The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
 
 
 
 
 
 
Go to file
aramis_acg ff53e84749 - Update XML output written by assimp dump. cameras & lights missing, document scheme as well. No guarantees that I won't change it in future without further notice (currently WIP, format to be freezed with our next release).
- Add dump comparison tool to assimp_cmd. It serves as the workhorse of the regression suite.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@598 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2010-03-13 00:04:21 +00:00
code - Fix http://sourceforge.net/projects/assimp/forums/forum/817654/topic/3591099. 2010-03-11 18:24:54 +00:00
contrib - Change BaseImporter::GetExtensionList to add all known file extensions to a std::set, so uniqueness is guaranteed. Also rewrite all related functions in Importer. NOTE: This does *not* change the public interface. 2010-03-02 17:38:01 +00:00
doc - Clarify documentation for Importer::GetOrphanedScene. 2010-03-08 20:21:30 +00:00
include - Clarify documentation for Importer::GetOrphanedScene. 2010-03-08 20:21:30 +00:00
packaging/windows-mkzip - Move mkutil to packaging/windows-mkzip. Any further scripts to build dedicated download packages from a SVN working copy should go into packaging/<x> from now. 2010-03-04 18:46:54 +00:00
port On request, merged current state of the SWIG bindings for the D programming language. 2010-03-12 17:26:57 +00:00
samples - FEATURE : Add improved OpenGL sample sent by Brad Grantham, many thanks for your work! 2009-10-24 11:10:42 +00:00
scripts Remove SWIG_WIP folder. 2010-03-03 14:16:13 +00:00
test Add first version of regression suite (python parts only). Work in progress. 2010-03-12 23:56:10 +00:00
tools - Update XML output written by assimp dump. cameras & lights missing, document scheme as well. No guarantees that I won't change it in future without further notice (currently WIP, format to be freezed with our next release). 2010-03-13 00:04:21 +00:00
workspaces Added missing files to the XCode project; define AI_BUILD_BIG_ENDIAN when compiling for Apple/PowerPC. 2010-03-05 18:02:36 +00:00
CMakeLists.txt Only use bin/ and lib/ as output directories if doing an in-source build. 2010-03-03 22:55:02 +00:00
CREDITS Update CREDITS. 2010-03-11 18:40:11 +00:00
INSTALL Add assimp command line tools to CMAKE build. Add it to make install as well. Needs more testing on different systems. 2010-03-02 19:27:36 +00:00
LICENSE Added exception to the LICENSE file which applies to test models. 2009-01-07 15:08:36 +00:00
README Add 'noboost=1' and 'shared=1' parameter to SConstruct. Update INSTALL AND README. 2009-12-14 18:32:06 +00:00
revision.h - Move mkutil to packaging/windows-mkzip. Any further scripts to build dedicated download packages from a SVN working copy should go into packaging/<x> from now. 2010-03-04 18:46:54 +00:00

README

This file contains invisible Unicode characters!

This file contains invisible Unicode characters that may be processed differently from what appears below. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to reveal hidden characters.

	Open Asset Import Library (Assimp) Readme
	-----------------------------------------

Here you can find information regarding Open Asset Import Library:

	1.		Overview
	1.1		Supported file formats
	1.2		File structure
	2.		Build the Asset Import Library
	3. 		Help
	4.		License


1.	Overview
1.1	Supported file formats

The Asset Import Library provides a lot of model formats:
	- 3DS
	- ASE
	- DXF
	- HMP
	- MD2
 	- MD3 
	- MD5
	- MDC
	- MDL
	- NFF
 	- PLY
	- STL
	- X
	- LWO
	- OBJ
	- SMD
	- Collada
	- LWO
	- Ogre XML
	- partly LWS
	- .. maybe some more ...

1.2 File structure

Open Asset Import Library is implemented in C++ and provides a c-interface. The directories 
are:

	/bin			Binaries of the Asset Import Library.
	/code			Code of the Asset Import Library.
	/contrib		Third-party-libraries used by the Asset Import Library.
	/doc			Documentation (doxygen generated and data structure as a xml-file)
	/include		Public headers.
	/lib			Static libraries.
	/obj			Object files.
	/port			Ports to other languages.  The Java port is not yet finished, but
                        the Java part of the interface is fixed. So: you can't use it, but
                        you can see how it will look like.
	/test			Unit- and regression tests.
	/tools			Tools.
	/workspaces		Build enviroments.


2. Build the Asset Import Library

Take a look into the INSTALL file.


3. Help

For more help go to http://assimp.sourceforge.net/ or go to http://www.zfx.info. Or take a look 
into the /doc-directory.


4. License

The license of the Asset Import Library is based on the BSD-License.