eco2d/code/game/source
Dominik Madarász d0ff81b570 code: many improvements and fixes
Changelog:
- fixed world repetition bug caused by wrong indexing 🎉
- wall collisions
- tile-based drag movement multiplier
- various optimizations
- raised default NPC count to 10k
2021-07-26 21:06:49 +02:00
..
gen video: perform chunk baking on GPU side 2021-07-19 18:03:31 +02:00
packets introduce wip block texgen 2021-05-12 18:28:39 +02:00
utils introduce wip block texgen 2021-05-12 18:28:39 +02:00
world code: many improvements and fixes 2021-07-26 21:06:49 +02:00
assets.c add texgen code wip 2021-05-12 19:38:11 +02:00
assets_list.c introduce basic asset system 2021-05-12 19:26:41 +02:00
camera.c project cleanup 2021-05-10 10:43:05 +02:00
compress.c restructure the project, again 2021-05-12 17:50:30 +02:00
debug_ui.c physics: handle entity collisions 2021-07-26 17:53:18 +02:00
debug_ui_actions.c graceful shutdown method 2021-05-13 16:12:18 +02:00
debug_ui_widgets.c make debug ui movable 2021-05-13 21:42:31 +02:00
entity.c code: many improvements and fixes 2021-07-26 21:06:49 +02:00
entity_view.c Textures: finalize chunk stitching 2021-07-18 20:30:27 +02:00
game.c graceful shutdown method 2021-05-13 16:12:18 +02:00
main.c code: many improvements and fixes 2021-07-26 21:06:49 +02:00
network.c project cleanup 2021-05-10 10:43:05 +02:00
packet.c PKT: chunk block streaming + pkt enhancements 2021-07-18 13:23:59 +02:00
platform_raylib.c video: flip chunk tex 2021-07-19 18:16:34 +02:00
platform_text.c project cleanup 2021-05-10 10:43:05 +02:00
player.c physics: handle entity collisions 2021-07-26 17:53:18 +02:00
prediction.c project cleanup 2021-05-10 10:43:05 +02:00
profiler.c physics: handle entity collisions 2021-07-26 17:53:18 +02:00
signal_handling.c update zpl 2021-06-01 15:20:04 +02:00
world_view.c Textures: finalize chunk stitching 2021-07-18 20:30:27 +02:00