9efbbe0a69
Previously was reading a uint, which always failed. Since the output was never checked, this seemed to work, and works fine for most models since they only use UV channel 0. |
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glTF2Asset.h | ||
glTF2Asset.inl | ||
glTF2AssetWriter.h | ||
glTF2AssetWriter.inl | ||
glTF2Exporter.cpp | ||
glTF2Exporter.h | ||
glTF2Importer.cpp | ||
glTF2Importer.h |