foundation: * platform * viewer system ?? * camera * game * debug ui * packet utils * arch * input * profiler * renderer * signal handling * zpl options * gen/textgen -> assets * items * inventory * crafting * notifications * tooltips * chunk * blocks * tiles (and chunk baker) * systems (core systems) * components * net * packets (but add custom messaging, and security) * compression * world * wrold_view * entity_view ------- app - thing that runs game game - the game stuff, includes client and server packet - structure that has data written/read by client/server asset - structure that describes tile/block/object/entity, something that can be visualized module - a thing that uses a set of ecs components and systems to create a self-contained ecs module ------------ world - a map of chunks within the game world world-view - a representation of the world recreated by the client ---------- tile - basic thing that makes up the chunks block - 2nd level of things that make up the chunk chunk - entity that contains set of tiles and blocks object - an grid-independant static entity that can exist in the world entity - a dynamic object that can change position within the world item - an entity in the world, that can have a different state when its picked up zpl.eco foundation sandbox survival prefix: efd_ entity * objects * players * nps * vehicles * items