eco2d/code/foundation/src/lists/assets_ids.h

46 lines
750 B
C

#pragma once
#define ASSET_INVALID 0xFF
typedef enum {
// NOTE(zaklaus): Debug
ASSET_EMPTY,
ASSET_BLANK,
ASSET_BLOCK_FRAME,
ASSET_BUILDMODE_HIGHLIGHT,
// NOTE(zaklaus): entities
ASSET_PLAYER,
ASSET_THING,
ASSET_CHEST,
ASSET_FURNACE,
ASSET_BLUEPRINT,
// NOTE(zaklaus): items
// NOTE(zaklaus): blocks
ASSET_FENCE,
ASSET_DEV,
ASSET_GROUND,
ASSET_DIRT,
ASSET_WATER,
ASSET_LAVA,
ASSET_WALL,
ASSET_HILL,
ASSET_HILL_SNOW,
ASSET_HOLE,
ASSET_WOOD,
ASSET_TREE,
ASSET_COAL,
ASSET_IRON_ORE,
ASSET_IRON_INGOT,
ASSET_BELT,
ASSET_BELT_LEFT,
ASSET_BELT_RIGHT,
ASSET_BELT_UP,
ASSET_BELT_DOWN,
MAX_ASSETS = 1024,
} asset_id;