eco2d/code/game/source/player.c

39 lines
969 B
C

#include "player.h"
#include "entity.h"
#include "entity_view.h"
#include "flecs/flecs.h"
#include "flecs/flecs_meta.h"
#include "librg.h"
#include "world/world.h"
#include "modules/components.h"
#include "modules/systems.h"
#include "zpl.h"
#define PLAYER_MAX_HP 100.0f
uint64_t player_spawn(char *name) {
ecs_entity_t e = entity_spawn(NULL, EKIND_PLAYER);
if (!name) {
name = zpl_bprintf("player_%d", e);
}
ECS_IMPORT(world_ecs(), Components);
ecs_set(world_ecs(), e, EcsName, {.alloc_value = name });
ecs_add(world_ecs(), e, EcsClient);
ecs_set(world_ecs(), e, ClientInfo, {0});
ecs_set(world_ecs(), e, Input, {0});
ecs_set(world_ecs(), e, Health, {.hp = PLAYER_MAX_HP, .max_hp = PLAYER_MAX_HP});
ecs_add(world_ecs(), e, Player);
librg_entity_owner_set(world_tracker(), e, (int64_t)e);
return (uint64_t)e;
}
void player_despawn(uint64_t ent_id) {
entity_despawn(ent_id);
}