = vert++;
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}
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mesh->mFaces->mIndices = face.mIndices;
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mesh->mFaces->mNumIndices = face.mNumIndices;
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face.mIndices = NULL; // make sure it won't be deleted
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mesh->mFaces++;
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}
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mesh->mFaces -= mesh->mNumFaces;
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mesh->mVertices -= mesh->mNumVertices;
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// generate the corresponding material
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MaterialHelper* pcMat = new MaterialHelper();
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pScene->mMaterials[p] = pcMat;
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// todo
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++p;
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}
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char szBuff[5];
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szBuff[0] = (char)(fileType >> 24u);
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szBuff[1] = (char)(fileType >> 16u);
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szBuff[2] = (char)(fileType >> 8u);
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szBuff[3] = (char)(fileType);
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throw new ImportErrorException(std::string("Unknown LWO sub format: ") + szBuff);
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}
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// make sure the arrays are cleaned up ...
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catch (ImportErrorException* ex)
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ResolveTags();
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// now sort all faces by the surfaces assigned to them
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typedef std::vector<unsigned int> SortedRep;
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std::vector<SortedRep> pSorted(mSurfaces->size()+1);
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unsigned int i = 0;
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unsigned int iDefaultSurface = 0xffffffff;
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for (FaceList::iterator it = mFaces->begin(), end = mFaces->end();
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it != end;++it,++i)
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{
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this->~LWOImporter();
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throw ex;
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unsigned int idx = (*it).surfaceIndex;
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if (idx >= mTags->size())
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{
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DefaultLogger::get()->warn("LWO: Invalid face surface index");
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idx = mTags->size()-1;
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}
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if(0xffffffff == (idx = _mMapping[idx]))
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{
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if (0xffffffff == iDefaultSurface)
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{
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iDefaultSurface = mSurfaces->size();
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mSurfaces->push_back(LWO::Surface());
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LWO::Surface& surf = mSurfaces->back();
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surf.mColor.r = surf.mColor.g = surf.mColor.b = 0.6f;
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}
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idx = iDefaultSurface;
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}
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pSorted[idx].push_back(i);
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}
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if (0xffffffff == iDefaultSurface)pSorted.erase(pSorted.end()-1);
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// now generate output meshes
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for (unsigned int p = 0; p < mSurfaces->size();++p)
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if (!pSorted[p].empty())pScene->mNumMeshes++;
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if (!(pScene->mNumMaterials = pScene->mNumMeshes))
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throw new ImportErrorException("LWO: There are no meshes");
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pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
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pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
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for (unsigned int p = 0,i = 0;i < mSurfaces->size();++i)
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{
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SortedRep& sorted = pSorted[i];
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if (sorted.empty())continue;
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// generate the mesh
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aiMesh* mesh = pScene->mMeshes[p] = new aiMesh();
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mesh->mNumFaces = sorted.size();
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for (SortedRep::const_iterator it = sorted.begin(), end = sorted.end();
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it != end;++it)
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{
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mesh->mNumVertices += _mFaces[*it].mNumIndices;
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}
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aiVector3D* pv = mesh->mVertices = new aiVector3D[mesh->mNumVertices];
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aiFace* pf = mesh->mFaces = new aiFace[mesh->mNumFaces];
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mesh->mMaterialIndex = p;
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// now convert all faces
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unsigned int vert = 0;
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for (SortedRep::const_iterator it = sorted.begin(), end = sorted.end();
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it != end;++it)
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{
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LWO::Face& face = _mFaces[*it];
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// copy all vertices
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for (unsigned int q = 0; q < face.mNumIndices;++q)
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{
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*pv++ = _mTempPoints[face.mIndices[q]];
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face.mIndices[q] = vert++;
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}
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pf->mIndices = face.mIndices;
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pf->mNumIndices = face.mNumIndices;
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face.mIndices = NULL; // make sure it won't be deleted
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pf++;
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}
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// generate the corresponding material
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MaterialHelper* pcMat = new MaterialHelper();
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pScene->mMaterials[p] = pcMat;
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//ConvertMaterial(mSurfaces[i],pcMat);
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++p;
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}
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this->~LWOImporter();
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}
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// ------------------------------------------------------------------------------------------------
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void LWOImporter::CountVertsAndFaces(unsigned int& verts, unsigned int& faces,
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@ -248,29 +255,34 @@ void LWOImporter::CountVertsAndFaces(unsigned int& verts, unsigned int& faces,
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}
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}
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// ------------------------------------------------------------------------------------------------
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void LWOImporter::CopyFaceIndices(LWOImporter::FaceList::iterator& it,LE_NCONST uint8_t*& cursor,
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const uint8_t* const end, unsigned int max)
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void LWOImporter::CopyFaceIndices(LWOImporter::FaceList::iterator& it,
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LE_NCONST uint8_t*& cursor,
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const uint8_t* const end,
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unsigned int max)
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{
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while (cursor < end && max--)
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{
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LWO::Face& face = *it;++it;
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face.mNumIndices = *((uint16_t*)cursor);
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if (cursor + face.mNumIndices*2 + 4 >= end)break;
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face.mIndices = new unsigned int[face.mNumIndices];
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for (unsigned int i = 0; i < face.mNumIndices;++i)
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if(face.mNumIndices = *((uint16_t*)cursor))
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{
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face.mIndices[i] = *((uint16_t*)(cursor+=2));
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if (face.mIndices[i] >= mTempPoints.size())
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if (cursor + face.mNumIndices*2 + 4 >= end)break;
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face.mIndices = new unsigned int[face.mNumIndices];
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for (unsigned int i = 0; i < face.mNumIndices;++i)
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{
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face.mIndices[i] = mTempPoints.size()-1;
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DefaultLogger::get()->warn("LWO: Face index is out of range");
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face.mIndices[i] = *((uint16_t*)(cursor+=2));
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if (face.mIndices[i] >= mTempPoints->size())
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{
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face.mIndices[i] = mTempPoints->size()-1;
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DefaultLogger::get()->warn("LWO: Face index is out of range");
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}
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}
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}
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else DefaultLogger::get()->warn("LWO: Face has 0 indices");
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cursor+=2;
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int16_t surface = *((uint16_t*)cursor);cursor+=2;
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if (surface < 0)
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{
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surface *= -1;
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surface = -surface;
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// there are detail polygons
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uint16_t numPolygons = *((uint16_t*)cursor);cursor+=2;
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@ -279,12 +291,81 @@ void LWOImporter::CopyFaceIndices(LWOImporter::FaceList::iterator& it,LE_NCONST
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face.surfaceIndex = surface-1;
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}
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}
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// ------------------------------------------------------------------------------------------------
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void LWOImporter::ResolveTags()
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{
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mMapping->resize(mTags->size(),0xffffffff);
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for (unsigned int a = 0; a < mTags->size();++a)
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{
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for (unsigned int i = 0; i < mSurfaces->size();++i)
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{
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if ((*mTags)[a] == (*mSurfaces)[i].mName)
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{
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(*mMapping)[a] = i;
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break;
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}
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
|
||||
void LWOImporter::ParseString(std::string& out,unsigned int max)
|
||||
{
|
||||
unsigned int iCursor = 0;
|
||||
const char* in = (const char*)mFileBuffer,*sz = in;
|
||||
while (*in)
|
||||
{
|
||||
if (++iCursor > max)
|
||||
{
|
||||
DefaultLogger::get()->warn("LWOB: Invalid file, texture name (TIMG) is too long");
|
||||
break;
|
||||
}
|
||||
++in;
|
||||
}
|
||||
unsigned int len = unsigned int (in-sz);
|
||||
out = std::string(sz,len);
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void LWOImporter::AdjustTexturePath(std::string& out)
|
||||
{
|
||||
if (::strstr(out.c_str(), "(sequence)"))
|
||||
{
|
||||
// remove the (sequence) and append 000
|
||||
DefaultLogger::get()->info("LWO: Sequence of animated texture found. It will be ignored");
|
||||
out = out.substr(0,out.length()-10) + "000";
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
#define AI_LWO_VALIDATE_CHUNK_LENGTH(name,size) \
|
||||
if (head->length < size) \
|
||||
{ \
|
||||
DefaultLogger::get()->warn("LWO: "#name" chunk is too small"); \
|
||||
break; \
|
||||
} \
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void LWOImporter::LoadLWOTags(unsigned int size)
|
||||
{
|
||||
const char* szCur = (const char*)mFileBuffer, *szLast = szCur;
|
||||
const char* const szEnd = szLast+size;
|
||||
while (szCur < szEnd)
|
||||
{
|
||||
if (!(*szCur++))
|
||||
{
|
||||
const unsigned int len = unsigned int(szCur-szLast);
|
||||
mTags->push_back(std::string(szLast,len));
|
||||
szCur += len & 1;
|
||||
szLast = szCur;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void LWOImporter::LoadLWOBSurface(unsigned int size)
|
||||
{
|
||||
uint32_t iCursor = 0;
|
||||
mSurfaces.push_back( LWO::Surface () );
|
||||
LWO::Surface& surf = mSurfaces.back();
|
||||
mSurfaces->push_back( LWO::Surface () );
|
||||
LWO::Surface& surf = mSurfaces->back();
|
||||
LWO::Texture* pTex = NULL;
|
||||
|
||||
// at first we'll need to read the name of the surface
|
||||
|
@ -309,16 +390,13 @@ void LWOImporter::LoadLWOBSurface(unsigned int size)
|
|||
"a surface sub chunk points behind the end of the file");
|
||||
}
|
||||
mFileBuffer += sizeof(IFF::ChunkHeader);
|
||||
LE_NCONST uint8_t* next = mFileBuffer+head->length;
|
||||
switch (head->type)
|
||||
{
|
||||
// diffuse color
|
||||
case AI_LWO_COLR:
|
||||
{
|
||||
if (head->length < 3)
|
||||
{
|
||||
DefaultLogger::get()->warn("LWO: COLR chunk is expected to be at least 3 bytes in size");
|
||||
break;
|
||||
}
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(COLR,3);
|
||||
surf.mColor.r = *mFileBuffer++ / 255.0f;
|
||||
surf.mColor.g = *mFileBuffer++ / 255.0f;
|
||||
surf.mColor.b = *mFileBuffer / 255.0f;
|
||||
|
@ -327,6 +405,7 @@ void LWOImporter::LoadLWOBSurface(unsigned int size)
|
|||
// diffuse strength ... hopefully
|
||||
case AI_LWO_DIFF:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(DIFF,2);
|
||||
AI_LSWAP2(mFileBuffer);
|
||||
surf.mDiffuseValue = *((int16_t*)mFileBuffer) / 255.0f;
|
||||
break;
|
||||
|
@ -334,6 +413,7 @@ void LWOImporter::LoadLWOBSurface(unsigned int size)
|
|||
// specular strength ... hopefully
|
||||
case AI_LWO_SPEC:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(SPEC,2);
|
||||
AI_LSWAP2(mFileBuffer);
|
||||
surf.mSpecularValue = *((int16_t*)mFileBuffer) / 255.0f;
|
||||
break;
|
||||
|
@ -341,6 +421,7 @@ void LWOImporter::LoadLWOBSurface(unsigned int size)
|
|||
// transparency
|
||||
case AI_LWO_TRAN:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(TRAN,2);
|
||||
AI_LSWAP2(mFileBuffer);
|
||||
surf.mTransparency = *((int16_t*)mFileBuffer) / 255.0f;
|
||||
break;
|
||||
|
@ -348,6 +429,7 @@ void LWOImporter::LoadLWOBSurface(unsigned int size)
|
|||
// glossiness
|
||||
case AI_LWO_GLOS:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(GLOS,2);
|
||||
AI_LSWAP2(mFileBuffer);
|
||||
surf.mGlossiness = float(*((int16_t*)mFileBuffer));
|
||||
break;
|
||||
|
@ -387,18 +469,9 @@ void LWOImporter::LoadLWOBSurface(unsigned int size)
|
|||
{
|
||||
if (pTex)
|
||||
{
|
||||
unsigned int iCursor = 0;
|
||||
while (*mFileBuffer)
|
||||
{
|
||||
if (++iCursor > head->length)
|
||||
{
|
||||
DefaultLogger::get()->warn("LWOB: Invalid file, texture name (TIMG) is too long");
|
||||
break;
|
||||
}
|
||||
++mFileBuffer;
|
||||
}
|
||||
unsigned int len = unsigned int (mFileBuffer-sz);
|
||||
pTex->mFileName = std::string((const char*)sz,len);
|
||||
ParseString(pTex->mFileName,head->length);
|
||||
AdjustTexturePath(pTex->mFileName);
|
||||
mFileBuffer += pTex->mFileName.length();
|
||||
}
|
||||
else DefaultLogger::get()->warn("LWOB: TIMG tag was encuntered although "
|
||||
"there was no xTEX tag before");
|
||||
|
@ -407,13 +480,14 @@ void LWOImporter::LoadLWOBSurface(unsigned int size)
|
|||
// texture strength
|
||||
case AI_LWO_TVAL:
|
||||
{
|
||||
AI_LWO_VALIDATE_CHUNK_LENGTH(TVAL,1);
|
||||
if (pTex)pTex->mStrength = *mFileBuffer / 255.0f;
|
||||
else DefaultLogger::get()->warn("LWOB: TVAL tag was encuntered "
|
||||
"although there was no xTEX tag before");
|
||||
break;
|
||||
}
|
||||
}
|
||||
mFileBuffer += head->length;
|
||||
mFileBuffer = next;
|
||||
}
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -433,17 +507,18 @@ void LWOImporter::LoadLWOBFile()
|
|||
break;
|
||||
}
|
||||
mFileBuffer += sizeof(IFF::ChunkHeader);
|
||||
LE_NCONST uint8_t* next = mFileBuffer+head->length;
|
||||
switch (head->type)
|
||||
{
|
||||
// vertex list
|
||||
case AI_LWO_PNTS:
|
||||
{
|
||||
mTempPoints.resize( head->length / 12 );
|
||||
mTempPoints->resize( head->length / 12 );
|
||||
#ifndef AI_BUILD_BIG_ENDIAN
|
||||
for (unsigned int i = 0; i < head->length>>2;++i)
|
||||
ByteSwap::Swap4( mFileBuffer + (i << 2));
|
||||
#endif
|
||||
::memcpy(&mTempPoints[0],mFileBuffer,head->length);
|
||||
::memcpy(&(*mTempPoints)[0],mFileBuffer,head->length);
|
||||
break;
|
||||
}
|
||||
// face list
|
||||
|
@ -464,13 +539,21 @@ void LWOImporter::LoadLWOBFile()
|
|||
// allocate the output array and copy face indices
|
||||
if (iNumFaces)
|
||||
{
|
||||
this->mTempPoints.resize(iNumVertices);
|
||||
this->mFaces.resize(iNumFaces);
|
||||
FaceList::iterator it = this->mFaces.begin();
|
||||
CopyFaceIndices(it,mFileBuffer,end);
|
||||
cursor = mFileBuffer;
|
||||
this->mTempPoints->resize(iNumVertices);
|
||||
this->mFaces->resize(iNumFaces);
|
||||
FaceList::iterator it = this->mFaces->begin();
|
||||
CopyFaceIndices(it,cursor,end);
|
||||
}
|
||||
break;
|
||||
}
|
||||
// list of tags
|
||||
case AI_LWO_SRFS:
|
||||
{
|
||||
LoadLWOTags(head->length);
|
||||
break;
|
||||
}
|
||||
|
||||
// surface chunk
|
||||
case AI_LWO_SURF:
|
||||
{
|
||||
|
@ -478,7 +561,7 @@ void LWOImporter::LoadLWOBFile()
|
|||
break;
|
||||
}
|
||||
}
|
||||
mFileBuffer += head->length;
|
||||
mFileBuffer = next;
|
||||
}
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -107,10 +107,23 @@ protected:
|
|||
*/
|
||||
void LoadLWOBSurface(unsigned int size);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Loads the LWO tag list from the file
|
||||
*/
|
||||
void LoadLWOTags(unsigned int size);
|
||||
|
||||
typedef std::vector<aiVector3D> PointList;
|
||||
typedef std::vector<LWO::Face> FaceList;
|
||||
typedef std::vector<LWO::Surface> SurfaceList;
|
||||
// -------------------------------------------------------------------
|
||||
/** Resolve the tag and surface lists that have been loaded.
|
||||
* Generates the mMapping table.
|
||||
*/
|
||||
void ResolveTags();
|
||||
|
||||
|
||||
typedef std::vector<aiVector3D> PointList;
|
||||
typedef std::vector<LWO::Face> FaceList;
|
||||
typedef std::vector<LWO::Surface> SurfaceList;
|
||||
typedef std::vector<std::string> TagList;
|
||||
typedef std::vector<unsigned int> TagMappingTable;
|
||||
|
||||
private:
|
||||
|
||||
|
@ -131,16 +144,33 @@ private:
|
|||
const uint8_t* const end,
|
||||
unsigned int max = 0xffffffff);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse a string from the current file position
|
||||
*/
|
||||
void ParseString(std::string& out,unsigned int max);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Adjust a texture path
|
||||
*/
|
||||
void AdjustTexturePath(std::string& out);
|
||||
|
||||
protected:
|
||||
|
||||
/** Temporary point list from the file */
|
||||
PointList mTempPoints;
|
||||
PointList* mTempPoints;
|
||||
|
||||
/** Temporary face list from the file*/
|
||||
FaceList mFaces;
|
||||
FaceList* mFaces;
|
||||
|
||||
/** Temporary tag list from the file */
|
||||
TagList* mTags;
|
||||
|
||||
/** Mapping table to convert from tag to surface indices.
|
||||
0xffffffff indicates that a no corresponding surface is available */
|
||||
TagMappingTable* mMapping;
|
||||
|
||||
/** Temporary surface list from the file */
|
||||
SurfaceList mSurfaces;
|
||||
SurfaceList* mSurfaces;
|
||||
|
||||
/** file buffer */
|
||||
LE_NCONST uint8_t* mFileBuffer;
|
||||
|
|
Loading…
Reference in New Issue