.. |
basic_specgloss.fs
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sync FWK
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2024-08-12 17:10:31 +02:00 |
basic_specgloss.vs
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sync FWK
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2024-08-12 17:10:31 +02:00 |
brdf_lut.glsl
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rename brdf_lut
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2024-08-24 15:29:05 +02:00 |
cubemap_sh.glsl
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wip: light probes + compute variant
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2024-08-28 15:21:54 +02:00 |
fs_0_0_shadowmap_lit.glsl
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sync FWK
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2024-08-12 17:10:31 +02:00 |
fs_0_0_shadowmap_unlit.glsl
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sync FWK
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2024-08-12 17:10:31 +02:00 |
fs_2_4_preamble.glsl
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render: rework engine shaders to be loaded from disk
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2023-09-10 17:10:49 +02:00 |
fs_2_4_texel_inv_gamma.glsl
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revert gamma correction code
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2024-03-27 12:11:39 +01:00 |
fs_2_4_texel_ycbr_gamma_saturation.glsl
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revert gamma correction code
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2024-03-27 12:11:39 +01:00 |
fs_3_4_skybox.glsl
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improve srgb control
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2024-03-26 19:13:55 +01:00 |
fs_3_4_skybox_rayleigh.glsl
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fx: fx_order support
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2024-03-27 14:00:03 +01:00 |
fs_24_4_sprite.glsl
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skinned gui srgb option
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2024-03-26 20:15:30 +01:00 |
fs_32_4_model.glsl
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fix model transparency detection
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2024-09-02 19:48:15 +02:00 |
fs_32_4_model_basic.glsl
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render: rework engine shaders to be loaded from disk
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2023-09-10 17:10:49 +02:00 |
fs_font.glsl
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sync FWK
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2024-08-12 17:10:31 +02:00 |
fs_main_shadertoy.glsl
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revert gamma correction code
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2024-03-27 12:11:39 +01:00 |
fs_shadow_vsm.glsl
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fix model transparency detection
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2024-09-02 19:48:15 +02:00 |
header_shadertoy.glsl
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sync FWK
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2024-08-12 17:10:31 +02:00 |
pbr.fs
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enable analytical lights for PBR shading mode
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2024-08-24 19:57:55 +02:00 |
pbr.vs
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enable analytical lights for PBR shading mode
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2024-08-24 19:57:55 +02:00 |
preamble.glsl
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sync FWK
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2024-08-12 17:10:31 +02:00 |
query_point_fs.glsl
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add point occlusion query tester
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2024-08-26 19:18:11 +02:00 |
query_point_vs.glsl
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add point occlusion query tester
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2024-08-26 19:18:11 +02:00 |
rect_2d.fs
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skinned gui srgb option
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2024-03-26 20:15:30 +01:00 |
rect_2d.vs
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sync FWK
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2024-08-12 17:10:31 +02:00 |
vs_0_2_fullscreen_quad_A.glsl
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render: rework engine shaders to be loaded from disk
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2023-09-10 17:10:49 +02:00 |
vs_0_2_fullscreen_quad_B.glsl
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render: rework engine shaders to be loaded from disk
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2023-09-10 17:10:49 +02:00 |
vs_0_2_fullscreen_quad_B_flipped.glsl
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render: rework engine shaders to be loaded from disk
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2023-09-10 17:10:49 +02:00 |
vs_3_3_skybox.glsl
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render: rework engine shaders to be loaded from disk
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2023-09-10 17:10:49 +02:00 |
vs_324_24_sprite.glsl
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render: rework engine shaders to be loaded from disk
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2023-09-10 17:10:49 +02:00 |
vs_332_32.glsl
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render: finish up phong shading
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2023-09-23 20:53:25 +02:00 |
vs_323444143_16_3322_model.glsl
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wip: shadowmaps
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2024-08-29 17:32:34 +02:00 |
vs_font.glsl
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font: move shaders to art/ folder
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2024-02-12 10:56:46 +01:00 |
vs_shadertoy.glsl
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sync FWK
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2024-08-12 17:10:31 +02:00 |
vs_shadertoy_flip.glsl
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sync FWK
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2024-08-12 17:10:31 +02:00 |