2022-09-27 14:19:57 +00:00
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#include "platform/platform.h"
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#include "raylib.h"
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#include "raymath.h"
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#include "net/network.h"
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#include "core/game.h"
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#include "world/entity_view.h"
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#include "world/prediction.h"
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#include "core/camera.h"
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#include "math.h"
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#include "world/blocks.h"
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#include "gen/assets.h"
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#include "platform/profiler.h"
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#include "debug/debug_ui.h"
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#include "utils/raylib_helpers.h"
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#if defined(PLATFORM_WEB)
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#include <emscripten.h>
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EM_JS(int, canvas_get_width, (), {
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return canvas.width;
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});
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EM_JS(int, canvas_get_height, (), {
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return canvas.height;
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});
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#endif
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static uint16_t screenWidth = 1024;
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static uint16_t screenHeight = 768;
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static float target_zoom = 0.6f;
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static bool request_shutdown;
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#define GFX_KIND 2
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#include "renderers/renderer_bridge.c"
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2022-09-27 15:22:13 +00:00
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// NOTE(zaklaus): add-ins
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#include "gui/build_mode.c"
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#include "gui/inventory.c"
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2022-09-27 14:19:57 +00:00
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void platform_init() {
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SetTraceLogLevel(LOG_ERROR);
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#if defined(PLATFORM_WEB)
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screenWidth = (uint16_t)canvas_get_width();
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screenHeight = (uint16_t)canvas_get_height();
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#endif
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2022-09-27 15:22:13 +00:00
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InitWindow(screenWidth, screenHeight, "eco2d");
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2022-09-27 14:19:57 +00:00
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SetWindowState(/*FLAG_WINDOW_UNDECORATED|*/FLAG_WINDOW_MAXIMIZED|FLAG_WINDOW_RESIZABLE|FLAG_MSAA_4X_HINT);
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#if !defined(PLATFORM_WEB)
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screenWidth = (uint16_t)GetScreenWidth();
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screenHeight = (uint16_t)GetScreenHeight();
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#endif
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2022-09-27 15:22:13 +00:00
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// ToggleFullscreen();
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// SetTargetFPS(60.0);
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2022-09-27 14:19:57 +00:00
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renderer_init();
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}
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2022-09-27 15:22:13 +00:00
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inline static
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void display_conn_status() {
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if (game_is_networked()) {
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if (network_client_is_connected()) {
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DrawText("Connection: online", 5, 5, 12, GREEN);
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} else {
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DrawText("Connection: offline", 5, 5, 12, RED);
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}
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} else {
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DrawText("Connection: single-player", 5, 5, 12, BLUE);
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}
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}
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2022-09-27 14:19:57 +00:00
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void platform_shutdown() {
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renderer_shutdown();
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CloseWindow();
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}
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uint8_t platform_is_running() {
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return !WindowShouldClose();
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}
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2022-09-27 15:22:13 +00:00
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void platform_get_block_realpos(float *x, float *y){
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camera cam = camera_get();
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Vector2 mpos = GetMousePosition();
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entity_view *e = game_world_view_active_get_entity(cam.ent_id);
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if (!e) return;
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float zoom = renderer_zoom_get();
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mpos.x -= screenWidth/2.0f;
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mpos.y -= screenHeight/2.0f;
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cam.x += mpos.x*(1.0f/zoom);
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cam.y += mpos.y*(1.0f/zoom);
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cam.x = ((int32_t)cam.x / (int32_t)(WORLD_BLOCK_SIZE)) * WORLD_BLOCK_SIZE;
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cam.y = ((int32_t)cam.y / (int32_t)(WORLD_BLOCK_SIZE)) * WORLD_BLOCK_SIZE;
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cam.x += WORLD_BLOCK_SIZE/2.0f;
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cam.y += WORLD_BLOCK_SIZE/2.0f;
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if (x) *x = (float)cam.x;
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if (y) *y = (float)cam.y;
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}
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2022-09-27 14:19:57 +00:00
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static game_keystate_data last_input_data = {0};
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2022-09-27 15:22:13 +00:00
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static pkt_send_blockpos last_blockpos_data = {0};
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2022-09-27 14:19:57 +00:00
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inline static
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void platform_input_update_input_frame(game_keystate_data data) {
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2022-09-27 15:22:13 +00:00
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float mx = 0, my = 0;
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platform_get_block_realpos(&mx, &my);
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if (mx != last_blockpos_data.mx || my != last_blockpos_data.my){
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last_blockpos_data.mx = mx;
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last_blockpos_data.my = my;
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game_action_send_blockpos(mx, my);
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}
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2022-09-27 14:19:57 +00:00
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// NOTE(zaklaus): Test if there are any changes
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if (data.x != last_input_data.x) goto send_data;
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if (data.y != last_input_data.y) goto send_data;
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if (data.use != last_input_data.use) goto send_data;
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if (data.sprint != last_input_data.sprint) goto send_data;
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if (data.ctrl != last_input_data.ctrl) goto send_data;
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2022-09-27 15:22:13 +00:00
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if (data.pick != last_input_data.pick) goto send_data;
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if (data.storage_action != last_input_data.storage_action) goto send_data;
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if (data.selected_item != last_input_data.selected_item) goto send_data;
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if (data.drop != last_input_data.drop) goto send_data;
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if (data.swap != last_input_data.swap) goto send_data;
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if (data.swap_from != last_input_data.swap_from) goto send_data;
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if (data.swap_to != last_input_data.swap_to) goto send_data;
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if (data.placement_num != last_input_data.placement_num) goto send_data;
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if (data.deletion_mode != last_input_data.deletion_mode) goto send_data;
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if (zpl_memcompare(data.placements, last_input_data.placements, zpl_size_of(data.placements))) goto send_data;
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2022-09-27 14:19:57 +00:00
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return;
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send_data:
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last_input_data = data;
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game_action_send_keystate(&data);
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}
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void platform_input() {
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float mouse_z = (GetMouseWheelMove()*0.5f);
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if (mouse_z != 0.0f) {
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target_zoom = zpl_clamp(target_zoom+mouse_z, 0.1f, 11.0f);
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}
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// NOTE(zaklaus): keystate handling
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{
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float x=0.0f, y=0.0f;
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2022-09-27 15:22:13 +00:00
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uint8_t use, sprint, drop, ctrl, pick;
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2022-09-27 14:19:57 +00:00
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if (IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_D)) x += 1.0f;
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if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_A)) x -= 1.0f;
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if (IsKeyDown(KEY_UP) || IsKeyDown(KEY_W)) y += 1.0f;
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if (IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_S)) y -= 1.0f;
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use = IsKeyPressed(KEY_SPACE);
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sprint = IsKeyDown(KEY_LEFT_SHIFT) || IsKeyDown(KEY_RIGHT_SHIFT);
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ctrl = IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL);
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2022-09-27 15:22:13 +00:00
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drop = IsKeyPressed(KEY_G) || player_inv.drop_item || storage_inv.drop_item;
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2022-09-27 14:19:57 +00:00
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// NOTE(zaklaus): NEW! mouse movement
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Vector2 mouse_pos = GetMousePosition();
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mouse_pos.x /= screenWidth;
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mouse_pos.y /= screenHeight;
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mouse_pos.x -= 0.5f;
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mouse_pos.y -= 0.5f;
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mouse_pos = Vector2Normalize(mouse_pos);
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if (game_get_kind() == GAMEKIND_SINGLE && IsMouseButtonDown(MOUSE_MIDDLE_BUTTON)) {
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x = mouse_pos.x;
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y = -mouse_pos.y;
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}
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2022-09-27 15:22:13 +00:00
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inv_keystate *inv = (inv_is_storage_action) ? &storage_inv : &player_inv;
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inv_keystate *inv2 = (!inv_is_storage_action) ? &storage_inv : &player_inv;
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// NOTE(zaklaus): don't perform picking if we manipulate our inventories
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pick = (inv_is_inside||inv->item_is_held||inv2->item_is_held) ? false : IsMouseButtonDown(MOUSE_LEFT_BUTTON);
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2022-09-27 14:19:57 +00:00
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game_keystate_data in_data = {
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.x = x,
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.y = y,
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.mx = mouse_pos.x,
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.my = mouse_pos.y,
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.use = use,
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.sprint = sprint,
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.ctrl = ctrl,
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2022-09-27 15:22:13 +00:00
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.pick = pick,
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.drop = drop,
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.storage_action = inv_is_storage_action,
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.selected_item = player_inv.selected_item,
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.storage_selected_item = storage_inv.selected_item,
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.swap = inv->swap,
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.swap_storage = inv_swap_storage,
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.swap_from = inv->swap_from,
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.swap_to = inv->swap_to,
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.deletion_mode = build_is_deletion_mode,
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2022-09-27 14:19:57 +00:00
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};
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2022-09-27 15:22:13 +00:00
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if (build_submit_placements) {
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in_data.placement_num = build_num_placements;
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zpl_memcopy(in_data.placements, build_placements, build_num_placements*zpl_size_of(item_placement));
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}
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2022-09-27 14:19:57 +00:00
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platform_input_update_input_frame(in_data);
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}
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2022-09-27 15:22:13 +00:00
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// NOTE(zaklaus): cycle through viewers
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{
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if (IsKeyPressed(KEY_Q)) {
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game_world_view_cycle_active(-1);
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}
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else if (IsKeyPressed(KEY_E)) {
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game_world_view_cycle_active(1);
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}
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}
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// NOTE(zaklaus): switch render modes
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{
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if (IsKeyPressed(KEY_O)) {
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renderer_switch(1-gfx_kind);
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}
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}
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// NOTE(zaklaus): toggle debug drawing
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#ifndef ECO2D_PROD
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{
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if (IsKeyPressed(KEY_T)) {
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debug_draw_enable(!debug_draw_state());
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}
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}
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#endif
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}
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void draw_selected_item() {
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camera cam = camera_get();
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entity_view *oe = game_world_view_active_get_entity(cam.ent_id);
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if (oe) {
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// NOTE(zaklaus): sel item
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entity_view *e = game_world_view_active_get_entity(oe->sel_ent);
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if (e && e->kind == EKIND_DEVICE) {
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renderer_draw_single(e->x, e->y, ASSET_BLANK, ColorAlpha(RED, 0.4f));
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}else{
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// NOTE(zaklaus): hover item
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entity_view *e = game_world_view_active_get_entity(oe->pick_ent);
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if (e && e->kind == EKIND_DEVICE) {
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renderer_draw_single(e->x, e->y, ASSET_BLANK, ColorAlpha(RED, 0.1f));
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}
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}
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}
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2022-09-27 14:19:57 +00:00
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}
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void platform_render() {
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#if !defined(PLATFORM_WEB)
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screenWidth = (uint16_t)GetScreenWidth();
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screenHeight = (uint16_t)GetScreenHeight();
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#else
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uint16_t newScreenWidth = (uint16_t)canvas_get_width();
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uint16_t newScreenHeight = (uint16_t)canvas_get_height();
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if (newScreenWidth != screenWidth || newScreenHeight != screenHeight) {
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screenWidth = newScreenWidth;
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screenHeight = newScreenHeight;
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SetWindowSize(screenWidth, screenHeight);
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}
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#endif
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profile(PROF_ENTITY_LERP) {
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game_world_view_active_entity_map(lerp_entity_positions);
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game_world_view_active_entity_map(do_entity_fadeinout);
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}
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2022-09-27 15:22:13 +00:00
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assets_frame();
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2022-09-27 14:19:57 +00:00
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BeginDrawing();
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{
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profile (PROF_RENDER) {
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renderer_draw();
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2022-09-27 15:22:13 +00:00
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draw_selected_item();
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}
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renderer_debug_draw();
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{
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// NOTE(zaklaus): add-ins
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buildmode_draw();
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inventory_draw();
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2022-09-27 14:19:57 +00:00
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}
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2022-09-27 15:22:13 +00:00
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display_conn_status();
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debug_draw();
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2022-09-27 14:19:57 +00:00
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}
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EndDrawing();
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if (request_shutdown) {
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CloseWindow();
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}
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}
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float platform_frametime() {
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return GetFrameTime();
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}
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float platform_zoom_get(void) {
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return target_zoom;
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}
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void platform_request_close(void) {
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request_shutdown = true;
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}
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