79 lines
1.7 KiB
Markdown
79 lines
1.7 KiB
Markdown
## Foundation:
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* platform
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* viewer system ??
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* camera
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* game
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* debug ui
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* packet utils
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* arch
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* input
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* profiler
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* renderer
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* signal handling
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* zpl options
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* gen/textgen -> assets
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* items
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* inventory
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* crafting
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* notifications
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* tooltips
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* chunk
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* blocks
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* tiles (and chunk baker)
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* systems (core systems)
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* components
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* net
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* packets (but add custom messaging, and security)
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* compression
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* world
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* wrold_view
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* entity_view
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## Components
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-------
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* app - thing that runs game
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* game - the game stuff, includes client and server
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* packet - structure that has data written/read by client/server
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* asset - structure that describes tile/block/object/entity, something that can be visualized
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* module - a thing that uses a set of ecs components and systems to create a self-contained ecs module
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------------
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* world - a map of chunks within the game world
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* world-view - a representation of the world recreated by the client
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----------
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* chunk - entity that contains set of tiles and blocks
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* tile - basic thing that makes up the chunks
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* block - 2nd level of things that make up the chunk
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* entity - an grid-independant static or dynamic entity that can exist in the world and has some systems controlling it
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* item - an entity in the world, that can have a different state when its picked up
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* crafting - a recipe that can be used to craft an item
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## Naming
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* zpl.eco
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* foundation
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* sandbox
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* survival
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* prefix: efd_
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## Objects
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* tile
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* block
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* entity
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* npc
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* player
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* vehicle
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* item
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* craft
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## Features
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* In-memory lists
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* assets
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* items
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* crafting recepies
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* prafabs for entities (pipeline for entities)
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* built in server->client RPC
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*
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