eco2d/code/foundation/src/lists/assets_ids.h

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#pragma once
#define ASSET_INVALID 0xFF
typedef enum {
// NOTE(zaklaus): Debug
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ASSET_EMPTY,
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ASSET_BLANK,
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ASSET_BLOCK_FRAME,
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ASSET_BUILDMODE_HIGHLIGHT,
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// NOTE(zaklaus): entities
ASSET_PLAYER,
ASSET_THING,
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ASSET_CHEST,
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ASSET_FURNACE,
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ASSET_BLUEPRINT,
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// NOTE(zaklaus): items
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// NOTE(zaklaus): blocks
ASSET_FENCE,
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ASSET_DEV,
ASSET_GROUND,
ASSET_DIRT,
ASSET_WATER,
ASSET_LAVA,
ASSET_WALL,
ASSET_HILL,
ASSET_HILL_SNOW,
ASSET_HOLE,
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ASSET_WOOD,
ASSET_TREE,
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ASSET_COAL,
ASSET_IRON_ORE,
ASSET_IRON_INGOT,
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ASSET_BELT,
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ASSET_BELT_LEFT,
ASSET_BELT_RIGHT,
ASSET_BELT_UP,
ASSET_BELT_DOWN,
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MAX_ASSETS = 1024,
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} asset_id;