1.7 KiB
1.7 KiB
Foundation:
- platform
- viewer system ??
- camera
- game
- debug ui
- packet utils
- arch
- input
- profiler
- renderer
- signal handling
- zpl options
- gen/textgen -> assets
- items
- inventory
- crafting
- notifications
- tooltips
- chunk
- blocks
- tiles (and chunk baker)
- systems (core systems)
- components
- net
- packets (but add custom messaging, and security)
- compression
- world
- wrold_view
- entity_view
Components
- app - thing that runs game
- game - the game stuff, includes client and server
- packet - structure that has data written/read by client/server
- asset - structure that describes tile/block/object/entity, something that can be visualized
- module - a thing that uses a set of ecs components and systems to create a self-contained ecs module
- world - a map of chunks within the game world
- world-view - a representation of the world recreated by the client
- chunk - entity that contains set of tiles and blocks
- tile - basic thing that makes up the chunks
- block - 2nd level of things that make up the chunk
- entity - an grid-independant static or dynamic entity that can exist in the world and has some systems controlling it
- item - an entity in the world, that can have a different state when its picked up
- crafting - a recipe that can be used to craft an item
Naming
- zpl.eco
- foundation
- sandbox
- survival
- prefix: efd_
Objects
* tile
* block
* entity
* npc
* player
* vehicle
* item
* craft
Features
- In-memory lists
- assets
- items
- crafting recepies
- prafabs for entities (pipeline for entities)
- built in server->client RPC