eco2d/code/games/minimal/src/platform.c

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#include "platform/platform.h"
#include "raylib.h"
#include "raymath.h"
#include "net/network.h"
#include "core/game.h"
#include "world/entity_view.h"
#include "world/prediction.h"
#include "core/camera.h"
#include "math.h"
#include "world/blocks.h"
#include "gen/assets.h"
#include "platform/profiler.h"
#include "debug/debug_ui.h"
#include "utils/raylib_helpers.h"
#if defined(PLATFORM_WEB)
#include <emscripten.h>
EM_JS(int, canvas_get_width, (), {
return canvas.width;
});
EM_JS(int, canvas_get_height, (), {
return canvas.height;
});
#endif
static uint16_t screenWidth = 1024;
static uint16_t screenHeight = 768;
static float target_zoom = 0.6f;
static bool request_shutdown;
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#include "renderer.c"
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bool inv_is_open = false;
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void platform_init() {
SetTraceLogLevel(LOG_ERROR);
#if defined(PLATFORM_WEB)
screenWidth = (uint16_t)canvas_get_width();
screenHeight = (uint16_t)canvas_get_height();
#endif
InitWindow(screenWidth, screenHeight, "eco2d");
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SetWindowState(/*FLAG_WINDOW_UNDECORATED|*/FLAG_WINDOW_MAXIMIZED|FLAG_WINDOW_RESIZABLE|FLAG_MSAA_4X_HINT);
#if !defined(PLATFORM_WEB)
screenWidth = (uint16_t)GetScreenWidth();
screenHeight = (uint16_t)GetScreenHeight();
#endif
renderer_init();
}
void platform_shutdown() {
renderer_shutdown();
CloseWindow();
}
uint8_t platform_is_running() {
return !WindowShouldClose();
}
static game_keystate_data last_input_data = {0};
inline static
void platform_input_update_input_frame(game_keystate_data data) {
// NOTE(zaklaus): Test if there are any changes
if (data.x != last_input_data.x) goto send_data;
if (data.y != last_input_data.y) goto send_data;
if (data.use != last_input_data.use) goto send_data;
if (data.sprint != last_input_data.sprint) goto send_data;
if (data.ctrl != last_input_data.ctrl) goto send_data;
return;
send_data:
last_input_data = data;
game_action_send_keystate(&data);
}
void platform_input() {
float mouse_z = (GetMouseWheelMove()*0.5f);
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float mouse_modified = target_zoom < 4 ? mouse_z / (zpl_exp(4 - (target_zoom))) : mouse_z;
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if (mouse_z != 0.0f) {
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target_zoom = zpl_clamp(target_zoom + mouse_modified, 0.1f, 11.0f);
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}
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// NOTE(zaklaus): keystate handling
{
float x=0.0f, y=0.0f;
uint8_t use, sprint, drop, ctrl, pick;
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if (IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_D)) x += 1.0f;
if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_A)) x -= 1.0f;
if (IsKeyDown(KEY_UP) || IsKeyDown(KEY_W)) y += 1.0f;
if (IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_S)) y -= 1.0f;
use = IsKeyPressed(KEY_SPACE);
sprint = IsKeyDown(KEY_LEFT_SHIFT) || IsKeyDown(KEY_RIGHT_SHIFT);
ctrl = IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL);
// NOTE(zaklaus): NEW! mouse movement
Vector2 mouse_pos = GetMousePosition();
mouse_pos.x /= screenWidth;
mouse_pos.y /= screenHeight;
mouse_pos.x -= 0.5f;
mouse_pos.y -= 0.5f;
mouse_pos = Vector2Normalize(mouse_pos);
if (game_get_kind() == GAMEKIND_SINGLE && IsMouseButtonDown(MOUSE_MIDDLE_BUTTON)) {
x = mouse_pos.x;
y = -mouse_pos.y;
}
game_keystate_data in_data = {
.x = x,
.y = y,
.mx = mouse_pos.x,
.my = mouse_pos.y,
.use = use,
.sprint = sprint,
.ctrl = ctrl,
};
platform_input_update_input_frame(in_data);
}
}
void platform_render() {
#if !defined(PLATFORM_WEB)
screenWidth = (uint16_t)GetScreenWidth();
screenHeight = (uint16_t)GetScreenHeight();
#else
uint16_t newScreenWidth = (uint16_t)canvas_get_width();
uint16_t newScreenHeight = (uint16_t)canvas_get_height();
if (newScreenWidth != screenWidth || newScreenHeight != screenHeight) {
screenWidth = newScreenWidth;
screenHeight = newScreenHeight;
SetWindowSize(screenWidth, screenHeight);
}
#endif
profile(PROF_ENTITY_LERP) {
game_world_view_active_entity_map(lerp_entity_positions);
game_world_view_active_entity_map(do_entity_fadeinout);
}
assets_frame();
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BeginDrawing();
{
profile (PROF_RENDER) {
renderer_draw();
}
}
EndDrawing();
if (request_shutdown) {
CloseWindow();
}
}
float platform_frametime() {
return GetFrameTime();
}
float platform_zoom_get(void) {
return target_zoom;
}
void platform_request_close(void) {
request_shutdown = true;
}
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void platform_get_block_realpos(float *x, float *y){
camera cam = camera_get();
Vector2 mpos = GetMousePosition();
entity_view *e = game_world_view_active_get_entity(cam.ent_id);
if (!e) return;
float zoom = renderer_zoom_get();
mpos.x -= screenWidth/2.0f;
mpos.y -= screenHeight/2.0f;
cam.x += mpos.x*(1.0f/zoom);
cam.y += mpos.y*(1.0f/zoom);
cam.x = ((int32_t)cam.x / (int32_t)(WORLD_BLOCK_SIZE)) * WORLD_BLOCK_SIZE;
cam.y = ((int32_t)cam.y / (int32_t)(WORLD_BLOCK_SIZE)) * WORLD_BLOCK_SIZE;
cam.x += WORLD_BLOCK_SIZE/2.0f;
cam.y += WORLD_BLOCK_SIZE/2.0f;
if (x) *x = (float)cam.x;
if (y) *y = (float)cam.y;
}