2017-09-07 19:50:35 +00:00
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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2018-01-28 18:42:05 +00:00
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Copyright (c) 2006-2018, assimp team
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2017-09-07 19:50:35 +00:00
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "UnitTestPCH.h"
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#include "AbstractImportExportBase.h"
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#include <assimp/Importer.hpp>
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2017-09-12 13:57:58 +00:00
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#include <assimp/Exporter.hpp>
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2017-11-21 16:04:22 +00:00
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#include <assimp/postprocess.h>
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2018-05-25 00:25:26 +00:00
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#include <assimp/scene.h>
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2018-08-01 21:27:04 +00:00
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#include <array>
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2017-09-07 19:50:35 +00:00
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using namespace Assimp;
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class utglTF2ImportExport : public AbstractImportExportBase {
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public:
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virtual bool importerTest() {
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Assimp::Importer importer;
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2017-11-21 16:04:22 +00:00
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const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf", aiProcess_ValidateDataStructure);
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2018-05-25 00:25:26 +00:00
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EXPECT_NE( scene, nullptr );
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if ( !scene ) return false;
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EXPECT_TRUE( scene->HasMaterials() );
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if ( !scene->HasMaterials() ) return false;
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const aiMaterial *material = scene->mMaterials[0];
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aiString path;
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aiTextureMapMode modes[2];
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EXPECT_EQ( aiReturn_SUCCESS, material->GetTexture(aiTextureType_DIFFUSE, 0, &path, nullptr, nullptr, nullptr, nullptr, modes) );
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EXPECT_STREQ( path.C_Str(), "CesiumLogoFlat.png" );
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EXPECT_EQ( modes[0], aiTextureMapMode_Mirror );
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EXPECT_EQ( modes[1], aiTextureMapMode_Clamp );
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return true;
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2017-09-07 19:50:35 +00:00
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}
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2017-09-12 13:57:58 +00:00
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2017-11-29 17:15:15 +00:00
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virtual bool binaryImporterTest() {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/2CylinderEngine-glTF-Binary/2CylinderEngine.glb", aiProcess_ValidateDataStructure);
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return nullptr != scene;
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}
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2017-09-12 13:57:58 +00:00
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#ifndef ASSIMP_BUILD_NO_EXPORT
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virtual bool exporterTest() {
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Assimp::Importer importer;
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Assimp::Exporter exporter;
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2017-11-21 16:04:22 +00:00
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const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured.gltf", aiProcess_ValidateDataStructure );
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2017-09-12 13:57:58 +00:00
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EXPECT_NE( nullptr, scene );
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EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "gltf2", ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTextured-glTF/BoxTextured_out.gltf" ) );
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return true;
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}
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#endif // ASSIMP_BUILD_NO_EXPORT
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2017-09-07 19:50:35 +00:00
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};
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TEST_F( utglTF2ImportExport, importglTF2FromFileTest ) {
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EXPECT_TRUE( importerTest() );
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}
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2017-09-12 13:57:58 +00:00
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2017-11-29 17:15:15 +00:00
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TEST_F( utglTF2ImportExport, importBinaryglTF2FromFileTest ) {
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EXPECT_TRUE( binaryImporterTest() );
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}
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2018-08-04 10:20:56 +00:00
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TEST_F(utglTF2ImportExport, importglTF2PrimitiveModePointsWithoutIndices) {
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2018-08-01 21:27:04 +00:00
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Assimp::Importer importer;
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2018-08-04 10:20:56 +00:00
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//Points without indices
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_00.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 1024);
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for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
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{
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 1);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i);
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}
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}
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TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLinesWithoutIndices) {
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Assimp::Importer importer;
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//Lines without indices
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_01.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 8);
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for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
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{
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i*2);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], i*2 + 1);
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}
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}
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TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLinesLoopWithoutIndices) {
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Assimp::Importer importer;
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//Lines loop without indices
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_02.gltf", aiProcess_ValidateDataStructure);
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2018-08-01 21:27:04 +00:00
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
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2018-08-04 10:20:56 +00:00
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2018-08-04 22:49:29 +00:00
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std::array<int, 5> l1 = {{ 0, 1, 2, 3, 0 }};
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2018-08-04 10:20:56 +00:00
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2);
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for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
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{
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1]);
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}
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}
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TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLinesStripWithoutIndices) {
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Assimp::Importer importer;
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//Lines strip without indices
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_03.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 5);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2);
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for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
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{
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], i + 1);
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}
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}
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TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesStripWithoutIndices) {
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Assimp::Importer importer;
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//Triangles strip without indices
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_04.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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2018-08-01 21:27:04 +00:00
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EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2);
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2018-08-04 10:20:56 +00:00
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
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2018-08-04 22:49:29 +00:00
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std::array<int, 3> f1 = {{ 0, 1, 2 }};
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2018-08-01 21:27:04 +00:00
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3);
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for (int i = 0; i < 3; ++i)
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{
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
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}
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2018-08-04 22:49:29 +00:00
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std::array<int, 3> f2 = {{ 2, 1, 3 }};
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2018-08-01 21:27:04 +00:00
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EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3);
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for (int i = 0; i < 3; ++i)
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{
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EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
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}
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}
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2018-08-04 10:20:56 +00:00
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TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesFanWithoutIndices) {
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2018-08-01 21:27:04 +00:00
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Assimp::Importer importer;
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2018-08-04 10:20:56 +00:00
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//Triangles fan without indices
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_05.gltf", aiProcess_ValidateDataStructure);
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2018-08-01 21:27:04 +00:00
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
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2018-08-04 22:49:29 +00:00
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std::array<int, 3> f1 = {{ 0, 1, 2 }};
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2018-08-01 21:27:04 +00:00
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3);
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for (int i = 0; i < 3; ++i)
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{
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
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}
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2018-08-04 22:49:29 +00:00
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std::array<int, 3> f2 = {{ 0, 2, 3 }};
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2018-08-04 10:20:56 +00:00
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EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3);
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for (int i = 0; i < 3; ++i)
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{
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EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
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}
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}
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TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesWithoutIndices) {
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Assimp::Importer importer;
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//Triangles without indices
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_06.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 6);
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2018-08-04 22:49:29 +00:00
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std::array<int, 3> f1 = {{ 0, 1, 2 }};
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2018-08-04 10:20:56 +00:00
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3);
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for (int i = 0; i < 3; ++i)
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{
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
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}
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2018-08-04 22:49:29 +00:00
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std::array<int, 3> f2 = {{ 3, 4, 5 }};
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2018-08-01 21:27:04 +00:00
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EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3);
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for (int i = 0; i < 3; ++i)
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{
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EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
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}
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}
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2018-08-02 17:07:51 +00:00
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TEST_F(utglTF2ImportExport, importglTF2PrimitiveModePoints) {
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Assimp::Importer importer;
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//Line loop
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_07.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 1024);
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for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
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{
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 1);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i);
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}
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}
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2018-08-04 10:20:56 +00:00
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TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLines) {
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2018-08-02 17:05:45 +00:00
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Assimp::Importer importer;
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2018-08-04 10:20:56 +00:00
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//Lines
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_08.gltf", aiProcess_ValidateDataStructure);
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2018-08-02 17:05:45 +00:00
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
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2018-08-04 22:49:29 +00:00
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std::array<int, 5> l1 = {{ 0, 3, 2, 1, 0 }};
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2018-08-02 17:05:45 +00:00
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2);
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2018-08-02 17:07:51 +00:00
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for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
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2018-08-02 17:05:45 +00:00
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{
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
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2018-08-04 10:20:56 +00:00
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1]);
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2018-08-02 17:05:45 +00:00
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}
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}
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2018-08-04 10:20:56 +00:00
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TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLineLoop) {
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2018-08-02 17:05:45 +00:00
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Assimp::Importer importer;
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2018-08-04 10:20:56 +00:00
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//Line loop
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_09.gltf", aiProcess_ValidateDataStructure);
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2018-08-02 17:05:45 +00:00
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
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2018-08-04 22:49:29 +00:00
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std::array<int, 5> l1 = {{ 0, 3, 2, 1, 0 }};
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2018-08-02 17:05:45 +00:00
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2);
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2018-08-02 17:07:51 +00:00
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for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
|
2018-08-02 17:05:45 +00:00
|
|
|
{
|
|
|
|
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
|
2018-08-04 10:20:56 +00:00
|
|
|
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i+1]);
|
2018-08-02 17:05:45 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLineStrip) {
|
|
|
|
Assimp::Importer importer;
|
|
|
|
//Lines Strip
|
|
|
|
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_10.gltf", aiProcess_ValidateDataStructure);
|
|
|
|
EXPECT_NE(nullptr, scene);
|
|
|
|
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
|
2018-08-04 22:49:29 +00:00
|
|
|
std::array<int, 5> l1 = {{ 0, 3, 2, 1, 0 }};
|
2018-08-02 17:05:45 +00:00
|
|
|
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2);
|
2018-08-02 17:07:51 +00:00
|
|
|
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
|
2018-08-02 17:05:45 +00:00
|
|
|
{
|
|
|
|
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
|
|
|
|
EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-08-04 10:20:56 +00:00
|
|
|
TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesStrip) {
|
|
|
|
Assimp::Importer importer;
|
|
|
|
//Triangles strip
|
|
|
|
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_11.gltf", aiProcess_ValidateDataStructure);
|
|
|
|
EXPECT_NE(nullptr, scene);
|
|
|
|
EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2);
|
|
|
|
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
|
2018-08-04 22:49:29 +00:00
|
|
|
std::array<int, 3> f1 = {{ 0, 3, 1 }};
|
2018-08-04 10:20:56 +00:00
|
|
|
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3);
|
|
|
|
for (int i = 0; i < 3; ++i)
|
|
|
|
{
|
|
|
|
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
|
|
|
|
}
|
|
|
|
|
2018-08-04 22:49:29 +00:00
|
|
|
std::array<int, 3> f2 = {{ 1, 3, 2 }};
|
2018-08-04 10:20:56 +00:00
|
|
|
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3);
|
|
|
|
for (int i = 0; i < 3; ++i)
|
|
|
|
{
|
|
|
|
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesFan) {
|
|
|
|
Assimp::Importer importer;
|
|
|
|
//Triangles fan
|
|
|
|
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_12.gltf", aiProcess_ValidateDataStructure);
|
|
|
|
EXPECT_NE(nullptr, scene);
|
|
|
|
EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
|
|
|
|
EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2);
|
2018-08-04 22:49:29 +00:00
|
|
|
std::array<int, 3> f1 = {{ 0, 3, 2 }};
|
2018-08-04 10:20:56 +00:00
|
|
|
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3);
|
|
|
|
for (int i = 0; i < 3; ++i)
|
|
|
|
{
|
|
|
|
EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
|
|
|
|
}
|
|
|
|
|
2018-08-04 22:49:29 +00:00
|
|
|
std::array<int, 3> f2 = {{ 0, 2, 1 }};
|
2018-08-04 10:20:56 +00:00
|
|
|
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3);
|
|
|
|
for (int i = 0; i < 3; ++i)
|
|
|
|
{
|
|
|
|
EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-09-12 13:57:58 +00:00
|
|
|
#ifndef ASSIMP_BUILD_NO_EXPORT
|
|
|
|
TEST_F( utglTF2ImportExport, exportglTF2FromFileTest ) {
|
|
|
|
EXPECT_TRUE( exporterTest() );
|
|
|
|
}
|
2018-05-12 06:39:22 +00:00
|
|
|
|
2017-09-12 13:57:58 +00:00
|
|
|
#endif // ASSIMP_BUILD_NO_EXPORT
|