2023-08-10 22:46:04 +00:00
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// uniform mat4 view = mat4(1.0);
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2024-08-12 15:10:31 +00:00
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uniform vec3 lightPos; /// set:1,1,1
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uniform float doTexture; /// set:0
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2023-08-10 21:53:51 +00:00
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uniform sampler2D shadowMap;
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2023-09-10 14:46:07 +00:00
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2023-08-10 21:53:51 +00:00
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vec4 shadowmap(in vec4 vpeye, in vec4 vneye, in vec2 Texcoord, in vec4 sc) {
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return vec4(1.);
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2023-09-10 14:46:07 +00:00
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};
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