.. |
gen
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video: perform chunk baking on GPU side
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2021-07-19 18:03:31 +02:00 |
packets
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ecs: refactor modules
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2021-07-27 14:43:26 +02:00 |
utils
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introduce wip block texgen
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2021-05-12 18:28:39 +02:00 |
world
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world: add Classify component
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2021-07-27 17:57:50 +02:00 |
assets.c
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add texgen code wip
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2021-05-12 19:38:11 +02:00 |
assets_list.c
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introduce basic asset system
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2021-05-12 19:26:41 +02:00 |
camera.c
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camera: instant follow on the first entity
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2021-07-27 15:01:17 +02:00 |
compress.c
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restructure the project, again
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2021-05-12 17:50:30 +02:00 |
debug_ui.c
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physics: handle entity collisions
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2021-07-26 17:53:18 +02:00 |
debug_ui_actions.c
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graceful shutdown method
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2021-05-13 16:12:18 +02:00 |
debug_ui_widgets.c
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make debug ui movable
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2021-05-13 21:42:31 +02:00 |
entity.c
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world: add Classify component
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2021-07-27 17:57:50 +02:00 |
entity_view.c
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Textures: finalize chunk stitching
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2021-07-18 20:30:27 +02:00 |
game.c
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ecs: refactor modules
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2021-07-27 14:43:26 +02:00 |
main.c
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world: add Classify component
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2021-07-27 17:57:50 +02:00 |
network.c
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project cleanup
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2021-05-10 10:43:05 +02:00 |
packet.c
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PKT: chunk block streaming + pkt enhancements
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2021-07-18 13:23:59 +02:00 |
platform_raylib.c
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world: add Classify component
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2021-07-27 17:57:50 +02:00 |
platform_text.c
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project cleanup
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2021-05-10 10:43:05 +02:00 |
player.c
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world: add Classify component
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2021-07-27 17:57:50 +02:00 |
prediction.c
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project cleanup
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2021-05-10 10:43:05 +02:00 |
profiler.c
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physics: handle entity collisions
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2021-07-26 17:53:18 +02:00 |
signal_handling.c
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update zpl
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2021-06-01 15:20:04 +02:00 |
world_view.c
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world: rebake chunk tex on change
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2021-07-27 13:30:43 +02:00 |