ecs: refactor modules
parent
3e59e59881
commit
022f3870b8
|
@ -4,15 +4,12 @@
|
|||
#include "librg.h"
|
||||
#include "world/world.h"
|
||||
|
||||
#include "modules/general.h"
|
||||
#include "modules/controllers.h"
|
||||
#include "modules/net.h"
|
||||
#include "modules/physics.h"
|
||||
#include "modules/components.h"
|
||||
#include "modules/systems.h"
|
||||
#include "zpl.h"
|
||||
|
||||
uint64_t entity_spawn(char *name) {
|
||||
ECS_IMPORT(world_ecs(), General);
|
||||
ECS_IMPORT(world_ecs(), Physics);
|
||||
ECS_IMPORT(world_ecs(), Components);
|
||||
|
||||
ecs_entity_t e = ecs_new(world_ecs(), 0);
|
||||
|
||||
|
|
|
@ -16,9 +16,8 @@
|
|||
#include "flecs/flecs_systems_civetweb.h"
|
||||
#include "flecs/flecs_os_api_stdcpp.h"
|
||||
|
||||
#include "modules/general.h"
|
||||
#include "modules/physics.h"
|
||||
#include "modules/controllers.h"
|
||||
#include "modules/components.h"
|
||||
#include "modules/systems.h"
|
||||
|
||||
#include "packets/pkt_00_init.h"
|
||||
#include "packets/pkt_01_welcome.h"
|
||||
|
|
|
@ -12,9 +12,8 @@
|
|||
#include "flecs/flecs_systems_civetweb.h"
|
||||
#include "flecs/flecs_os_api_stdcpp.h"
|
||||
|
||||
#include "modules/general.h"
|
||||
#include "modules/physics.h"
|
||||
#include "modules/controllers.h"
|
||||
#include "modules/components.h"
|
||||
#include "modules/systems.h"
|
||||
|
||||
#define DEFAULT_WORLD_SEED 302097
|
||||
#define DEFAULT_CHUNK_SIZE 16 /* amount of blocks within a chunk (single axis) */
|
||||
|
@ -68,9 +67,7 @@ int main(int argc, char** argv) {
|
|||
|
||||
// TODO(zaklaus): VERY TEMPORARY -- SPAWN SOME NPCS THAT RANDOMLY MOVE
|
||||
{
|
||||
ECS_IMPORT(world_ecs(), General);
|
||||
ECS_IMPORT(world_ecs(), Controllers);
|
||||
ECS_IMPORT(world_ecs(), Physics);
|
||||
ECS_IMPORT(world_ecs(), Components);
|
||||
for (uint32_t i = 0; i < npc_count; i++) {
|
||||
uint64_t e = entity_spawn(NULL);
|
||||
ecs_add(world_ecs(), e, EcsDemoNPC);
|
||||
|
|
|
@ -7,7 +7,8 @@
|
|||
#include "camera.h"
|
||||
#include "player.h"
|
||||
|
||||
#include "modules/net.h"
|
||||
#include "modules/components.h"
|
||||
#include "modules/systems.h"
|
||||
|
||||
pkt_desc pkt_00_init_desc[] = {
|
||||
{ PKT_FIELD(CWP_ITEM_POSITIVE_INTEGER, pkt_00_init, view_id) },
|
||||
|
@ -27,7 +28,7 @@ size_t pkt_00_init_send(uint16_t view_id) {
|
|||
}
|
||||
|
||||
int32_t pkt_00_init_handler(pkt_header *header) {
|
||||
ECS_IMPORT(world_ecs(), Net);
|
||||
ECS_IMPORT(world_ecs(), Components);
|
||||
pkt_00_init table;
|
||||
PKT_IF(pkt_msg_decode(header, pkt_00_init_desc, pkt_pack_desc_args(pkt_00_init_desc), PKT_STRUCT_PTR(&table)));
|
||||
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#include "packet_utils.h"
|
||||
#include "packets/pkt_send_keystate.h"
|
||||
#include "modules/controllers.h"
|
||||
#include "modules/components.h"
|
||||
#include "modules/systems.h"
|
||||
#include "world/world.h"
|
||||
|
||||
pkt_desc pkt_send_keystate_desc[] = {
|
||||
|
@ -33,7 +34,7 @@ int32_t pkt_send_keystate_handler(pkt_header *header) {
|
|||
ecs_entity_t e = PKT_GET_ENT(header);
|
||||
ecs_world_t *ecs = world_ecs();
|
||||
|
||||
ECS_IMPORT(ecs, Controllers);
|
||||
ECS_IMPORT(ecs, Components);
|
||||
Input *i = ecs_get_mut(world_ecs(), e, Input, NULL);
|
||||
if (i) {
|
||||
i->x = table.x;
|
||||
|
@ -41,6 +42,6 @@ int32_t pkt_send_keystate_handler(pkt_header *header) {
|
|||
i->use = table.use;
|
||||
i->sprint = table.sprint;
|
||||
}
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -5,10 +5,8 @@
|
|||
#include "librg.h"
|
||||
#include "world/world.h"
|
||||
|
||||
#include "modules/general.h"
|
||||
#include "modules/controllers.h"
|
||||
#include "modules/net.h"
|
||||
#include "modules/physics.h"
|
||||
#include "modules/components.h"
|
||||
#include "modules/systems.h"
|
||||
#include "zpl.h"
|
||||
|
||||
uint64_t player_spawn(char *name) {
|
||||
|
@ -18,9 +16,7 @@ uint64_t player_spawn(char *name) {
|
|||
name = zpl_bprintf("player_%d", e);
|
||||
}
|
||||
|
||||
ECS_IMPORT(world_ecs(), General);
|
||||
ECS_IMPORT(world_ecs(), Controllers);
|
||||
ECS_IMPORT(world_ecs(), Net);
|
||||
ECS_IMPORT(world_ecs(), Components);
|
||||
|
||||
ecs_set(world_ecs(), e, EcsName, {.alloc_value = name });
|
||||
ecs_add(world_ecs(), e, EcsClient);
|
||||
|
|
|
@ -1,8 +1,7 @@
|
|||
#include "zpl.h"
|
||||
#include "librg.h"
|
||||
#include "modules/general.h"
|
||||
#include "modules/net.h"
|
||||
#include "modules/physics.h"
|
||||
#include "modules/components.h"
|
||||
#include "modules/systems.h"
|
||||
#include "world/world.h"
|
||||
#include "entity_view.h"
|
||||
#include "world/worldgen/worldgen.h"
|
||||
|
@ -14,12 +13,9 @@
|
|||
static world_data world = {0};
|
||||
|
||||
entity_view world_build_entity_view(int64_t e) {
|
||||
ECS_IMPORT(world_ecs(), General);
|
||||
ECS_IMPORT(world_ecs(), Physics);
|
||||
ECS_IMPORT(world_ecs(), Net);
|
||||
ECS_IMPORT(world_ecs(), Components);
|
||||
entity_view view = {0};
|
||||
|
||||
|
||||
// TODO(zaklaus): branch out based on ECS tags
|
||||
const Position *pos = ecs_get(world_ecs(), e, Position);
|
||||
if (pos) {
|
||||
|
@ -140,9 +136,9 @@ int32_t world_init(int32_t seed, uint16_t chunk_size, uint16_t chunk_amount) {
|
|||
world.ecs = ecs_init();
|
||||
ecs_set_entity_range(world.ecs, 0, UINT32_MAX);
|
||||
|
||||
ECS_IMPORT(world.ecs, General);
|
||||
ECS_IMPORT(world.ecs, Net);
|
||||
world.ecs_update = ecs_query_new(world.ecs, "net.ClientInfo, general.Position");
|
||||
ECS_IMPORT(world.ecs, Components);
|
||||
ECS_IMPORT(world.ecs, Systems);
|
||||
world.ecs_update = ecs_query_new(world.ecs, "components.ClientInfo, components.Position");
|
||||
world.chunk_mapping = zpl_malloc(sizeof(ecs_entity_t)*zpl_square(chunk_amount));
|
||||
world.block_mapping = zpl_malloc(sizeof(uint8_t*)*zpl_square(chunk_amount));
|
||||
world.chunk_handle = ecs_typeid(Chunk);
|
||||
|
@ -197,8 +193,7 @@ static void world_tracker_update(uint8_t ticker, uint32_t freq, uint8_t radius)
|
|||
world.tracker_update[ticker] = zpl_time_rel_ms() + freq;
|
||||
|
||||
profile(PROF_WORLD_WRITE) {
|
||||
ECS_IMPORT(world.ecs, General);
|
||||
ECS_IMPORT(world.ecs, Net);
|
||||
ECS_IMPORT(world.ecs, Components);
|
||||
|
||||
ecs_iter_t it = ecs_query_iter(world.ecs_update);
|
||||
static char buffer[WORLD_LIBRG_BUFSIZ] = {0};
|
||||
|
@ -214,7 +209,6 @@ static void world_tracker_update(uint8_t ticker, uint32_t freq, uint8_t radius)
|
|||
{
|
||||
librg_entity_radius_set(world_tracker(), p[i].peer, radius);
|
||||
}
|
||||
|
||||
// TODO(zaklaus): push radius once librg patch comes in
|
||||
int32_t result = librg_world_write(world_tracker(), p[i].peer, buffer, &datalen, NULL);
|
||||
|
||||
|
@ -232,7 +226,7 @@ static void world_tracker_update(uint8_t ticker, uint32_t freq, uint8_t radius)
|
|||
|
||||
|
||||
int32_t world_update() {
|
||||
ECS_IMPORT(world.ecs, General);
|
||||
ECS_IMPORT(world.ecs, Components);
|
||||
|
||||
profile (PROF_UPDATE_SYSTEMS) {
|
||||
ecs_progress(world.ecs, 0.0f);
|
||||
|
@ -350,7 +344,7 @@ int64_t world_chunk_from_entity(ecs_entity_t id) {
|
|||
void world_chunk_replace_block(int64_t id, uint16_t block_idx, uint8_t block_id) {
|
||||
assert(block_idx >= 0 && block_idx < zpl_square(world.chunk_size));
|
||||
world.block_mapping[id][block_idx] = block_id;
|
||||
world_chunk_mark_dirty(id);
|
||||
world_chunk_mark_dirty(world.chunk_mapping[id]);
|
||||
}
|
||||
|
||||
uint8_t *world_chunk_get_blocks(int64_t id) {
|
||||
|
@ -358,12 +352,16 @@ uint8_t *world_chunk_get_blocks(int64_t id) {
|
|||
}
|
||||
|
||||
void world_chunk_mark_dirty(ecs_entity_t e) {
|
||||
Chunk *chunk = (Chunk *)ecs_get_mut_w_entity(world.ecs, e, world.chunk_handle, NULL);
|
||||
bool was_added=false;
|
||||
Chunk *chunk = (Chunk *)ecs_get_mut_w_entity(world.ecs, e, world.chunk_handle, &was_added);
|
||||
assert(!was_added);
|
||||
if (chunk) chunk->is_dirty = true;
|
||||
}
|
||||
|
||||
uint8_t world_chunk_is_dirty(ecs_entity_t e) {
|
||||
Chunk *chunk = (Chunk *)ecs_get_mut_w_entity(world.ecs, e, world.chunk_handle, NULL);
|
||||
bool was_added=false;
|
||||
Chunk *chunk = (Chunk *)ecs_get_mut_w_entity(world.ecs, e, world.chunk_handle, &was_added);
|
||||
assert(!was_added);
|
||||
if (chunk) return chunk->is_dirty;
|
||||
return false;
|
||||
}
|
|
@ -1,3 +1,5 @@
|
|||
file(GLOB MODULES modules/*.h source/*.c)
|
||||
add_library(eco2d-modules STATIC ${MODULES})
|
||||
add_library(eco2d-modules STATIC
|
||||
source/systems.c
|
||||
source/components.c
|
||||
)
|
||||
include_directories(. ../game/header)
|
||||
|
|
|
@ -0,0 +1,76 @@
|
|||
#pragma once
|
||||
#include "flecs/flecs.h"
|
||||
#include "flecs/flecs_meta.h"
|
||||
#include "world/world.h"
|
||||
|
||||
ECS_STRUCT(Vector2D, {
|
||||
float x;
|
||||
float y;
|
||||
});
|
||||
|
||||
ECS_STRUCT(Chunk, {
|
||||
uint32_t id;
|
||||
int16_t x;
|
||||
int16_t y;
|
||||
uint8_t is_dirty;
|
||||
});
|
||||
|
||||
ECS_STRUCT(Drawable, {
|
||||
uint16_t id;
|
||||
});
|
||||
|
||||
ECS_ALIAS(Vector2D, Position);
|
||||
ECS_ALIAS(Vector2D, Velocity);
|
||||
|
||||
ECS_STRUCT(Input, {
|
||||
float x;
|
||||
float y;
|
||||
uint8_t use;
|
||||
uint8_t sprint;
|
||||
});
|
||||
|
||||
ECS_STRUCT(ClientInfo, {
|
||||
uintptr_t peer;
|
||||
uint16_t view_id;
|
||||
});
|
||||
|
||||
typedef struct {
|
||||
ECS_DECLARE_COMPONENT(Chunk);
|
||||
ECS_DECLARE_COMPONENT(Position);
|
||||
ECS_DECLARE_COMPONENT(Vector2D);
|
||||
ECS_DECLARE_COMPONENT(Drawable);
|
||||
ECS_DECLARE_COMPONENT(Input);
|
||||
ECS_DECLARE_ENTITY(EcsActor);
|
||||
ECS_DECLARE_ENTITY(EcsPlayer);
|
||||
ECS_DECLARE_ENTITY(EcsBuilder);
|
||||
ECS_DECLARE_ENTITY(EcsDemoNPC);
|
||||
ECS_DECLARE_TYPE(Player);
|
||||
ECS_DECLARE_TYPE(Builder);
|
||||
ECS_DECLARE_TYPE(Movement);
|
||||
ECS_DECLARE_ENTITY(Walking);
|
||||
ECS_DECLARE_ENTITY(Flying);
|
||||
ECS_DECLARE_COMPONENT(Velocity);
|
||||
ECS_DECLARE_ENTITY(EcsClient);
|
||||
ECS_DECLARE_COMPONENT(ClientInfo);
|
||||
} Components;
|
||||
|
||||
#define ComponentsImportHandles(handles)\
|
||||
ECS_IMPORT_COMPONENT(handles, Chunk);\
|
||||
ECS_IMPORT_COMPONENT(handles, Vector2D);\
|
||||
ECS_IMPORT_COMPONENT(handles, Position);\
|
||||
ECS_IMPORT_COMPONENT(handles, Drawable);\
|
||||
ECS_IMPORT_COMPONENT(handles, Input);\
|
||||
ECS_IMPORT_TYPE(handles, Player);\
|
||||
ECS_IMPORT_TYPE(handles, Builder);\
|
||||
ECS_IMPORT_ENTITY(handles, EcsActor);\
|
||||
ECS_IMPORT_ENTITY(handles, EcsPlayer);\
|
||||
ECS_IMPORT_ENTITY(handles, EcsBuilder);\
|
||||
ECS_IMPORT_ENTITY(handles, EcsDemoNPC);\
|
||||
ECS_IMPORT_TYPE(handles, Movement);\
|
||||
ECS_IMPORT_ENTITY(handles, Walking);\
|
||||
ECS_IMPORT_ENTITY(handles, Flying);\
|
||||
ECS_IMPORT_COMPONENT(handles, Velocity);\
|
||||
ECS_IMPORT_ENTITY(handles, EcsClient);\
|
||||
ECS_IMPORT_COMPONENT(handles, ClientInfo);\
|
||||
|
||||
void ComponentsImport(ecs_world_t *ecs);
|
|
@ -1,35 +0,0 @@
|
|||
#pragma once
|
||||
#include "flecs/flecs.h"
|
||||
#include "flecs/flecs_meta.h"
|
||||
|
||||
ECS_STRUCT(Input, {
|
||||
float x;
|
||||
float y;
|
||||
uint8_t use;
|
||||
uint8_t sprint;
|
||||
});
|
||||
|
||||
typedef struct {
|
||||
ECS_DECLARE_COMPONENT(Input);
|
||||
ECS_DECLARE_ENTITY(EcsActor);
|
||||
ECS_DECLARE_ENTITY(EcsPlayer);
|
||||
ECS_DECLARE_ENTITY(EcsBuilder);
|
||||
ECS_DECLARE_ENTITY(EcsDemoNPC);
|
||||
ECS_DECLARE_TYPE(Player);
|
||||
ECS_DECLARE_TYPE(Builder);
|
||||
ECS_DECLARE_ENTITY(MovementImpulse);
|
||||
ECS_DECLARE_ENTITY(DemoNPCMoveAround);
|
||||
} Controllers;
|
||||
|
||||
#define ControllersImportHandles(handles)\
|
||||
ECS_IMPORT_COMPONENT(handles, Input);\
|
||||
ECS_IMPORT_TYPE(handles, Player);\
|
||||
ECS_IMPORT_TYPE(handles, Builder);\
|
||||
ECS_IMPORT_ENTITY(handles, EcsActor);\
|
||||
ECS_IMPORT_ENTITY(handles, EcsPlayer);\
|
||||
ECS_IMPORT_ENTITY(handles, EcsBuilder);\
|
||||
ECS_IMPORT_ENTITY(handles, EcsDemoNPC);\
|
||||
ECS_IMPORT_ENTITY(handles, MovementImpulse);\
|
||||
ECS_IMPORT_ENTITY(handles, DemoNPCMoveAround);\
|
||||
|
||||
void ControllersImport(ecs_world_t *ecs);
|
|
@ -1,37 +0,0 @@
|
|||
#pragma once
|
||||
#include "flecs/flecs.h"
|
||||
#include "flecs/flecs_meta.h"
|
||||
#include "world/world.h"
|
||||
|
||||
ECS_STRUCT(Vector2D, {
|
||||
float x;
|
||||
float y;
|
||||
});
|
||||
|
||||
ECS_STRUCT(Chunk, {
|
||||
uint32_t id;
|
||||
int16_t x;
|
||||
int16_t y;
|
||||
uint8_t is_dirty;
|
||||
});
|
||||
|
||||
ECS_STRUCT(Drawable, {
|
||||
uint16_t id;
|
||||
});
|
||||
|
||||
ECS_ALIAS(Vector2D, Position);
|
||||
|
||||
typedef struct {
|
||||
ECS_DECLARE_COMPONENT(Chunk);
|
||||
ECS_DECLARE_COMPONENT(Position);
|
||||
ECS_DECLARE_COMPONENT(Vector2D);
|
||||
ECS_DECLARE_COMPONENT(Drawable);
|
||||
} General;
|
||||
|
||||
#define GeneralImportHandles(handles)\
|
||||
ECS_IMPORT_COMPONENT(handles, Chunk);\
|
||||
ECS_IMPORT_COMPONENT(handles, Vector2D);\
|
||||
ECS_IMPORT_COMPONENT(handles, Position);\
|
||||
ECS_IMPORT_COMPONENT(handles, Drawable);\
|
||||
|
||||
void GeneralImport(ecs_world_t *ecs);
|
|
@ -1,19 +0,0 @@
|
|||
#pragma once
|
||||
#include "flecs/flecs.h"
|
||||
#include "flecs/flecs_meta.h"
|
||||
|
||||
ECS_STRUCT(ClientInfo, {
|
||||
uintptr_t peer;
|
||||
uint16_t view_id;
|
||||
});
|
||||
|
||||
typedef struct {
|
||||
ECS_DECLARE_ENTITY(EcsClient);
|
||||
ECS_DECLARE_COMPONENT(ClientInfo);
|
||||
} Net;
|
||||
|
||||
#define NetImportHandles(handles)\
|
||||
ECS_IMPORT_ENTITY(handles, EcsClient);\
|
||||
ECS_IMPORT_COMPONENT(handles, ClientInfo);\
|
||||
|
||||
void NetImport(ecs_world_t *ecs);
|
|
@ -1,30 +0,0 @@
|
|||
#pragma once
|
||||
#include "flecs/flecs.h"
|
||||
#include "flecs/flecs_meta.h"
|
||||
|
||||
#include "modules/general.h"
|
||||
|
||||
ECS_ALIAS(Vector2D, Velocity);
|
||||
|
||||
typedef struct {
|
||||
ECS_DECLARE_TYPE(Movement);
|
||||
ECS_DECLARE_ENTITY(Walking);
|
||||
ECS_DECLARE_ENTITY(Flying);
|
||||
ECS_DECLARE_COMPONENT(Velocity);
|
||||
ECS_DECLARE_ENTITY(MoveWalk);
|
||||
ECS_DECLARE_ENTITY(UpdateTrackerPos);
|
||||
ECS_DECLARE_ENTITY(IntegratePositions);
|
||||
ECS_DECLARE_ENTITY(PushOutOverlappingEntities);
|
||||
} Physics;
|
||||
|
||||
#define PhysicsImportHandles(handles)\
|
||||
ECS_IMPORT_TYPE(handles, Movement);\
|
||||
ECS_IMPORT_ENTITY(handles, Walking);\
|
||||
ECS_IMPORT_ENTITY(handles, Flying);\
|
||||
ECS_IMPORT_COMPONENT(handles, Velocity);\
|
||||
ECS_IMPORT_ENTITY(handles, MoveWalk);\
|
||||
ECS_IMPORT_ENTITY(handles, UpdateTrackerPos);\
|
||||
ECS_IMPORT_ENTITY(handles, IntegratePositions);\
|
||||
ECS_IMPORT_ENTITY(handles, PushOutOverlappingEntities);\
|
||||
|
||||
void PhysicsImport(ecs_world_t *ecs);
|
|
@ -0,0 +1,17 @@
|
|||
#pragma once
|
||||
#include "flecs/flecs.h"
|
||||
|
||||
typedef struct {
|
||||
ECS_DECLARE_ENTITY(MoveWalk);
|
||||
ECS_DECLARE_ENTITY(UpdateTrackerPos);
|
||||
ECS_DECLARE_ENTITY(IntegratePositions);
|
||||
ECS_DECLARE_ENTITY(PushOutOverlappingEntities);
|
||||
} Systems;
|
||||
|
||||
#define SystemsImportHandles(handles)\
|
||||
ECS_IMPORT_ENTITY(handles, MoveWalk);\
|
||||
ECS_IMPORT_ENTITY(handles, UpdateTrackerPos);\
|
||||
ECS_IMPORT_ENTITY(handles, IntegratePositions);\
|
||||
ECS_IMPORT_ENTITY(handles, PushOutOverlappingEntities);\
|
||||
|
||||
void SystemsImport(ecs_world_t *ecs);
|
|
@ -0,0 +1,48 @@
|
|||
#include "modules/components.h"
|
||||
|
||||
void ComponentsImport(ecs_world_t *ecs) {
|
||||
ECS_MODULE(ecs, Components);
|
||||
ecs_set_name_prefix(ecs, "Components");
|
||||
|
||||
ECS_IMPORT(ecs, FlecsMeta);
|
||||
|
||||
ECS_META(ecs, Position);
|
||||
ECS_META(ecs, Chunk);
|
||||
ECS_META(ecs, Vector2D);
|
||||
ECS_META(ecs, Drawable);
|
||||
ECS_META(ecs, ClientInfo);
|
||||
ECS_META(ecs, Velocity);
|
||||
ECS_META(ecs, Input);
|
||||
|
||||
ECS_TAG(ecs, Walking);
|
||||
ECS_TAG(ecs, Flying);
|
||||
ECS_TAG(ecs, EcsClient);
|
||||
|
||||
ECS_TAG(ecs, EcsActor);
|
||||
ECS_TAG(ecs, EcsPlayer);
|
||||
ECS_TAG(ecs, EcsBuilder);
|
||||
ECS_TAG(ecs, EcsDemoNPC);
|
||||
|
||||
ECS_PREFAB(ecs, Base, Position, Velocity, Input, EcsActor);
|
||||
ECS_TYPE(ecs, Movement, Walking, Flying);
|
||||
ECS_TYPE(ecs, Player, INSTANCEOF | Base, SWITCH | Movement, CASE | Walking, EcsActor, EcsPlayer);
|
||||
ECS_TYPE(ecs, Builder, INSTANCEOF | Base, SWITCH | Movement, CASE | Flying, EcsActor, EcsBuilder);
|
||||
|
||||
ECS_SET_COMPONENT(Chunk);
|
||||
ECS_SET_COMPONENT(Vector2D);
|
||||
ECS_SET_COMPONENT(Position);
|
||||
ECS_SET_COMPONENT(Drawable);
|
||||
ECS_SET_COMPONENT(Velocity);
|
||||
ECS_SET_COMPONENT(ClientInfo);
|
||||
ECS_SET_COMPONENT(Input);
|
||||
ECS_SET_ENTITY(EcsClient);
|
||||
ECS_SET_ENTITY(Walking);
|
||||
ECS_SET_ENTITY(Flying);
|
||||
ECS_SET_ENTITY(EcsActor);
|
||||
ECS_SET_ENTITY(EcsPlayer);
|
||||
ECS_SET_ENTITY(EcsBuilder);
|
||||
ECS_SET_ENTITY(EcsDemoNPC);
|
||||
ECS_SET_TYPE(Movement);
|
||||
ECS_SET_TYPE(Builder);
|
||||
ECS_SET_TYPE(Player);
|
||||
}
|
|
@ -1,80 +0,0 @@
|
|||
#include "zpl.h"
|
||||
#include "modules/controllers.h"
|
||||
|
||||
#include "modules/general.h"
|
||||
#include "modules/physics.h"
|
||||
|
||||
#include "world/blocks.h"
|
||||
|
||||
#define PLR_MOVE_SPEED 50.0
|
||||
#define PLR_MOVE_SPEED_MULT 4.0
|
||||
|
||||
void MovementImpulse(ecs_iter_t *it) {
|
||||
Input *in = ecs_column(it, Input, 1);
|
||||
Velocity *v = ecs_column(it, Velocity, 2);
|
||||
|
||||
for (int i = 0; i < it->count; i++) {
|
||||
double speed = PLR_MOVE_SPEED * (in[i].sprint ? PLR_MOVE_SPEED_MULT : 1.0);
|
||||
if (zpl_abs(v[i].x) < speed && in[i].x)
|
||||
v[i].x = in[i].x*speed;
|
||||
if (zpl_abs(v[i].y) < speed && in[i].y)
|
||||
v[i].y = in[i].y*speed;
|
||||
}
|
||||
}
|
||||
|
||||
#define DEMO_NPC_CHANGEDIR_FACTOR 0.1
|
||||
#define DEMO_NPC_MOVE_SPEED 1500
|
||||
|
||||
void DemoNPCMoveAround(ecs_iter_t *it) {
|
||||
Velocity *v = ecs_column(it, Velocity, 1);
|
||||
|
||||
for (int i = 0; i < it->count; i++) {
|
||||
v[i].x = zpl_lerp(v[i].x, (rand()%3-1)*DEMO_NPC_MOVE_SPEED, DEMO_NPC_CHANGEDIR_FACTOR);
|
||||
v[i].y = zpl_lerp(v[i].y, (rand()%3-1)*DEMO_NPC_MOVE_SPEED, DEMO_NPC_CHANGEDIR_FACTOR);
|
||||
}
|
||||
}
|
||||
|
||||
void DemoPlaceIceBlock(ecs_iter_t *it) {
|
||||
Input *in = ecs_column(it, Input, 1);
|
||||
Position *p = ecs_column(it, Position, 2);
|
||||
uint8_t watr_id = blocks_find(BLOCK_BIOME_DEV, BLOCK_KIND_WATER);
|
||||
|
||||
for (int i = 0; i < it->count; i++) {
|
||||
if (in[i].use) {
|
||||
world_block_lookup l = world_block_from_realpos(p[i].x, p[i].y);
|
||||
world_chunk_replace_block(l.chunk_id, l.id, watr_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ControllersImport(ecs_world_t *ecs) {
|
||||
ECS_MODULE(ecs, Controllers);
|
||||
ecs_set_name_prefix(ecs, "Controllers");
|
||||
|
||||
ECS_IMPORT(ecs, General);
|
||||
ECS_IMPORT(ecs, Physics);
|
||||
ECS_IMPORT(ecs, FlecsMeta);
|
||||
|
||||
ECS_META(ecs, Input);
|
||||
|
||||
ECS_TAG(ecs, EcsActor);
|
||||
ECS_TAG(ecs, EcsPlayer);
|
||||
ECS_TAG(ecs, EcsBuilder);
|
||||
ECS_TAG(ecs, EcsDemoNPC);
|
||||
|
||||
ECS_SYSTEM(ecs, MovementImpulse, EcsOnLoad, Input, physics.Velocity);
|
||||
ECS_SYSTEM(ecs, DemoPlaceIceBlock, EcsOnLoad, Input, general.Position);
|
||||
ECS_SYSTEM(ecs, DemoNPCMoveAround, EcsOnLoad, physics.Velocity, EcsDemoNPC);
|
||||
|
||||
ECS_PREFAB(ecs, Base, general.Position, physics.Velocity, Input, EcsActor);
|
||||
ECS_TYPE(ecs, Player, INSTANCEOF | Base, SWITCH | physics.Movement, CASE | physics.Walking, EcsActor, EcsPlayer);
|
||||
ECS_TYPE(ecs, Builder, INSTANCEOF | Base, SWITCH | physics.Movement, CASE | physics.Flying, EcsActor, EcsBuilder);
|
||||
|
||||
ECS_SET_COMPONENT(Input);
|
||||
ECS_SET_ENTITY(EcsActor);
|
||||
ECS_SET_ENTITY(EcsPlayer);
|
||||
ECS_SET_ENTITY(EcsBuilder);
|
||||
ECS_SET_ENTITY(EcsDemoNPC);
|
||||
ECS_SET_TYPE(Builder);
|
||||
ECS_SET_TYPE(Player);
|
||||
}
|
|
@ -1,18 +0,0 @@
|
|||
#include "modules/general.h"
|
||||
|
||||
void GeneralImport(ecs_world_t *ecs) {
|
||||
ECS_MODULE(ecs, General);
|
||||
ecs_set_name_prefix(ecs, "General");
|
||||
|
||||
ECS_IMPORT(ecs, FlecsMeta);
|
||||
|
||||
ECS_META(ecs, Position);
|
||||
ECS_META(ecs, Chunk);
|
||||
ECS_META(ecs, Vector2D);
|
||||
ECS_META(ecs, Drawable);
|
||||
|
||||
ECS_SET_COMPONENT(Chunk);
|
||||
ECS_SET_COMPONENT(Vector2D);
|
||||
ECS_SET_COMPONENT(Position);
|
||||
ECS_SET_COMPONENT(Drawable);
|
||||
}
|
|
@ -1,16 +0,0 @@
|
|||
#include "modules/net.h"
|
||||
|
||||
void NetImport(ecs_world_t *ecs) {
|
||||
ECS_MODULE(ecs, Net);
|
||||
|
||||
ecs_set_name_prefix(ecs, "Net");
|
||||
|
||||
ECS_TAG(ecs, EcsClient);
|
||||
|
||||
ECS_IMPORT(ecs, FlecsMeta);
|
||||
|
||||
ECS_META(ecs, ClientInfo);
|
||||
|
||||
ECS_EXPORT_ENTITY(EcsClient);
|
||||
ECS_EXPORT_COMPONENT(ClientInfo);
|
||||
}
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
#include "zpl.h"
|
||||
#include "modules/physics.h"
|
||||
#include "modules/systems.h"
|
||||
#include "modules/components.h"
|
||||
#include "world/world.h"
|
||||
#include "world/blocks.h"
|
||||
#include "profiler.h"
|
||||
|
@ -127,27 +127,67 @@ void UpdateTrackerPos(ecs_iter_t *it) {
|
|||
}
|
||||
}
|
||||
|
||||
void PhysicsImport(ecs_world_t *ecs) {
|
||||
ECS_MODULE(ecs, Physics);
|
||||
ecs_set_name_prefix(ecs, "Physics");
|
||||
#define PLR_MOVE_SPEED 50.0
|
||||
#define PLR_MOVE_SPEED_MULT 4.0
|
||||
|
||||
void MovementImpulse(ecs_iter_t *it) {
|
||||
Input *in = ecs_column(it, Input, 1);
|
||||
Velocity *v = ecs_column(it, Velocity, 2);
|
||||
|
||||
ECS_TAG(ecs, Walking);
|
||||
ECS_TAG(ecs, Flying);
|
||||
ECS_TYPE(ecs, Movement, Walking, Flying);
|
||||
for (int i = 0; i < it->count; i++) {
|
||||
double speed = PLR_MOVE_SPEED * (in[i].sprint ? PLR_MOVE_SPEED_MULT : 1.0);
|
||||
if (zpl_abs(v[i].x) < speed && in[i].x)
|
||||
v[i].x = in[i].x*speed;
|
||||
if (zpl_abs(v[i].y) < speed && in[i].y)
|
||||
v[i].y = in[i].y*speed;
|
||||
}
|
||||
}
|
||||
|
||||
#define DEMO_NPC_CHANGEDIR_FACTOR 0.1
|
||||
#define DEMO_NPC_MOVE_SPEED 1500
|
||||
|
||||
void DemoNPCMoveAround(ecs_iter_t *it) {
|
||||
Velocity *v = ecs_column(it, Velocity, 1);
|
||||
|
||||
ECS_META(ecs, Velocity);
|
||||
for (int i = 0; i < it->count; i++) {
|
||||
v[i].x = zpl_lerp(v[i].x, (rand()%3-1)*DEMO_NPC_MOVE_SPEED, DEMO_NPC_CHANGEDIR_FACTOR);
|
||||
v[i].y = zpl_lerp(v[i].y, (rand()%3-1)*DEMO_NPC_MOVE_SPEED, DEMO_NPC_CHANGEDIR_FACTOR);
|
||||
}
|
||||
}
|
||||
|
||||
void DemoPlaceIceBlock(ecs_iter_t *it) {
|
||||
Input *in = ecs_column(it, Input, 1);
|
||||
Position *p = ecs_column(it, Position, 2);
|
||||
uint8_t watr_id = blocks_find(BLOCK_BIOME_DEV, BLOCK_KIND_WATER);
|
||||
|
||||
for (int i = 0; i < it->count; i++) {
|
||||
if (in[i].use) {
|
||||
world_block_lookup l = world_block_from_realpos(p[i].x, p[i].y);
|
||||
world_chunk_replace_block(l.chunk_id, l.id, watr_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SystemsImport(ecs_world_t *ecs) {
|
||||
ECS_MODULE(ecs, Systems);
|
||||
ecs_set_name_prefix(ecs, "Systems");
|
||||
|
||||
ECS_IMPORT(ecs, Components);
|
||||
|
||||
ECS_SYSTEM(ecs, MovementImpulse, EcsOnLoad, components.Input, components.Velocity);
|
||||
ECS_SYSTEM(ecs, DemoPlaceIceBlock, EcsOnLoad, components.Input, components.Position);
|
||||
ECS_SYSTEM(ecs, DemoNPCMoveAround, EcsOnLoad, components.Velocity, components.EcsDemoNPC);
|
||||
|
||||
ECS_SYSTEM(ecs, MoveWalk, EcsOnUpdate, components.Position, components.Velocity);
|
||||
|
||||
ECS_SYSTEM(ecs, IntegratePositions, EcsOnValidate, components.Position, components.Velocity);
|
||||
//ECS_SYSTEM(ecs, PushOutOverlappingEntities, EcsOnValidate, components.Position, Velocity);
|
||||
|
||||
ECS_SYSTEM(ecs, UpdateTrackerPos, EcsPostUpdate, components.Position);
|
||||
|
||||
ECS_SYSTEM(ecs, MoveWalk, EcsOnUpdate, general.Position, Velocity);
|
||||
ECS_SYSTEM(ecs, IntegratePositions, EcsOnValidate, general.Position, Velocity);
|
||||
//ECS_SYSTEM(ecs, PushOutOverlappingEntities, EcsOnValidate, general.Position, Velocity);
|
||||
ECS_SYSTEM(ecs, UpdateTrackerPos, EcsPostUpdate, general.Position);
|
||||
|
||||
ECS_SET_TYPE(Movement);
|
||||
ECS_SET_ENTITY(Walking);
|
||||
ECS_SET_ENTITY(Flying);
|
||||
ECS_SET_COMPONENT(Velocity);
|
||||
ECS_SET_ENTITY(MoveWalk);
|
||||
ECS_SET_ENTITY(UpdateTrackerPos);
|
||||
ECS_SET_ENTITY(IntegratePositions);
|
||||
ECS_SET_ENTITY(PushOutOverlappingEntities);
|
||||
//ECS_SET_ENTITY(PushOutOverlappingEntities);
|
||||
}
|
Loading…
Reference in New Issue