code: minor qol changes

isolation
Vladyslav Hrytsenko 2022-09-28 21:40:59 +03:00
parent 04175594d4
commit 3fd5e282cf
9 changed files with 190 additions and 115 deletions

View File

@ -18,7 +18,7 @@ typedef enum {
DITEM_LIST,
DITEM_COND,
DITEM_END,
DITEM_FORCE_UINT8 = UINT8_MAX
} debug_kind;
@ -54,28 +54,28 @@ typedef struct debug_item {
float name_width;
uint8_t skip;
limit_kind limit_to;
union {
union {
char const *text;
uint64_t val;
};
struct {
struct debug_item *items;
uint8_t is_collapsed;
} list;
struct {
float val, min, max;
void (*on_change)(float);
} slider;
void (*on_click)(void);
uint8_t (*on_success)(void);
};
debug_draw_result (*proc)(struct debug_item*, float, float);
} debug_item;
@ -89,13 +89,15 @@ static int UIMeasureText(const char *text, int fontSize);
static debug_item items[] = {
{
.kind = DITEM_LIST,
.name = "general",
.kind = DITEM_LIST,
.name = "general",
.list = {
.is_collapsed = true,
.items = (debug_item[]) {
{ .kind = DITEM_TEXT, .name = "delta time", .proc = DrawDeltaTime },
{ .kind = DITEM_TEXT, .name = "pos", .proc = DrawCameraPos },
{ .kind = DITEM_TEXT, .name = "camera pos", .proc = DrawCameraPos },
{ .kind = DITEM_TEXT, .name = "mouse block", .proc = DrawBlockPos },
{ .kind = DITEM_TEXT, .name = "mouse chunk", .proc = DrawChunkPos },
{ .kind = DITEM_TEXT, .name = "zoom", .proc = DrawZoom },
{ .kind = DITEM_END },
}
@ -109,17 +111,17 @@ static debug_item items[] = {
.items = (debug_item[]) {
{ .kind = DITEM_COND, .on_success = CondIsWorldRunning },
{ .kind = DITEM_BUTTON, .name = "pause", .on_click = ActWorldToggleSim },
{ .kind = DITEM_COND, .on_success = CondIsWorldPaused, .skip = 6 },
{ .kind = DITEM_BUTTON, .name = "resume", .on_click = ActWorldToggleSim },
{ .kind = DITEM_GAP },
{ .kind = DITEM_TEXT, .name = "step size", .proc = DrawWorldStepSize },
{ .kind = DITEM_BUTTON, .name = "single-step", .on_click = ActWorldStep },
{ .kind = DITEM_BUTTON, .name = "increment step size", .on_click = ActWorldIncrementSimStepSize },
{ .kind = DITEM_BUTTON, .name = "decrement step size", .on_click = ActWorldDecrementSimStepSize },
{ .kind = DITEM_END },
},
},
@ -139,7 +141,7 @@ static debug_item items[] = {
{ .kind = DITEM_BUTTON, .name = "spawn chest", .on_click = ActSpawnChest },
{ .kind = DITEM_BUTTON, .name = "spawn belt", .on_click = ActSpawnBelt },
{ .kind = DITEM_BUTTON, .name = "spawn furnace", .on_click = ActSpawnFurnace },
{
{
.kind = DITEM_LIST,
.name = "demo npcs",
.list = {
@ -165,13 +167,13 @@ static debug_item items[] = {
.items = (debug_item[]) {
{ .kind = DITEM_COND, .on_success = CondClientDisconnected },
{ .kind = DITEM_TEXT, .name = "status", .proc = DrawLiteral, .text = "disconnected" },
{ .kind = DITEM_COND, .on_success = CondClientConnected },
{ .kind = DITEM_TEXT, .name = "status", .proc = DrawLiteral, .text = "connected" },
{ .kind = DITEM_COND, .on_success = CondClientConnected },
{ .kind = DITEM_TEXT, .proc = DrawNetworkStats },
{ .kind = DITEM_END },
},
},
@ -185,30 +187,30 @@ static debug_item items[] = {
.items = (debug_item[]) {
{ .kind = DITEM_TEXT, .name = "macro", .proc = DrawReplayFileName },
{ .kind = DITEM_TEXT, .name = "samples", .proc = DrawReplaySamples },
{ .kind = DITEM_COND, .on_success = CondReplayDataPresentAndNotPlaying },
{ .kind = DITEM_BUTTON, .name = "replay", .on_click = ActReplayRun },
{ .kind = DITEM_COND, .on_success = CondReplayStatusOff },
{ .kind = DITEM_BUTTON, .name = "record", .on_click = ActReplayBegin },
{ .kind = DITEM_COND, .on_success = CondReplayStatusOn },
{ .kind = DITEM_BUTTON, .name = "stop", .on_click = ActReplayEnd },
{ .kind = DITEM_COND, .on_success = CondReplayIsPlaying },
{ .kind = DITEM_BUTTON, .name = "stop", .on_click = ActReplayEnd },
{ .kind = DITEM_COND, .on_success = CondReplayIsNotPlayingOrRecordsNotClear },
{ .kind = DITEM_BUTTON, .name = "clear", .on_click = ActReplayClear },
{ .kind = DITEM_GAP },
{ .kind = DITEM_COND, .on_success = CondReplayIsNotPlaying, .skip = 4 },
{ .kind = DITEM_BUTTON, .name = "new", .on_click = ActReplayNew },
{ .kind = DITEM_BUTTON, .name = "load", .on_click = ActReplayLoad },
{ .kind = DITEM_BUTTON, .name = "save", .on_click = ActReplaySave },
{ .kind = DITEM_BUTTON, .name = "save as...", .on_click = ActReplaySaveAs },
{ .kind = DITEM_END },
},
.is_collapsed = true,
@ -254,7 +256,7 @@ debug_draw_result debug_draw_list(debug_item *list, float xpos, float ypos, bool
}break;
case DITEM_COND: {
ZPL_ASSERT(it->on_success);
if (!it->on_success()) {
it += it->skip ? it->skip : 1;
}
@ -268,15 +270,15 @@ debug_draw_result debug_draw_list(debug_item *list, float xpos, float ypos, bool
if (is_btn_pressed(xpos, ypos, it->name_width, DBG_FONT_SIZE, &color)) {
it->list.is_collapsed = !it->list.is_collapsed;
}
UIDrawText(it->name, xpos, ypos, DBG_FONT_SIZE, color);
ypos += DBG_FONT_SPACING;
if (it->list.is_collapsed) break;
debug_draw_result res = debug_draw_list(it->list.items, xpos+DBG_LIST_XPOS_OFFSET, ypos, is_shadow);
ypos = res.y;
}break;
case DITEM_TEXT: {
if (it->name) {
char const *text = TextFormat("%s: ", it->name);
@ -286,18 +288,18 @@ debug_draw_result debug_draw_list(debug_item *list, float xpos, float ypos, bool
UIDrawText(text, xpos, ypos, DBG_FONT_SIZE, RAYWHITE);
ZPL_ASSERT(it->proc);
}
debug_draw_result res = it->proc(it, xpos + it->name_width, ypos);
ypos = res.y;
}break;
case DITEM_RAW: {
ZPL_ASSERT(it->proc);
debug_draw_result res = it->proc(it, xpos, ypos);
ypos = res.y;
}break;
case DITEM_BUTTON: {
char const *text = TextFormat("> %s", it->name);
if (it->name_width == 0) {
@ -307,15 +309,15 @@ debug_draw_result debug_draw_list(debug_item *list, float xpos, float ypos, bool
if (is_btn_pressed(xpos, ypos, it->name_width, DBG_FONT_SIZE, &color) && it->on_click) {
it->on_click();
}
if (!it->on_click) {
color = GRAY;
}
debug_draw_result res = DrawColoredText(xpos, ypos, text, color);
ypos = res.y;
}break;
case DITEM_SLIDER: {
ZPL_ASSERT(it->slider.min != it->slider.max);
char const *text = TextFormat("%s: ", it->name);
@ -324,33 +326,33 @@ debug_draw_result debug_draw_list(debug_item *list, float xpos, float ypos, bool
}
UIDrawText(text, xpos, ypos, DBG_FONT_SIZE, RAYWHITE);
xpos += it->name_width;
DrawRectangleLines((int)xpos, (int)ypos, 100, DBG_FONT_SIZE, RAYWHITE);
float stick_x = xpos + ((it->slider.val / it->slider.max) * 100.0f) - 5.0f;
DrawRectangle((int)stick_x, (int)ypos, 10, DBG_FONT_SIZE, RED);
xpos += 100.0f + 5.0f;
DrawFloat(xpos, ypos, it->slider.val);
ypos += DBG_FONT_SPACING;
}break;
default: {
}break;
}
}
return (debug_draw_result){xpos, ypos};
}
void debug_draw(void) {
// NOTE(zaklaus): Flush old debug samples
debug_draw_flush();
float xpos = debug_xpos;
float ypos = debug_ypos;
// NOTE(zaklaus): move debug ui
{
debug_area_status area = check_mouse_area(xpos, ypos, DBG_CTRL_HANDLE_DIM, DBG_CTRL_HANDLE_DIM);
@ -360,19 +362,19 @@ void debug_draw(void) {
color = RED;
is_handle_ctrl_held = 1;
}
if (is_handle_ctrl_held) {
debug_xpos = xpos = (float)(GetMouseX() - DBG_CTRL_HANDLE_DIM/2);
debug_ypos = ypos = (float)(GetMouseY() - DBG_CTRL_HANDLE_DIM/2);
if (area == DAREA_PRESS) {
is_handle_ctrl_held = 0;
}
}
DrawRectangle((int)xpos, (int)ypos, DBG_CTRL_HANDLE_DIM, DBG_CTRL_HANDLE_DIM, color);
}
// NOTE(zaklaus): toggle debug ui
{
Color color = BLUE;
@ -386,7 +388,7 @@ void debug_draw(void) {
}
DrawPoly((Vector2){xpos+DBG_CTRL_HANDLE_DIM/2, ypos+15+DBG_CTRL_HANDLE_DIM/2}, 3, 6.0f,is_debug_open ? 0.0f : 180.0f, color);
}
if (is_debug_open) {
xpos += 15;
debug_draw_list(items, xpos+DBG_SHADOW_OFFSET_XPOS, ypos+DBG_SHADOW_OFFSET_YPOS, 1); // NOTE(zaklaus): draw shadow
@ -397,7 +399,7 @@ void debug_draw(void) {
debug_area_status check_mouse_area(float xpos, float ypos, float w, float h) {
if (is_shadow_rendered) return DAREA_OUTSIDE;
bool is_inside = CheckCollisionPointRec(GetMousePosition(), (Rectangle){xpos, ypos, w, h});
if (is_inside) {
return IsMouseButtonReleased(MOUSE_LEFT_BUTTON) ? DAREA_PRESS : IsMouseButtonDown(MOUSE_LEFT_BUTTON) ? DAREA_HELD : DAREA_HOVER;
}
@ -416,34 +418,34 @@ bool is_btn_pressed(float xpos, float ypos, float w, float h, Color *color) {
} else if (area == DAREA_HELD) {
*color = RED;
}
return false;
}
static inline
static inline
void UIDrawText(const char *text, float posX, float posY, int fontSize, Color color) {
// Check if default font has been loaded
if (GetFontDefault().texture.id != 0) {
Vector2 position = { (float)posX , (float)posY };
int defaultFontSize = 10; // Default Font chars height in pixel
int new_spacing = fontSize/defaultFontSize;
DrawTextEx(GetFontDefault(), text, position, (float)fontSize , (float)new_spacing , is_shadow_rendered ? BLACK : color);
}
}
static inline
static inline
int UIMeasureText(const char *text, int fontSize) {
Vector2 vec = { 0.0f, 0.0f };
// Check if default font has been loaded
if (GetFontDefault().texture.id != 0) {
int defaultFontSize = 10; // Default Font chars height in pixel
int new_spacing = fontSize/defaultFontSize;
vec = MeasureTextEx(GetFontDefault(), text, (float)fontSize, (float)new_spacing);
}
return (int)vec.x;
}

View File

@ -6,79 +6,96 @@
//~ NOTE(zaklaus): helpers
static inline debug_draw_result
static inline debug_draw_result
DrawFloat(float xpos, float ypos, float val) {
char const *text = TextFormat("%.02f\n", val);
UIDrawText(text, xpos, ypos, DBG_FONT_SIZE, RAYWHITE);
return (debug_draw_result){.x = xpos + UIMeasureText(text, DBG_FONT_SIZE), .y = ypos + DBG_FONT_SPACING};
}
static inline debug_draw_result
static inline debug_draw_result
DrawColoredText(float xpos, float ypos, char const *text, Color color) {
ZPL_ASSERT(text);
UIDrawText(text, xpos, ypos, DBG_FONT_SIZE, color);
char const *p = text;
uint8_t newlines = 1;
do {
if (*p == '\n')
++newlines;
} while (*p++ != 0);
return (debug_draw_result){.x = xpos + UIMeasureText(text, DBG_FONT_SIZE), .y = ypos + DBG_FONT_SPACING*newlines};
}
static inline debug_draw_result
static inline debug_draw_result
DrawFormattedText(float xpos, float ypos, char const *text) {
return DrawColoredText(xpos, ypos, text, RAYWHITE);
}
//~ NOTE(zaklaus): widgets
static inline debug_draw_result
static inline debug_draw_result
DrawCameraPos(debug_item *it, float xpos, float ypos) {
(void)it;
camera cam = camera_get();
return DrawFormattedText(xpos, ypos, TextFormat("%d %d", (int)(cam.x/WORLD_BLOCK_SIZE), (int)(cam.y/WORLD_BLOCK_SIZE)));
}
static inline debug_draw_result
static inline debug_draw_result
DrawChunkPos(debug_item *it, float xpos, float ypos) {
float mx, my;
platform_get_block_realpos(&mx, &my);
int csize = world_chunk_size();
return DrawFormattedText(xpos, ypos, TextFormat("%d %d", (int)(mx/WORLD_BLOCK_SIZE/csize), (int)(my/WORLD_BLOCK_SIZE/csize)));
}
static inline debug_draw_result
DrawBlockPos(debug_item *it, float xpos, float ypos) {
float mx, my;
platform_get_block_realpos(&mx, &my);
return DrawFormattedText(xpos, ypos, TextFormat("%d %d", (int)(mx/WORLD_BLOCK_SIZE), (int)(my/WORLD_BLOCK_SIZE)));
}
static inline debug_draw_result
DrawUnmeasuredTime(debug_item *it, float xpos, float ypos) {
(void)it;
float total_time = (float)profiler_delta(PROF_TOTAL_TIME);
float acc_time = (float)profiler_delta(PROF_MAIN_LOOP);
return DrawFormattedText(xpos, ypos, TextFormat("%.02f ms", (total_time-acc_time) * 1000.0f));
}
static inline debug_draw_result
static inline debug_draw_result
DrawDeltaTime(debug_item *it, float xpos, float ypos) {
(void)it;
float dt = GetFrameTime();
return DrawFormattedText(xpos, ypos, TextFormat("%.02f (%.02f fps)", dt * 1000.0f, 1.0f/dt));
}
static inline debug_draw_result
static inline debug_draw_result
DrawZoom(debug_item *it, float xpos, float ypos) {
(void)it;
return DrawFloat(xpos, ypos, platform_zoom_get());
}
static inline debug_draw_result
static inline debug_draw_result
DrawLiteral(debug_item *it, float xpos, float ypos) {
ZPL_ASSERT(it->text);
return DrawFormattedText(xpos, ypos, it->text);
}
static inline debug_draw_result
static inline debug_draw_result
DrawProfilerDelta(debug_item *it, float xpos, float ypos) {
float dt = (float)profiler_delta(it->val);
return DrawFormattedText(xpos, ypos, TextFormat("%s: %.02f ms", profiler_name(it->val), dt * 1000.0f));
}
static inline debug_draw_result
static inline debug_draw_result
DrawReplaySamples(debug_item *it, float xpos, float ypos) {
(void)it;
size_t cnt = 0;
@ -88,7 +105,7 @@ DrawReplaySamples(debug_item *it, float xpos, float ypos) {
return DrawFormattedText(xpos, ypos, TextFormat("%d of %d", record_pos, cnt));
}
static inline debug_draw_result
static inline debug_draw_result
DrawReplayFileName(debug_item *it, float xpos, float ypos) {
(void)it;
return DrawFormattedText(xpos, ypos, TextFormat("%s", replay_filename[0] ? replay_filename : "<unnamed>"));
@ -96,41 +113,41 @@ DrawReplayFileName(debug_item *it, float xpos, float ypos) {
// NOTE(zaklaus): demo npcs
static inline debug_draw_result
static inline debug_draw_result
DrawDemoNPCCount(debug_item *it, float xpos, float ypos) {
(void)it;
return DrawFormattedText(xpos, ypos, TextFormat("%d", demo_npcs ? zpl_array_count(demo_npcs) : 0));
}
// NOTE(zaklaus): world simulation
static inline debug_draw_result
// NOTE(zaklaus): world simulation
static inline debug_draw_result
DrawWorldStepSize(debug_item *it, float xpos, float ypos) {
(void)it;
return DrawFormattedText(xpos, ypos, TextFormat("%d ms", (int16_t)(sim_step_size*1000.f)));
}
// NOTE(zaklaus): network stats
static inline debug_draw_result
static inline debug_draw_result
DrawNetworkStats(debug_item *it, float xpos, float ypos) {
(void)it;
network_client_stats s = network_client_fetch_stats();
#define _kb(x) ((x) / 1024)
debug_draw_result r;
r = DrawFormattedText(xpos, ypos, TextFormat("recv total: %lld kb", _kb(s.total_received)));
r = DrawFormattedText(xpos, r.y, TextFormat("sent total: %lld kb", _kb(s.total_sent)));
r = DrawFormattedText(xpos, r.y, TextFormat("dn rate: %.02f kb/sec (%.02f kbit/sec)", _kb(s.incoming_bandwidth), _kb(s.incoming_bandwidth * 8.0f)));
r = DrawFormattedText(xpos, r.y, TextFormat("up rate: %.02f kb/sec (%.02f kbit/sec)", _kb(s.outgoing_bandwidth), _kb(s.outgoing_bandwidth * 8.0f)));
r = DrawFormattedText(xpos, r.y, TextFormat("packets sent: %lld", s.packets_sent));
r = DrawFormattedText(xpos, r.y, TextFormat("packets lost: %d (%.02f%%)", s.packets_lost, s.packet_loss));
r = DrawFormattedText(xpos, r.y, TextFormat("ping: %d ms", s.ping));
#undef _kb
return r;
}

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@ -7,6 +7,7 @@ typedef enum {
// NOTE(zaklaus): Debug
ASSET_EMPTY,
ASSET_BLANK,
ASSET_BLOCK_FRAME,
ASSET_BUILDMODE_HIGHLIGHT,
// NOTE(zaklaus): entities

View File

@ -13,11 +13,12 @@
static asset assets[] = {
ASSET_TEX(ASSET_EMPTY),
ASSET_TEX(ASSET_BLANK),
ASSET_TEX(ASSET_BLOCK_FRAME),
ASSET_TEX(ASSET_BUILDMODE_HIGHLIGHT),
ASSET_TEX(ASSET_DEMO_ICEMAKER),
ASSET_TEX(ASSET_CHEST),
ASSET_TEX(ASSET_FURNACE),
// NOTE(zaklaus): blocks
ASSET_TEX(ASSET_FENCE),
ASSET_TEX(ASSET_DEV),
@ -31,7 +32,7 @@ static asset assets[] = {
ASSET_TEX(ASSET_HOLE),
ASSET_TEX(ASSET_WOOD),
ASSET_TEX(ASSET_TREE),
ASSET_TEX(ASSET_BELT),
ASSET_TEX(ASSET_BELT_LEFT),
ASSET_TEX(ASSET_BELT_RIGHT),

View File

@ -27,24 +27,26 @@ void buildmode_draw(void) {
platform_get_block_realpos(&mx, &my);
cam.x = (double)mx;
cam.y = (double)my;
renderer_draw_single(cam.x, cam.y, ASSET_BLOCK_FRAME, WHITE);
// NOTE(zaklaus): Check distance
double dx = old_cam.x - cam.x;
double dy = old_cam.y - cam.y;
double dsq = (dx*dx + dy*dy);
bool is_outside_range = (dsq > zpl_square(WORLD_BLOCK_SIZE*14));
if (build_submit_placements) {
build_submit_placements = false;
buildmode_clear_buffers();
}
if (IsKeyPressed(KEY_B)){
build_is_deletion_mode = !build_is_deletion_mode;
}
Item *item = &e->items[e->selected_item];
if (e->has_items && !e->inside_vehicle && item->quantity > 0 && (!is_outside_range || build_is_deletion_mode)) {
item_usage usage = 0;
uint16_t item_id = 0;
@ -58,20 +60,20 @@ void buildmode_draw(void) {
build_num_placements = 0;
buildmode_clear_buffers();
}
uint32_t qty = BUILD_MAX_PLACEMENTS;
bool directional = false;
if (!build_is_deletion_mode){
directional = item_get_place_directional(item_id);
qty = item->quantity;
}
world_block_lookup l = world_block_from_realpos((float)cam.x, (float)cam.y);
if (build_is_deletion_mode && !l.is_outer){
goto build_skip_placements;
}
if (build_is_in_draw_mode) {
for (size_t i = 0; i < BUILD_MAX_PLACEMENTS; i++) {
item_placement *it = &build_placements[i];
@ -87,7 +89,7 @@ void buildmode_draw(void) {
float sy = zpl_sign0(p2y-p1y);
float sxx = zpl_sign0(p3x-p1x);
float syy = zpl_sign0(p3y-p1y);
if (sx != sxx || sy != syy) break;
}
it->x = (float)cam.x;
@ -100,31 +102,31 @@ void buildmode_draw(void) {
}
}
}
if (!is_outside_range)
renderer_draw_single((float)cam.x, (float)cam.y, ASSET_BUILDMODE_HIGHLIGHT, ColorAlpha(build_is_deletion_mode ? RED : WHITE, 0.2f));
build_skip_placements:
build_num_placements = zpl_min(build_num_placements, qty);
}
}
for (size_t i = 0; i < build_num_placements; i++) {
item_placement *it = &build_placements[i];
renderer_draw_single(it->x, it->y, ASSET_BUILDMODE_HIGHLIGHT, ColorAlpha(build_is_deletion_mode ? RED : WHITE, 0.4f));
}
if (build_is_in_draw_mode) {
if (IsKeyPressed(KEY_SPACE)) {
build_is_in_draw_mode = false;
buildmode_clear_buffers();
}
if (IsMouseButtonReleased(MOUSE_RIGHT_BUTTON)) {
build_submit_placements = true;
build_is_in_draw_mode = false;
}
}
}

View File

@ -169,3 +169,21 @@ float platform_zoom_get(void) {
void platform_request_close(void) {
request_shutdown = true;
}
void platform_get_block_realpos(float *x, float *y){
camera cam = camera_get();
Vector2 mpos = GetMousePosition();
entity_view *e = game_world_view_active_get_entity(cam.ent_id);
if (!e) return;
float zoom = renderer_zoom_get();
mpos.x -= screenWidth/2.0f;
mpos.y -= screenHeight/2.0f;
cam.x += mpos.x*(1.0f/zoom);
cam.y += mpos.y*(1.0f/zoom);
cam.x = ((int32_t)cam.x / (int32_t)(WORLD_BLOCK_SIZE)) * WORLD_BLOCK_SIZE;
cam.y = ((int32_t)cam.y / (int32_t)(WORLD_BLOCK_SIZE)) * WORLD_BLOCK_SIZE;
cam.x += WORLD_BLOCK_SIZE/2.0f;
cam.y += WORLD_BLOCK_SIZE/2.0f;
if (x) *x = (float)cam.x;
if (y) *y = (float)cam.y;
}

View File

@ -37,7 +37,7 @@ Texture2D texgen_build_anim(asset_id id, int64_t counter) {
ImageColorBrightness(&img, zpl_abs((counter % 64 - 32)*2));
return Image2TexEco(img);
}break;
default: return GenColorEco(PINK); break;
}
}
@ -46,10 +46,10 @@ Texture2D texgen_build_sprite(asset_id id) {
switch (id) {
case ASSET_BLANK: return GenColorEco(WHITE); break;
case ASSET_BUILDMODE_HIGHLIGHT: return GenColorEco(WHITE); break;
// NOTE(zaklaus): items
case ASSET_DEMO_ICEMAKER: return LoadTexEco("demo_icemaker");
// NOTE(zaklaus): blocks
case ASSET_FENCE: return LoadTexEco("fence");
case ASSET_GROUND: return LoadTexEco("grass");
@ -67,10 +67,10 @@ Texture2D texgen_build_sprite(asset_id id) {
case ASSET_BELT_LEFT: return LoadTexEco("belt_left");
case ASSET_BELT_UP: return LoadTexEco("belt_up");
case ASSET_BELT_DOWN: return LoadTexEco("belt_down");
// NOTE(zaklaus): devices
case ASSET_CHEST: return LoadTexEco("chest");
default: return GenColorEco(PINK); break;
}
}

View File

@ -169,3 +169,21 @@ float platform_zoom_get(void) {
void platform_request_close(void) {
request_shutdown = true;
}
void platform_get_block_realpos(float *x, float *y){
camera cam = camera_get();
Vector2 mpos = GetMousePosition();
entity_view *e = game_world_view_active_get_entity(cam.ent_id);
if (!e) return;
float zoom = renderer_zoom_get();
mpos.x -= screenWidth/2.0f;
mpos.y -= screenHeight/2.0f;
cam.x += mpos.x*(1.0f/zoom);
cam.y += mpos.y*(1.0f/zoom);
cam.x = ((int32_t)cam.x / (int32_t)(WORLD_BLOCK_SIZE)) * WORLD_BLOCK_SIZE;
cam.y = ((int32_t)cam.y / (int32_t)(WORLD_BLOCK_SIZE)) * WORLD_BLOCK_SIZE;
cam.x += WORLD_BLOCK_SIZE/2.0f;
cam.y += WORLD_BLOCK_SIZE/2.0f;
if (x) *x = (float)cam.x;
if (y) *y = (float)cam.y;
}

View File

@ -29,6 +29,21 @@ Texture2D GenColorEco(Color color) {
return Image2TexEco(img);
}
static inline
Texture2D GenFrameRect() {
RenderTexture2D temp_texture = LoadRenderTexture(64, 64);
Color mouse_color_a = {0, 0, 0, 200};
Color mouse_color_b = {255, 255, 255, 200};
BeginTextureMode(temp_texture);
DrawRectangleLines(0, 0, 64, 64, mouse_color_a);
DrawRectangleLines(1, 1, 62, 62, mouse_color_b);
EndTextureMode();
return temp_texture.texture;
}
Texture2D texgen_build_anim(asset_id id, int64_t counter) {
(void)counter;
switch (id) {
@ -37,7 +52,7 @@ Texture2D texgen_build_anim(asset_id id, int64_t counter) {
ImageColorBrightness(&img, zpl_abs((counter % 64 - 32)*2));
return Image2TexEco(img);
}break;
default: return GenColorEco(PINK); break;
}
}
@ -46,10 +61,11 @@ Texture2D texgen_build_sprite(asset_id id) {
switch (id) {
case ASSET_BLANK: return GenColorEco(WHITE); break;
case ASSET_BUILDMODE_HIGHLIGHT: return GenColorEco(WHITE); break;
case ASSET_BLOCK_FRAME: return GenFrameRect(); break;
// NOTE(zaklaus): items
case ASSET_DEMO_ICEMAKER: return LoadTexEco("demo_icemaker");
// NOTE(zaklaus): blocks
case ASSET_FENCE: return LoadTexEco("fence");
case ASSET_GROUND: return LoadTexEco("grass");
@ -67,10 +83,10 @@ Texture2D texgen_build_sprite(asset_id id) {
case ASSET_BELT_LEFT: return LoadTexEco("belt_left");
case ASSET_BELT_UP: return LoadTexEco("belt_up");
case ASSET_BELT_DOWN: return LoadTexEco("belt_down");
// NOTE(zaklaus): devices
case ASSET_CHEST: return LoadTexEco("chest");
default: return GenColorEco(PINK); break;
}
}