assimp/code/AssetLib/glTF2
julianknodt 9efbbe0a69 Read int from uvwsrc
Previously was reading a uint, which always failed. Since the output was never checked, this
seemed to work, and works fine for most models since they only use UV channel 0.
2023-11-14 16:31:56 +01:00
..
glTF2Asset.h Merge branch 'gltf2_metadata_export' of https://github.com/C-Tech-Development-Corp/assimp into C-Tech-Development-Corp-gltf2_metadata_export 2023-05-30 08:14:49 +02:00
glTF2Asset.inl Add missing rapidjson headers. 2023-07-21 11:33:06 +02:00
glTF2AssetWriter.h Merge branch 'master' into refactor/KHR_material_specular 2022-11-29 17:35:52 +01:00
glTF2AssetWriter.inl Merge branch 'gltf2_metadata_export' of https://github.com/C-Tech-Development-Corp/assimp into C-Tech-Development-Corp-gltf2_metadata_export 2023-05-30 08:14:49 +02:00
glTF2Exporter.cpp Read int from uvwsrc 2023-11-14 16:31:56 +01:00
glTF2Exporter.h Merge branch 'master' into refactor/KHR_material_specular 2022-11-29 17:35:52 +01:00
glTF2Importer.cpp Refactoring: Some cleanups 2023-11-12 21:09:33 +01:00
glTF2Importer.h Update glTF2Importer.h 2023-06-08 20:56:14 +02:00