v4k-git-backup/engine/art/shaders
Dominik Madarász dfcb0877ca fix model transparency detection 2024-09-02 19:48:15 +02:00
..
basic_specgloss.fs sync FWK 2024-08-12 17:10:31 +02:00
basic_specgloss.vs sync FWK 2024-08-12 17:10:31 +02:00
brdf_lut.glsl rename brdf_lut 2024-08-24 15:29:05 +02:00
cubemap_sh.glsl wip: light probes + compute variant 2024-08-28 15:21:54 +02:00
fs_0_0_shadowmap_lit.glsl sync FWK 2024-08-12 17:10:31 +02:00
fs_0_0_shadowmap_unlit.glsl sync FWK 2024-08-12 17:10:31 +02:00
fs_2_4_preamble.glsl render: rework engine shaders to be loaded from disk 2023-09-10 17:10:49 +02:00
fs_2_4_texel_inv_gamma.glsl revert gamma correction code 2024-03-27 12:11:39 +01:00
fs_2_4_texel_ycbr_gamma_saturation.glsl revert gamma correction code 2024-03-27 12:11:39 +01:00
fs_3_4_skybox.glsl improve srgb control 2024-03-26 19:13:55 +01:00
fs_3_4_skybox_rayleigh.glsl fx: fx_order support 2024-03-27 14:00:03 +01:00
fs_24_4_sprite.glsl skinned gui srgb option 2024-03-26 20:15:30 +01:00
fs_32_4_model.glsl fix model transparency detection 2024-09-02 19:48:15 +02:00
fs_32_4_model_basic.glsl render: rework engine shaders to be loaded from disk 2023-09-10 17:10:49 +02:00
fs_font.glsl sync FWK 2024-08-12 17:10:31 +02:00
fs_main_shadertoy.glsl revert gamma correction code 2024-03-27 12:11:39 +01:00
fs_shadow_vsm.glsl fix model transparency detection 2024-09-02 19:48:15 +02:00
header_shadertoy.glsl sync FWK 2024-08-12 17:10:31 +02:00
pbr.fs enable analytical lights for PBR shading mode 2024-08-24 19:57:55 +02:00
pbr.vs enable analytical lights for PBR shading mode 2024-08-24 19:57:55 +02:00
preamble.glsl sync FWK 2024-08-12 17:10:31 +02:00
query_point_fs.glsl add point occlusion query tester 2024-08-26 19:18:11 +02:00
query_point_vs.glsl add point occlusion query tester 2024-08-26 19:18:11 +02:00
rect_2d.fs skinned gui srgb option 2024-03-26 20:15:30 +01:00
rect_2d.vs sync FWK 2024-08-12 17:10:31 +02:00
vs_0_2_fullscreen_quad_A.glsl render: rework engine shaders to be loaded from disk 2023-09-10 17:10:49 +02:00
vs_0_2_fullscreen_quad_B.glsl render: rework engine shaders to be loaded from disk 2023-09-10 17:10:49 +02:00
vs_0_2_fullscreen_quad_B_flipped.glsl render: rework engine shaders to be loaded from disk 2023-09-10 17:10:49 +02:00
vs_3_3_skybox.glsl render: rework engine shaders to be loaded from disk 2023-09-10 17:10:49 +02:00
vs_324_24_sprite.glsl render: rework engine shaders to be loaded from disk 2023-09-10 17:10:49 +02:00
vs_332_32.glsl render: finish up phong shading 2023-09-23 20:53:25 +02:00
vs_323444143_16_3322_model.glsl wip: shadowmaps 2024-08-29 17:32:34 +02:00
vs_font.glsl font: move shaders to art/ folder 2024-02-12 10:56:46 +01:00
vs_shadertoy.glsl sync FWK 2024-08-12 17:10:31 +02:00
vs_shadertoy_flip.glsl sync FWK 2024-08-12 17:10:31 +02:00