eco2d/code/modules/source/systems.c

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#include "zpl.h"
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#include "modules/systems.h"
#include "modules/components.h"
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#include "world/world.h"
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#include "world/blocks.h"
#include "profiler.h"
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#define PHY_BLOCK_COLLISION 1
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#define PHY_WALK_DRAG 0.12
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#define PHY_LOOKAHEAD(x) (zpl_sign(x)*16.0f)
#define PHY_CORRECTION(x) ((zpl_max(0.0f, (WORLD_BLOCK_SIZE/2.0f) - zpl_abs(x))*zpl_sign(x)))*(WORLD_BLOCK_SIZE/2.0f)
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void MoveWalk(ecs_iter_t *it) {
Position *p = ecs_column(it, Position, 1);
Velocity *v = ecs_column(it, Velocity, 2);
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for (int i = 0; i < it->count; i++) {
world_block_lookup lookup = world_block_from_realpos(p[i].x, p[i].y);
float drag = blocks_get_drag(lookup.block_id);
v[i].x = zpl_lerp(v[i].x, 0.0f, PHY_WALK_DRAG*drag);
v[i].y = zpl_lerp(v[i].y, 0.0f, PHY_WALK_DRAG*drag);
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}
}
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void IntegratePositions(ecs_iter_t *it) {
profile(PROF_INTEGRATE_POS) {
Position *p = ecs_column(it, Position, 1);
Velocity *v = ecs_column(it, Velocity, 2);
for (int i = 0; i < it->count; i++) {
// NOTE(zaklaus): world bounds
{
double w = (double)world_dim();
p[i].x = zpl_clamp(p[i].x, 0, w-1);
p[i].y = zpl_clamp(p[i].y, 0, w-1);
}
#if PHY_BLOCK_COLLISION==1
// NOTE(zaklaus): X axis
{
world_block_lookup lookup = world_block_from_realpos(p[i].x+PHY_LOOKAHEAD(v[i].x), p[i].y);
uint32_t flags = blocks_get_flags(lookup.block_id);
if (flags & BLOCK_FLAG_COLLISION) {
v[i].x = PHY_CORRECTION(lookup.ox);
}
}
// NOTE(zaklaus): Y axis
{
world_block_lookup lookup = world_block_from_realpos(p[i].x, p[i].y+PHY_LOOKAHEAD(v[i].y));
uint32_t flags = blocks_get_flags(lookup.block_id);
if (flags & BLOCK_FLAG_COLLISION) {
v[i].y = PHY_CORRECTION(lookup.oy);
}
}
#endif
p[i].x += v[i].x * it->delta_time;
p[i].y += v[i].y * it->delta_time;
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}
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}
}
#define PHY_PUSHOUT_DIST ((64.0f*WORLD_BLOCK_SIZE))
void PushOutOverlappingEntities(ecs_iter_t *it) {
Position *p = ecs_column(it, Position, 1);
for (int i = 0; i <= it->count; i++) {
#if 1
// NOTE(zaklaus): slow path. iterate over all the entities in the table.
for (int k = 0; k <= it->count; k++) {
if (i == k) continue;
#else
// TODO(zaklaus): use a shared internal buffer instead !!!
static int64_t ents[UINT32_MAX];
size_t ents_count = UINT32_MAX;
librg_world_fetch_chunk(world_tracker(), librg_chunk_from_realpos(world_tracker(), p[i].x, p[i].y, 0), ents, &ents_count);
// NOTE(zaklaus): iterate over all entities inside this chunk
for (size_t j = 0; j < ents_count; j++) {
ecs_entity_t e = ents[j];
if (e == it->entities[i])
continue;
// NOTE(zaklaus): reverse lookup
int k = 0;
for (; k <= it->count; k++) {
if (k == it->count) {
k = -1;
break;
}
if (it->entities[k] == e) {
break;
}
}
if (k == -1)
continue;
#endif
float dx = p[i].x - p[k].x;
float dy = p[i].y - p[k].y;
float dist = zpl_sqrt(dx*dx + dy*dy);
if (dist < PHY_PUSHOUT_DIST) {
p[i].x = zpl_sign(dx);
p[i].y = zpl_sign(dy);
#if 0
p[k].x += zpl_sign(dx);
p[k].y += zpl_sign(dy);
#endif
}
}
}
}
#if 0
}
#endif
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void UpdateTrackerPos(ecs_iter_t *it) {
Position *p = ecs_column(it, Position, 1);
for (int i = 0; i < it->count; i++){
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librg_entity_chunk_set(world_tracker(), it->entities[i], librg_chunk_from_realpos(world_tracker(), p[i].x, p[i].y, 0));
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}
}
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#define PLR_MOVE_SPEED 50.0
#define PLR_MOVE_SPEED_MULT 4.0
void MovementImpulse(ecs_iter_t *it) {
Input *in = ecs_column(it, Input, 1);
Velocity *v = ecs_column(it, Velocity, 2);
for (int i = 0; i < it->count; i++) {
double speed = PLR_MOVE_SPEED * (in[i].sprint ? PLR_MOVE_SPEED_MULT : 1.0);
if (zpl_abs(v[i].x) < speed && in[i].x)
v[i].x = in[i].x*speed;
if (zpl_abs(v[i].y) < speed && in[i].y)
v[i].y = in[i].y*speed;
}
}
#define DEMO_NPC_CHANGEDIR_FACTOR 0.1
#define DEMO_NPC_MOVE_SPEED 1500
void DemoNPCMoveAround(ecs_iter_t *it) {
Velocity *v = ecs_column(it, Velocity, 1);
for (int i = 0; i < it->count; i++) {
v[i].x = zpl_lerp(v[i].x, (rand()%3-1)*DEMO_NPC_MOVE_SPEED, DEMO_NPC_CHANGEDIR_FACTOR);
v[i].y = zpl_lerp(v[i].y, (rand()%3-1)*DEMO_NPC_MOVE_SPEED, DEMO_NPC_CHANGEDIR_FACTOR);
}
}
void DemoPlaceIceBlock(ecs_iter_t *it) {
Input *in = ecs_column(it, Input, 1);
Position *p = ecs_column(it, Position, 2);
uint8_t watr_id = blocks_find(BLOCK_BIOME_DEV, BLOCK_KIND_WATER);
for (int i = 0; i < it->count; i++) {
if (in[i].use) {
world_block_lookup l = world_block_from_realpos(p[i].x, p[i].y);
world_chunk_replace_block(l.chunk_id, l.id, watr_id);
}
}
}
void SystemsImport(ecs_world_t *ecs) {
ECS_MODULE(ecs, Systems);
ecs_set_name_prefix(ecs, "Systems");
ECS_IMPORT(ecs, Components);
ECS_SYSTEM(ecs, MovementImpulse, EcsOnLoad, components.Input, components.Velocity);
ECS_SYSTEM(ecs, DemoPlaceIceBlock, EcsOnLoad, components.Input, components.Position);
ECS_SYSTEM(ecs, DemoNPCMoveAround, EcsOnLoad, components.Velocity, components.EcsDemoNPC);
ECS_SYSTEM(ecs, MoveWalk, EcsOnUpdate, components.Position, components.Velocity);
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ECS_SYSTEM(ecs, IntegratePositions, EcsOnValidate, components.Position, components.Velocity);
//ECS_SYSTEM(ecs, PushOutOverlappingEntities, EcsOnValidate, components.Position, Velocity);
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ECS_SYSTEM(ecs, UpdateTrackerPos, EcsPostUpdate, components.Position);
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ECS_SET_ENTITY(MoveWalk);
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ECS_SET_ENTITY(UpdateTrackerPos);
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ECS_SET_ENTITY(IntegratePositions);
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//ECS_SET_ENTITY(PushOutOverlappingEntities);
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}