eco2d/code/game/src/entity_spawnlist.c

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2022-08-13 06:43:15 +00:00
// NOTE(zaklaus): access to spawners
#include "storage.h"
struct {
asset_id id;
uint64_t (*proc)();
} entity_spawnlist[] = {
{ .id = ASSET_CHEST, .proc = storage_spawn }
};
#define MAX_ENTITY_SPAWNDEFS ((sizeof(entity_spawnlist))/(sizeof(entity_spawnlist[0])))