eco2d/code/game/source
Dominik Madarász a43360161c ecs: simplify access to components 2021-07-27 15:36:24 +02:00
..
gen video: perform chunk baking on GPU side 2021-07-19 18:03:31 +02:00
packets ecs: refactor modules 2021-07-27 14:43:26 +02:00
utils introduce wip block texgen 2021-05-12 18:28:39 +02:00
world ecs: simplify access to components 2021-07-27 15:36:24 +02:00
assets.c add texgen code wip 2021-05-12 19:38:11 +02:00
assets_list.c introduce basic asset system 2021-05-12 19:26:41 +02:00
camera.c camera: instant follow on the first entity 2021-07-27 15:01:17 +02:00
compress.c restructure the project, again 2021-05-12 17:50:30 +02:00
debug_ui.c physics: handle entity collisions 2021-07-26 17:53:18 +02:00
debug_ui_actions.c graceful shutdown method 2021-05-13 16:12:18 +02:00
debug_ui_widgets.c make debug ui movable 2021-05-13 21:42:31 +02:00
entity.c ecs: refactor modules 2021-07-27 14:43:26 +02:00
entity_view.c Textures: finalize chunk stitching 2021-07-18 20:30:27 +02:00
game.c ecs: refactor modules 2021-07-27 14:43:26 +02:00
main.c ecs: refactor modules 2021-07-27 14:43:26 +02:00
network.c project cleanup 2021-05-10 10:43:05 +02:00
packet.c PKT: chunk block streaming + pkt enhancements 2021-07-18 13:23:59 +02:00
platform_raylib.c world: rebake chunk tex on change 2021-07-27 13:30:43 +02:00
platform_text.c project cleanup 2021-05-10 10:43:05 +02:00
player.c ecs: refactor modules 2021-07-27 14:43:26 +02:00
prediction.c project cleanup 2021-05-10 10:43:05 +02:00
profiler.c physics: handle entity collisions 2021-07-26 17:53:18 +02:00
signal_handling.c update zpl 2021-06-01 15:20:04 +02:00
world_view.c world: rebake chunk tex on change 2021-07-27 13:30:43 +02:00