eco2d/foundation.md

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foundation:
* platform
* viewer system ??
* camera
* game
* debug ui
* packet utils
* arch
* input
* profiler
* renderer
* signal handling
* zpl options
* gen/textgen -> assets
* items
* inventory
* crafting
* notifications
* tooltips
* chunk
* blocks
* tiles (and chunk baker)
* systems (core systems)
* components
* net
* packets (but add custom messaging, and security)
* compression
* world
* wrold_view
* entity_view
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app - thing that runs game
game - the game stuff, includes client and server
packet - structure that has data written/read by client/server
asset - structure that describes tile/block/object/entity, something that can be visualized
module - a thing that uses a set of ecs components and systems to create a self-contained ecs module
------------
world - a map of chunks within the game world
world-view - a representation of the world recreated by the client
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tile - basic thing that makes up the chunks
block - 2nd level of things that make up the chunk
chunk - entity that contains set of tiles and blocks
object - an grid-independant static entity that can exist in the world
entity - a dynamic object that can change position within the world
item - an entity in the world, that can have a different state when its picked up
zpl.eco
foundation
sandbox
survival
prefix: efd_
entity
* objects
* players
* nps
* vehicles
* items