The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
 
 
 
 
 
 
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Samuel Kogler 55cb19f924 Fix PBRT exporter coordinate system
Was just mirroring the x axis. This uses aiProcess_ConvertToLeftHanded and
rotates the root node to match PBRT.

The problem is apparent when using an environment map texture.
2023-05-03 16:52:33 +02:00
.github add ci script to scan for unexpected printf statements 2023-03-04 14:27:58 +01:00
cmake-modules Fix problems setting DirectX_LIBRARY 2022-08-11 22:10:16 +03:00
code Fix PBRT exporter coordinate system 2023-05-03 16:52:33 +02:00
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doc Fix: Fix typo in doc 2023-02-21 21:34:49 +01:00
fuzz Fix: Fix memleak when exiting method by exception 2023-02-08 21:29:54 +01:00
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port Bug fix: We should not be accessing `mPrivate` according to structs.Scene and fixes a crash when `mPrivate` points to invalid data. 2023-02-27 20:06:05 -08:00
samples Fix: Replace back_inserter usage. 2023-03-06 21:13:40 +01:00
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tools Fix:Use correct encoding 2023-03-01 21:40:45 +01:00
.clang-format ry to fix 2013-specific warnings in mesh.h 2020-03-19 15:10:46 +01:00
.editorconfig Implemented: Add editor config rules for *.txt files 2015-06-30 19:59:55 -06:00
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CREDITS Initial FBX Export Support, sponsored by MyDidimo (mydidimo.com). 2018-02-19 13:53:55 +01:00
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Readme.md

Open Asset Import Library (assimp)

Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than 40 file formats for import and a growing selection of file formats for export.

Current project status

Financial Contributors on Open Collective C/C++ CI Coverity Scan Build Status Codacy Badge

Coverage Status Join the chat at https://gitter.im/assimp/assimp Average time to resolve an issue Percentage of issues still open

APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS. Additionally, assimp features various mesh post processing tools: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.

Latest Doc's

Please check the latest documents at Asset-Importer-Lib-Doc.

Prebuild binaries

Please check our Itchi Projectspace

If you want to check our Model-Database, use the following repo: https://github.com/assimp/assimp-mdb

Communities

And we also have a Gitter-channel:Gitter Join the chat at https://gitter.im/assimp/assimp

Supported file formats

You can find the complete list of supported file-formats here

Building

Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file. We are available in vcpkg, and our build system is CMake; if you used CMake before there is a good chance you know what to do.

Ports

Other tools

open3mod is a powerful 3D model viewer based on Assimp's import and export abilities.

Repository structure

Open Asset Import Library is implemented in C++. The directory structure looks like:

/code		Source code
/contrib	Third-party libraries
/doc		Documentation (doxysource and pre-compiled docs)
/fuzz           Contains the test-code for the Google-Fuzzer project
/include	Public header C and C++ header files
/scripts 	Scripts used to generate the loading code for some formats
/port		Ports to other languages and scripts to maintain those.
/test		Unit- and regression tests, test suite of models
/tools		Tools (old assimp viewer, command line `assimp`)
/samples	A small number of samples to illustrate possible use-cases for Assimp

The source code is organized in the following way:

code/Common			The base implementation for importers and the infrastructure
code/CApi                       Special implementations which are only used for the C-API
code/Geometry                   A collection of geometry tools
code/Material                   The material system
code/PBR                        An exporter for physical based models
code/PostProcessing		The post-processing steps
code/AssetLib/<FormatName>	Implementation for import and export for the format

Contributing

Contributions to assimp are highly appreciated. The easiest way to get involved is to submit a pull request with your changes against the main repository's master branch.

Contributors

Code Contributors

This project exists thanks to all the people who contribute. [Contribute].

Financial Contributors

Become a financial contributor and help us sustain our community. [Contribute]

Individuals

Organizations

Support this project with your organization. Your logo will show up here with a link to your website. [Contribute]

License

Our license is based on the modified, 3-clause BSD-License.

An informal summary is: do whatever you want, but include Assimp's license text with your product - and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp. For the legal details, see the LICENSE file.

Why this name

Sorry, we're germans :-), no english native speakers ...