eco2d/code/game/source/player.c

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#include "player.h"
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#include "entity.h"
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#include "entity_view.h"
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#include "flecs/flecs.h"
#include "flecs/flecs_meta.h"
#include "librg.h"
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#include "world/world.h"
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#include "modules/components.h"
#include "modules/systems.h"
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#include "zpl.h"
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#define PLAYER_MAX_HP 100.0f
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uint64_t player_spawn(char *name) {
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ecs_entity_t e = entity_spawn(NULL, EKIND_PLAYER);
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if (!name) {
name = zpl_bprintf("player_%d", e);
}
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ECS_IMPORT(world_ecs(), Components);
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ecs_set(world_ecs(), e, EcsName, {.alloc_value = name });
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ecs_add(world_ecs(), e, EcsClient);
ecs_set(world_ecs(), e, ClientInfo, {0});
ecs_set(world_ecs(), e, Input, {0});
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ecs_set(world_ecs(), e, Health, {.hp = PLAYER_MAX_HP, .max_hp = PLAYER_MAX_HP});
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ecs_add(world_ecs(), e, Player);
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librg_entity_owner_set(world_tracker(), e, (int64_t)e);
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return (uint64_t)e;
}
void player_despawn(uint64_t ent_id) {
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entity_despawn(ent_id);
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}