9 lines
235 B
Plaintext
9 lines
235 B
Plaintext
|
// uniform mat4 view = mat4(1.0);
|
||
|
uniform vec3 lightPos = vec3(1.0);
|
||
|
uniform float doTexture = 0.;
|
||
|
uniform sampler2D shadowMap;
|
||
|
|
||
|
|
||
|
vec4 shadowmap(in vec4 vpeye, in vec4 vneye, in vec2 Texcoord, in vec4 sc) {
|
||
|
return vec4(1.);
|
||
|
};
|