9efbbe0a69
Previously was reading a uint, which always failed. Since the output was never checked, this seemed to work, and works fine for most models since they only use UV channel 0. |
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.. | ||
AssetLib | ||
CApi | ||
Common | ||
Geometry | ||
Material | ||
Pbrt | ||
PostProcessing | ||
res | ||
.editorconfig | ||
CMakeLists.txt |