eco2d/code/game/src/entity_spawnlist.c

12 lines
275 B
C

// NOTE(zaklaus): access to spawners
#include "storage.h"
struct {
asset_id id;
uint64_t (*proc)();
} entity_spawnlist[] = {
{ .id = ASSET_CHEST, .proc = storage_spawn }
};
#define MAX_ENTITY_SPAWNDEFS ((sizeof(entity_spawnlist))/(sizeof(entity_spawnlist[0])))