3mfandroidasset-pipelineassetsassimpc-plus-pluscolladadaefbxfbx-exportergame-developmentgamedev-toolgamedevelopmentifcobjective-cpatreonpythonstl
fd9e6edc19
Added missing 'typename' in Colladaparser.h First implementation of spherical and cylindrical mapping, already in use for IRR and LWO models. For the latter the coordinate system is not yet correct. Moved vec2d to a separate header and added operators similar to vec3. Added plane and ray helper classes. Just the data is wrapped, no operators required for the moment. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@249 67173fc5-114c-0410-ac8e-9d2fd5bffc1f |
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README |
README
Open Asset Import Library (Assimp) Readme ----------------------------------------- Here you can find information regarding the Asset Import Library: 1. Overview 1.1 Supported file formats 1.2 File structure 2. Build the Asset Import Library 3. Help 4. License 1. Overview 1.1 Supported file formats The Asset Import Library provides a lot of model formats: - 3DS - ASE - DXF - HMP - MD2 - MD3 - MD5 - MDC - MDL - NFF - PLY - STL - X - LWO - OBJ - SMD 1.2 File structure The Asset Import Library is implemented in C++ and provides a c-interface. The directories are: /bin Binaries of the Asset Import Library. /code Code of the Asset Import Library. /contrib Third-party-libraries used by the Asset Import Library. /doc Documentation (doxygen generated and data structure as a xml-file) /include Public headers. /lib Static libraries. /obj Object files. /port Ports to other languages. The Java port is not yet finished, but the Java part of the interface is fixed. So: you can't use it, but you can see how it will look like. /test Unit- and regression tests. /tools Tools. /workspaces Build enviroments. 2. Build the Asset Import Library Take a look into the INSTALL file. 3. Help For more help go to http://assimp.sourceforge.net/ or go to http://www.zfx.info. Or take a look into the /doc-directory. 4. License The license of the Asset Import Library is based on the BSD-License.