CHANGE: Add readme, license info and a very basic install howto.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@137 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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kimmi 2008-09-13 11:53:17 +00:00
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23
CREDITS
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The following is the list of all constributors.
Thanks for your help!
- Andreas Geissler,
3DS-, ACE-, DXF-, HMP-, HDO-, MD2-, MD3-, MD5-, MDC-, MDL-, NFF-, PLY-, RAW-, SDM-, LWO2- and SDL-Loader,
Configuration-Interface, AssImp-Viewer (Win32), Website (Admin and Design), admin.
-Thomas Schulze,
X-Loader, Preprocessing framework.
-R.Schmidt,
Linux build, eclipse support.
- Kim Kulling:
Obj-Loader, Logging, Scons-build enviroment.
- Matthias Gubisch,
Visual Studio 9 support, bugfixes.
- Andrew Galante,
submitted patches to make Assimp compile with GCC-4, a makefile and the xcode3 workspace.
- Andreas Nagel
tested Assimp under Windows Vista 64 Bit
tested Assimp under Windows Vista 64 Bit.
- Marius Schröder
allowed us to use many of his models for screenshots and testing
allowed us to use many of his models for screenshots and testing.
... and many others
- Sebastian Hempel,
Compile-Bugfixes for mingw, add enviroment for static library support in make.

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Open Asset Import Library (Assimp) Install
-----------------------------------------
To take a look into the ASSIMP library just get the code, go to the
workspaces-directory and open your prefered build enviroment. Now just build
the engine, start the ASSIMP-Viewer application and select one of our basic test-files.
You need boost-1.35 to build the Asset Import Library.

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README
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Open Asset Import Library (Assimp) Readme
-----------------------------------------
Here you can find information regarding the Asset Import Library:
1. Overview
1.1 Supported file formats
1.2 File structure
2. Build the Asset Import Library
3. Help
4. License
1. Overview
1.1 Supported file formats
The Asset Import Library provides a lot of model formats:
- 3DS
- ACE
- DXF
- HMP
- HDO
- MD2
- MD3
- MD5
- MDC
- MDL
- NFF
- PLY
- RAW
- SDM
- SDL
- LWO2
1.2 File structure
The Asset Import Library is implemented in C++ and provides a c-interface. The directories
are:
/bin Binaries of the Asset Import Library.
/code Code of the Asset Import Library.
/contrib Third-party-libraries used by the Asset Import Library.
/doc Documentation (doxygen generated and data structure as a xml-file)
/include Public headers.
/lib Static libraries.
/obj Object files.
/port Ports to other languages. Java is currently implemented.
/test Unit- and regression tests.
/tools Tools.
/workspaces Build enviroments.
2. Build the Asset Import Library
Take a look into the INSTALL file.
3. Help
For more help go to http://assimp.sourceforge.net/ or go to http://www.zfx.info. Or take a look
into the /doc-directory.
4. License
The license of the Asset Import Library is based on the BSD-License.