Add missing unit tests for gltf2 primitive mode
parent
15c2a96d25
commit
319cd64930
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@ -101,21 +101,81 @@ TEST_F( utglTF2ImportExport, importBinaryglTF2FromFileTest ) {
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EXPECT_TRUE( binaryImporterTest() );
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}
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TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesFan) {
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TEST_F(utglTF2ImportExport, importglTF2PrimitiveModePointsWithoutIndices) {
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Assimp::Importer importer;
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//Triangles fan
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_12.gltf", aiProcess_ValidateDataStructure);
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//Points without indices
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_00.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 1024);
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for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
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{
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 1);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i);
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}
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}
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TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLinesWithoutIndices) {
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Assimp::Importer importer;
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//Lines without indices
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_01.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 8);
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for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
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{
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i*2);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], i*2 + 1);
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}
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}
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TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLinesLoopWithoutIndices) {
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Assimp::Importer importer;
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//Lines loop without indices
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_02.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
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std::array<int, 5> l1 = { 0, 1, 2, 3, 0 };
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2);
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for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
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{
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1]);
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}
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}
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TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLinesStripWithoutIndices) {
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Assimp::Importer importer;
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//Lines strip without indices
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_03.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 5);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2);
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for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
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{
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], i + 1);
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}
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}
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TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesStripWithoutIndices) {
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Assimp::Importer importer;
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//Triangles strip without indices
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_04.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2);
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std::array<int, 3> f1 = { 0, 3, 2 };
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
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std::array<int, 3> f1 = { 0, 1, 2 };
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3);
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for (int i = 0; i < 3; ++i)
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{
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
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}
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std::array<int, 3> f2 = { 0, 2, 1 };
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std::array<int, 3> f2 = { 2, 1, 3 };
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EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3);
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for (int i = 0; i < 3; ++i)
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{
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@ -123,6 +183,108 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesFan) {
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}
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}
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TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesFanWithoutIndices) {
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Assimp::Importer importer;
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//Triangles fan without indices
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_05.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
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std::array<int, 3> f1 = { 0, 1, 2 };
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3);
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for (int i = 0; i < 3; ++i)
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{
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
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}
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std::array<int, 3> f2 = { 0, 2, 3 };
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EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3);
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for (int i = 0; i < 3; ++i)
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{
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EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
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}
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}
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TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesWithoutIndices) {
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Assimp::Importer importer;
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//Triangles without indices
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_06.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 6);
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std::array<int, 3> f1 = { 0, 1, 2 };
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3);
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for (int i = 0; i < 3; ++i)
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{
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
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}
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std::array<int, 3> f2 = { 3, 4, 5 };
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EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3);
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for (int i = 0; i < 3; ++i)
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{
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EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
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}
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}
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TEST_F(utglTF2ImportExport, importglTF2PrimitiveModePoints) {
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Assimp::Importer importer;
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//Line loop
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_07.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 1024);
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for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
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{
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 1);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i);
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}
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}
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TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLines) {
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Assimp::Importer importer;
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//Lines
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_08.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
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std::array<int, 5> l1 = { 0, 3, 2, 1, 0 };
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2);
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for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
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{
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1]);
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}
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}
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TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLineLoop) {
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Assimp::Importer importer;
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//Line loop
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_09.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
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std::array<int, 5> l1 = { 0, 3, 2, 1, 0};
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2);
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for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
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{
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i+1]);
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}
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}
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TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLineStrip) {
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Assimp::Importer importer;
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//Lines Strip
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_10.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
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std::array<int, 5> l1 = { 0, 3, 2, 1, 0 };
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2);
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for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
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{
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1]);
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}
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}
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TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesStrip) {
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Assimp::Importer importer;
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//Triangles strip
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@ -145,61 +307,25 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesStrip) {
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}
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}
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TEST_F(utglTF2ImportExport, importglTF2PrimitiveModePoints) {
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TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesFan) {
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Assimp::Importer importer;
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//Line loop
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_07.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 1024);
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for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
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{
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 1);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], i);
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}
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}
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TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLineLoop) {
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Assimp::Importer importer;
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//Line loop
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_09.gltf", aiProcess_ValidateDataStructure);
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//Triangles fan
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_12.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
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std::array<int, 5> l1 = { 0, 3, 2, 1, 0};
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2);
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for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
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EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2);
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std::array<int, 3> f1 = { 0, 3, 2 };
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3);
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for (int i = 0; i < 3; ++i)
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{
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i+1]);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
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}
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}
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TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLines) {
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Assimp::Importer importer;
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//Lines
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_08.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
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std::array<int, 5> l1 = { 0, 3, 2, 1, 0 };
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2);
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for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
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std::array<int, 3> f2 = { 0, 2, 1 };
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EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3);
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for (int i = 0; i < 3; ++i)
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{
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1]);
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}
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}
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TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLineStrip) {
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Assimp::Importer importer;
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//Lines Strip
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_10.gltf", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4);
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std::array<int, 5> l1 = { 0, 3, 2, 1, 0 };
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EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2);
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for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i)
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{
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[1], l1[i + 1]);
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EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
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}
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}
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