ry to fix 2013-specific warnings in mesh.h
parent
4d917c97bd
commit
4de4c34fb2
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@ -70,8 +70,8 @@ IncludeCategories:
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- Regex: '^<.*'
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Priority: 3
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# IncludeIsMainRegex: '(Test)?$'
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IndentCaseLabels: true
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IndentPPDirectives: AfterHash
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IndentCaseLabels: false
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#IndentPPDirectives: AfterHash
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IndentWidth: 4
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# IndentWrappedFunctionNames: false
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# JavaScriptQuotes: Leave
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@ -49,7 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#define AI_DEFINES_H_INC
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#ifdef __GNUC__
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# pragma GCC system_header
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#pragma GCC system_header
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#endif
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#include <assimp/config.h>
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@ -76,21 +76,21 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//////////////////////////////////////////////////////////////////////////
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#ifndef ASSIMP_BUILD_NO_COMPRESSED_X
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# define ASSIMP_BUILD_NEED_Z_INFLATE
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#define ASSIMP_BUILD_NEED_Z_INFLATE
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#endif
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#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
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# define ASSIMP_BUILD_NEED_Z_INFLATE
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#define ASSIMP_BUILD_NEED_Z_INFLATE
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#endif
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#ifndef ASSIMP_BUILD_NO_COMPRESSED_IFC
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# define ASSIMP_BUILD_NEED_Z_INFLATE
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# define ASSIMP_BUILD_NEED_UNZIP
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#define ASSIMP_BUILD_NEED_Z_INFLATE
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#define ASSIMP_BUILD_NEED_UNZIP
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#endif
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#ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER
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# define ASSIMP_BUILD_NEED_Z_INFLATE
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# define ASSIMP_BUILD_NEED_UNZIP
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#define ASSIMP_BUILD_NEED_Z_INFLATE
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#define ASSIMP_BUILD_NEED_UNZIP
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#endif
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//////////////////////////////////////////////////////////////////////////
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@ -129,73 +129,71 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//////////////////////////////////////////////////////////////////////////
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#ifdef _WIN32
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# undef ASSIMP_API
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//////////////////////////////////////////////////////////////////////////
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/* Define 'ASSIMP_BUILD_DLL_EXPORT' to build a DLL of the library */
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//////////////////////////////////////////////////////////////////////////
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# ifdef ASSIMP_BUILD_DLL_EXPORT
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# define ASSIMP_API __declspec(dllexport)
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# define ASSIMP_API_WINONLY __declspec(dllexport)
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#undef ASSIMP_API
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//////////////////////////////////////////////////////////////////////////
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/* Define 'ASSIMP_BUILD_DLL_EXPORT' to build a DLL of the library */
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//////////////////////////////////////////////////////////////////////////
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#ifdef ASSIMP_BUILD_DLL_EXPORT
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#define ASSIMP_API __declspec(dllexport)
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#define ASSIMP_API_WINONLY __declspec(dllexport)
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//////////////////////////////////////////////////////////////////////////
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/* Define 'ASSIMP_DLL' before including Assimp to link to ASSIMP in
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//////////////////////////////////////////////////////////////////////////
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/* Define 'ASSIMP_DLL' before including Assimp to link to ASSIMP in
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* an external DLL under Windows. Default is static linkage. */
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//////////////////////////////////////////////////////////////////////////
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# elif (defined ASSIMP_DLL)
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# define ASSIMP_API __declspec(dllimport)
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# define ASSIMP_API_WINONLY __declspec(dllimport)
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# else
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# define ASSIMP_API
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# define ASSIMP_API_WINONLY
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# endif
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#elif defined(SWIG)
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/* Do nothing, the relevant defines are all in AssimpSwigPort.i */
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//////////////////////////////////////////////////////////////////////////
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#elif (defined ASSIMP_DLL)
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#define ASSIMP_API __declspec(dllimport)
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#define ASSIMP_API_WINONLY __declspec(dllimport)
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#else
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# define ASSIMP_API __attribute__ ((visibility("default")))
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# define ASSIMP_API_WINONLY
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#define ASSIMP_API
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#define ASSIMP_API_WINONLY
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#endif
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#elif defined(SWIG)
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/* Do nothing, the relevant defines are all in AssimpSwigPort.i */
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#else
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#define ASSIMP_API __attribute__((visibility("default")))
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#define ASSIMP_API_WINONLY
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#endif // _WIN32
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#ifdef _MSC_VER
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# pragma warning(disable : 4521 4512 4714 4127 4351 4510 )
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# ifdef ASSIMP_BUILD_DLL_EXPORT
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# pragma warning (disable : 4251)
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# endif
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/* Force the compiler to inline a function, if possible
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#pragma warning(disable : 4521 4512 4714 4127 4351 4510)
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#ifdef ASSIMP_BUILD_DLL_EXPORT
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#pragma warning(disable : 4251)
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#endif
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/* Force the compiler to inline a function, if possible
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*/
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# define AI_FORCE_INLINE __forceinline
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#define AI_FORCE_INLINE __forceinline
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/* Tells the compiler that a function never returns. Used in code analysis
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/* Tells the compiler that a function never returns. Used in code analysis
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* to skip dead paths (e.g. after an assertion evaluated to false). */
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# define AI_WONT_RETURN __declspec(noreturn)
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#define AI_WONT_RETURN __declspec(noreturn)
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#elif defined(SWIG)
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/* Do nothing, the relevant defines are all in AssimpSwigPort.i */
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/* Do nothing, the relevant defines are all in AssimpSwigPort.i */
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#else
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# define AI_WONT_RETURN
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# define AI_FORCE_INLINE inline
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#define AI_WONT_RETURN
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#define AI_FORCE_INLINE inline
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#endif // (defined _MSC_VER)
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#ifdef __GNUC__
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# define AI_WONT_RETURN_SUFFIX __attribute__((noreturn))
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#define AI_WONT_RETURN_SUFFIX __attribute__((noreturn))
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#else
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# define AI_WONT_RETURN_SUFFIX
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#define AI_WONT_RETURN_SUFFIX
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#endif // (defined __clang__)
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#ifdef __cplusplus
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/* No explicit 'struct' and 'enum' tags for C++, this keeps showing up
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/* No explicit 'struct' and 'enum' tags for C++, this keeps showing up
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* in doxydocs.
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*/
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# define C_STRUCT
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# define C_ENUM
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#define C_STRUCT
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#define C_ENUM
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#else
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//////////////////////////////////////////////////////////////////////////
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/* To build the documentation, make sure ASSIMP_DOXYGEN_BUILD
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//////////////////////////////////////////////////////////////////////////
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/* To build the documentation, make sure ASSIMP_DOXYGEN_BUILD
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* is defined by Doxygen's preprocessor. The corresponding
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* entries in the DOXYFILE are: */
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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#if 0
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ENABLE_PREPROCESSING = YES
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MACRO_EXPANSION = YES
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@ -207,98 +205,96 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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EXPAND_AS_DEFINED = C_STRUCT C_ENUM
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SKIP_FUNCTION_MACROS = YES
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#endif
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//////////////////////////////////////////////////////////////////////////
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/* Doxygen gets confused if we use c-struct typedefs to avoid
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//////////////////////////////////////////////////////////////////////////
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/* Doxygen gets confused if we use c-struct typedefs to avoid
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* the explicit 'struct' notation. This trick here has the same
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* effect as the TYPEDEF_HIDES_STRUCT option, but we don't need
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* to typedef all structs/enums. */
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//////////////////////////////////////////////////////////////////////////
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# if (defined ASSIMP_DOXYGEN_BUILD)
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# define C_STRUCT
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# define C_ENUM
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# else
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# define C_STRUCT struct
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# define C_ENUM enum
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# endif
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//////////////////////////////////////////////////////////////////////////
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#if (defined ASSIMP_DOXYGEN_BUILD)
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#define C_STRUCT
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#define C_ENUM
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#else
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#define C_STRUCT struct
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#define C_ENUM enum
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#endif
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#endif
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#if (defined(__BORLANDC__) || defined (__BCPLUSPLUS__))
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# error Currently, Borland is unsupported. Feel free to port Assimp.
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#if (defined(__BORLANDC__) || defined(__BCPLUSPLUS__))
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#error Currently, Borland is unsupported. Feel free to port Assimp.
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#endif
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//////////////////////////////////////////////////////////////////////////
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/* Define ASSIMP_BUILD_SINGLETHREADED to compile assimp
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//////////////////////////////////////////////////////////////////////////
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/* Define ASSIMP_BUILD_SINGLETHREADED to compile assimp
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* without threading support. The library doesn't utilize
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* threads then and is itself not threadsafe. */
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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#ifndef ASSIMP_BUILD_SINGLETHREADED
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# define ASSIMP_BUILD_SINGLETHREADED
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#define ASSIMP_BUILD_SINGLETHREADED
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#endif
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#if defined(_DEBUG) || ! defined(NDEBUG)
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# define ASSIMP_BUILD_DEBUG
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#if defined(_DEBUG) || !defined(NDEBUG)
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#define ASSIMP_BUILD_DEBUG
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#endif
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//////////////////////////////////////////////////////////////////////////
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/* Define ASSIMP_DOUBLE_PRECISION to compile assimp
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//////////////////////////////////////////////////////////////////////////
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/* Define ASSIMP_DOUBLE_PRECISION to compile assimp
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* with double precision support (64-bit). */
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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#ifdef ASSIMP_DOUBLE_PRECISION
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typedef double ai_real;
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typedef signed long long int ai_int;
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typedef unsigned long long int ai_uint;
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typedef double ai_real;
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typedef signed long long int ai_int;
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typedef unsigned long long int ai_uint;
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#ifndef ASSIMP_AI_REAL_TEXT_PRECISION
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#define ASSIMP_AI_REAL_TEXT_PRECISION 16
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#endif // ASSIMP_AI_REAL_TEXT_PRECISION
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#else // ASSIMP_DOUBLE_PRECISION
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typedef float ai_real;
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typedef signed int ai_int;
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typedef unsigned int ai_uint;
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typedef float ai_real;
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typedef signed int ai_int;
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typedef unsigned int ai_uint;
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#ifndef ASSIMP_AI_REAL_TEXT_PRECISION
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#define ASSIMP_AI_REAL_TEXT_PRECISION 8
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#endif // ASSIMP_AI_REAL_TEXT_PRECISION
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#endif // ASSIMP_DOUBLE_PRECISION
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//////////////////////////////////////////////////////////////////////////
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/* Useful constants */
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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/* Useful constants */
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//////////////////////////////////////////////////////////////////////////
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/* This is PI. Hi PI. */
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#define AI_MATH_PI (3.141592653589793238462643383279 )
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#define AI_MATH_TWO_PI (AI_MATH_PI * 2.0)
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#define AI_MATH_HALF_PI (AI_MATH_PI * 0.5)
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#define AI_MATH_PI (3.141592653589793238462643383279)
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#define AI_MATH_TWO_PI (AI_MATH_PI * 2.0)
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#define AI_MATH_HALF_PI (AI_MATH_PI * 0.5)
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/* And this is to avoid endless casts to float */
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#define AI_MATH_PI_F (3.1415926538f)
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#define AI_MATH_TWO_PI_F (AI_MATH_PI_F * 2.0f)
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#define AI_MATH_HALF_PI_F (AI_MATH_PI_F * 0.5f)
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#define AI_MATH_PI_F (3.1415926538f)
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#define AI_MATH_TWO_PI_F (AI_MATH_PI_F * 2.0f)
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#define AI_MATH_HALF_PI_F (AI_MATH_PI_F * 0.5f)
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/* Tiny macro to convert from radians to degrees and back */
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#define AI_DEG_TO_RAD(x) ((x)*(ai_real)0.0174532925)
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#define AI_RAD_TO_DEG(x) ((x)*(ai_real)57.2957795)
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#define AI_DEG_TO_RAD(x) ((x) * (ai_real)0.0174532925)
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#define AI_RAD_TO_DEG(x) ((x) * (ai_real)57.2957795)
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/* Numerical limits */
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static const ai_real ai_epsilon = (ai_real) 0.00001;
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static const ai_real ai_epsilon = (ai_real)0.00001;
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/* Support for big-endian builds */
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#if defined(__BYTE_ORDER__)
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# if (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__)
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# if !defined(__BIG_ENDIAN__)
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# define __BIG_ENDIAN__
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# endif
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# else /* little endian */
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# if defined (__BIG_ENDIAN__)
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# undef __BIG_ENDIAN__
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# endif
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# endif
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#if (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__)
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#if !defined(__BIG_ENDIAN__)
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#define __BIG_ENDIAN__
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#endif
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#else /* little endian */
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#if defined(__BIG_ENDIAN__)
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#undef __BIG_ENDIAN__
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#endif
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#endif
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#endif
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#if defined(__BIG_ENDIAN__)
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# define AI_BUILD_BIG_ENDIAN
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#define AI_BUILD_BIG_ENDIAN
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#endif
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/**
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* To avoid running out of memory
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* This can be adjusted for specific use cases
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@ -307,26 +303,26 @@ static const ai_real ai_epsilon = (ai_real) 0.00001;
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#define AI_MAX_ALLOC(type) ((256U * 1024 * 1024) / sizeof(type))
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#ifndef _MSC_VER
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# if __cplusplus >= 201103L // C++11
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# define AI_NO_EXCEPT noexcept
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# else
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# define AI_NO_EXCEPT
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# endif
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#if __cplusplus >= 201103L // C++11
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#define AI_NO_EXCEPT noexcept
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#else
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# if (_MSC_VER >= 1915 )
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# define AI_NO_EXCEPT noexcept
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# else
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# define AI_NO_EXCEPT
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# endif
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#define AI_NO_EXCEPT
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#endif
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#else
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#if (_MSC_VER >= 1915)
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#define AI_NO_EXCEPT noexcept
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#else
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#define AI_NO_EXCEPT
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#endif
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#endif // _MSC_VER
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/**
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* Helper macro to set a pointer to NULL in debug builds
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*/
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#if (defined ASSIMP_BUILD_DEBUG)
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# define AI_DEBUG_INVALIDATE_PTR(x) x = NULL;
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#define AI_DEBUG_INVALIDATE_PTR(x) x = NULL;
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#else
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# define AI_DEBUG_INVALIDATE_PTR(x)
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#define AI_DEBUG_INVALIDATE_PTR(x)
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#endif
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#endif // !! AI_DEFINES_H_INC
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@ -49,11 +49,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#define AI_MESH_H_INC
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#ifdef __GNUC__
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# pragma GCC system_header
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#pragma GCC system_header
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#endif
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#include <assimp/types.h>
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#ifdef _WIN32
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#pragma warning(disable : 4351)
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#endif // _WIN32
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#include <assimp/aabb.h>
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#include <assimp/types.h>
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#ifdef __cplusplus
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extern "C" {
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@ -69,42 +73,42 @@ extern "C" {
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* Maximum number of indices per face (polygon). */
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#ifndef AI_MAX_FACE_INDICES
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# define AI_MAX_FACE_INDICES 0x7fff
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#define AI_MAX_FACE_INDICES 0x7fff
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#endif
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/** @def AI_MAX_BONE_WEIGHTS
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* Maximum number of indices per face (polygon). */
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#ifndef AI_MAX_BONE_WEIGHTS
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# define AI_MAX_BONE_WEIGHTS 0x7fffffff
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#define AI_MAX_BONE_WEIGHTS 0x7fffffff
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#endif
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/** @def AI_MAX_VERTICES
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* Maximum number of vertices per mesh. */
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#ifndef AI_MAX_VERTICES
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# define AI_MAX_VERTICES 0x7fffffff
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#define AI_MAX_VERTICES 0x7fffffff
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#endif
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/** @def AI_MAX_FACES
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* Maximum number of faces per mesh. */
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#ifndef AI_MAX_FACES
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# define AI_MAX_FACES 0x7fffffff
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#define AI_MAX_FACES 0x7fffffff
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#endif
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/** @def AI_MAX_NUMBER_OF_COLOR_SETS
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* Supported number of vertex color sets per mesh. */
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#ifndef AI_MAX_NUMBER_OF_COLOR_SETS
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# define AI_MAX_NUMBER_OF_COLOR_SETS 0x8
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#define AI_MAX_NUMBER_OF_COLOR_SETS 0x8
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#endif // !! AI_MAX_NUMBER_OF_COLOR_SETS
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/** @def AI_MAX_NUMBER_OF_TEXTURECOORDS
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* Supported number of texture coord sets (UV(W) channels) per mesh */
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#ifndef AI_MAX_NUMBER_OF_TEXTURECOORDS
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# define AI_MAX_NUMBER_OF_TEXTURECOORDS 0x8
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#define AI_MAX_NUMBER_OF_TEXTURECOORDS 0x8
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#endif // !! AI_MAX_NUMBER_OF_TEXTURECOORDS
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// ---------------------------------------------------------------------------
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@ -129,39 +133,36 @@ extern "C" {
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* @note Take a look at the @link data Data Structures page @endlink for
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* more information on the layout and winding order of a face.
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*/
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struct aiFace
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{
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struct aiFace {
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//! Number of indices defining this face.
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//! The maximum value for this member is #AI_MAX_FACE_INDICES.
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unsigned int mNumIndices;
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//! Pointer to the indices array. Size of the array is given in numIndices.
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unsigned int* mIndices;
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unsigned int *mIndices;
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#ifdef __cplusplus
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//! Default constructor
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aiFace() AI_NO_EXCEPT
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: mNumIndices( 0 )
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, mIndices( nullptr ) {
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: mNumIndices(0),
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mIndices(nullptr) {
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// empty
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}
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//! Default destructor. Delete the index array
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~aiFace()
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{
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delete [] mIndices;
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~aiFace() {
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delete[] mIndices;
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}
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//! Copy constructor. Copy the index array
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aiFace( const aiFace& o)
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: mNumIndices(0)
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, mIndices( nullptr ) {
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aiFace(const aiFace &o) :
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mNumIndices(0), mIndices(nullptr) {
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*this = o;
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}
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//! Assignment operator. Copy the index array
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aiFace& operator = ( const aiFace& o) {
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aiFace &operator=(const aiFace &o) {
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if (&o == this) {
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return *this;
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}
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||||
|
@ -170,7 +171,7 @@ struct aiFace
|
|||
mNumIndices = o.mNumIndices;
|
||||
if (mNumIndices) {
|
||||
mIndices = new unsigned int[mNumIndices];
|
||||
::memcpy( mIndices, o.mIndices, mNumIndices * sizeof( unsigned int));
|
||||
::memcpy(mIndices, o.mIndices, mNumIndices * sizeof(unsigned int));
|
||||
} else {
|
||||
mIndices = nullptr;
|
||||
}
|
||||
|
@ -180,7 +181,7 @@ struct aiFace
|
|||
|
||||
//! Comparison operator. Checks whether the index array
|
||||
//! of two faces is identical
|
||||
bool operator== (const aiFace& o) const {
|
||||
bool operator==(const aiFace &o) const {
|
||||
if (mIndices == o.mIndices) {
|
||||
return true;
|
||||
}
|
||||
|
@ -204,13 +205,12 @@ struct aiFace
|
|||
|
||||
//! Inverse comparison operator. Checks whether the index
|
||||
//! array of two faces is NOT identical
|
||||
bool operator != (const aiFace& o) const {
|
||||
bool operator!=(const aiFace &o) const {
|
||||
return !(*this == o);
|
||||
}
|
||||
#endif // __cplusplus
|
||||
}; // struct aiFace
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief A single influence of a bone on a vertex.
|
||||
*/
|
||||
|
@ -226,32 +226,30 @@ struct aiVertexWeight {
|
|||
|
||||
//! Default constructor
|
||||
aiVertexWeight() AI_NO_EXCEPT
|
||||
: mVertexId(0)
|
||||
, mWeight(0.0f) {
|
||||
: mVertexId(0),
|
||||
mWeight(0.0f) {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! Initialization from a given index and vertex weight factor
|
||||
//! \param pID ID
|
||||
//! \param pWeight Vertex weight factor
|
||||
aiVertexWeight( unsigned int pID, float pWeight )
|
||||
: mVertexId( pID )
|
||||
, mWeight( pWeight ) {
|
||||
aiVertexWeight(unsigned int pID, float pWeight) :
|
||||
mVertexId(pID), mWeight(pWeight) {
|
||||
// empty
|
||||
}
|
||||
|
||||
bool operator == ( const aiVertexWeight &rhs ) const {
|
||||
return ( mVertexId == rhs.mVertexId && mWeight == rhs.mWeight );
|
||||
bool operator==(const aiVertexWeight &rhs) const {
|
||||
return (mVertexId == rhs.mVertexId && mWeight == rhs.mWeight);
|
||||
}
|
||||
|
||||
bool operator != ( const aiVertexWeight &rhs ) const {
|
||||
return ( *this == rhs );
|
||||
bool operator!=(const aiVertexWeight &rhs) const {
|
||||
return (*this == rhs);
|
||||
}
|
||||
|
||||
#endif // __cplusplus
|
||||
};
|
||||
|
||||
|
||||
// Forward declare aiNode (pointer use only)
|
||||
struct aiNode;
|
||||
|
||||
|
@ -274,15 +272,15 @@ struct aiBone {
|
|||
#ifndef ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS
|
||||
// The bone armature node - used for skeleton conversion
|
||||
// you must enable aiProcess_PopulateArmatureData to populate this
|
||||
C_STRUCT aiNode* mArmature;
|
||||
C_STRUCT aiNode *mArmature;
|
||||
|
||||
// The bone node in the scene - used for skeleton conversion
|
||||
// you must enable aiProcess_PopulateArmatureData to populate this
|
||||
C_STRUCT aiNode* mNode;
|
||||
C_STRUCT aiNode *mNode;
|
||||
|
||||
#endif
|
||||
//! The influence weights of this bone, by vertex index.
|
||||
C_STRUCT aiVertexWeight* mWeights;
|
||||
C_STRUCT aiVertexWeight *mWeights;
|
||||
|
||||
/** Matrix that transforms from bone space to mesh space in bind pose.
|
||||
*
|
||||
|
@ -301,56 +299,51 @@ struct aiBone {
|
|||
|
||||
//! Default constructor
|
||||
aiBone() AI_NO_EXCEPT
|
||||
: mName()
|
||||
, mNumWeights( 0 )
|
||||
, mWeights( nullptr )
|
||||
, mOffsetMatrix() {
|
||||
: mName(),
|
||||
mNumWeights(0),
|
||||
mWeights(nullptr),
|
||||
mOffsetMatrix() {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! Copy constructor
|
||||
aiBone(const aiBone& other)
|
||||
: mName( other.mName )
|
||||
, mNumWeights( other.mNumWeights )
|
||||
, mWeights(nullptr)
|
||||
, mOffsetMatrix( other.mOffsetMatrix ) {
|
||||
aiBone(const aiBone &other) :
|
||||
mName(other.mName), mNumWeights(other.mNumWeights), mWeights(nullptr), mOffsetMatrix(other.mOffsetMatrix) {
|
||||
if (other.mWeights && other.mNumWeights) {
|
||||
mWeights = new aiVertexWeight[mNumWeights];
|
||||
::memcpy(mWeights,other.mWeights,mNumWeights * sizeof(aiVertexWeight));
|
||||
::memcpy(mWeights, other.mWeights, mNumWeights * sizeof(aiVertexWeight));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//! Assignment operator
|
||||
aiBone &operator=(const aiBone& other) {
|
||||
aiBone &operator=(const aiBone &other) {
|
||||
if (this == &other) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
mName = other.mName;
|
||||
mNumWeights = other.mNumWeights;
|
||||
mName = other.mName;
|
||||
mNumWeights = other.mNumWeights;
|
||||
mOffsetMatrix = other.mOffsetMatrix;
|
||||
|
||||
if (other.mWeights && other.mNumWeights)
|
||||
{
|
||||
if (other.mWeights && other.mNumWeights) {
|
||||
if (mWeights) {
|
||||
delete[] mWeights;
|
||||
}
|
||||
|
||||
mWeights = new aiVertexWeight[mNumWeights];
|
||||
::memcpy(mWeights,other.mWeights,mNumWeights * sizeof(aiVertexWeight));
|
||||
::memcpy(mWeights, other.mWeights, mNumWeights * sizeof(aiVertexWeight));
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool operator == ( const aiBone &rhs ) const {
|
||||
if ( mName != rhs.mName || mNumWeights != rhs.mNumWeights ) {
|
||||
bool operator==(const aiBone &rhs) const {
|
||||
if (mName != rhs.mName || mNumWeights != rhs.mNumWeights) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for ( size_t i = 0; i < mNumWeights; ++i ) {
|
||||
if ( mWeights[ i ] != rhs.mWeights[ i ] ) {
|
||||
for (size_t i = 0; i < mNumWeights; ++i) {
|
||||
if (mWeights[i] != rhs.mWeights[i]) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -359,12 +352,11 @@ struct aiBone {
|
|||
}
|
||||
//! Destructor - deletes the array of vertex weights
|
||||
~aiBone() {
|
||||
delete [] mWeights;
|
||||
delete[] mWeights;
|
||||
}
|
||||
#endif // __cplusplus
|
||||
};
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Enumerates the types of geometric primitives supported by Assimp.
|
||||
*
|
||||
|
@ -373,27 +365,26 @@ struct aiBone {
|
|||
* @see aiProcess_Triangulate Automatic triangulation
|
||||
* @see AI_CONFIG_PP_SBP_REMOVE Removal of specific primitive types.
|
||||
*/
|
||||
enum aiPrimitiveType
|
||||
{
|
||||
enum aiPrimitiveType {
|
||||
/** A point primitive.
|
||||
*
|
||||
* This is just a single vertex in the virtual world,
|
||||
* #aiFace contains just one index for such a primitive.
|
||||
*/
|
||||
aiPrimitiveType_POINT = 0x1,
|
||||
aiPrimitiveType_POINT = 0x1,
|
||||
|
||||
/** A line primitive.
|
||||
*
|
||||
* This is a line defined through a start and an end position.
|
||||
* #aiFace contains exactly two indices for such a primitive.
|
||||
*/
|
||||
aiPrimitiveType_LINE = 0x2,
|
||||
aiPrimitiveType_LINE = 0x2,
|
||||
|
||||
/** A triangular primitive.
|
||||
*
|
||||
* A triangle consists of three indices.
|
||||
*/
|
||||
aiPrimitiveType_TRIANGLE = 0x4,
|
||||
aiPrimitiveType_TRIANGLE = 0x4,
|
||||
|
||||
/** A higher-level polygon with more than 3 edges.
|
||||
*
|
||||
|
@ -402,10 +393,9 @@ enum aiPrimitiveType
|
|||
* is provided for your convenience, it splits all polygons in
|
||||
* triangles (which are much easier to handle).
|
||||
*/
|
||||
aiPrimitiveType_POLYGON = 0x8,
|
||||
aiPrimitiveType_POLYGON = 0x8,
|
||||
|
||||
|
||||
/** This value is not used. It is just here to force the
|
||||
/** This value is not used. It is just here to force the
|
||||
* compiler to map this enum to a 32 Bit integer.
|
||||
*/
|
||||
#ifndef SWIG
|
||||
|
@ -417,8 +407,6 @@ enum aiPrimitiveType
|
|||
#define AI_PRIMITIVE_TYPE_FOR_N_INDICES(n) \
|
||||
((n) > 3 ? aiPrimitiveType_POLYGON : (aiPrimitiveType)(1u << ((n)-1)))
|
||||
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief An AnimMesh is an attachment to an #aiMesh stores per-vertex
|
||||
* animations for a particular frame.
|
||||
|
@ -430,8 +418,7 @@ enum aiPrimitiveType
|
|||
* established by #aiMeshAnim, which references singular mesh attachments
|
||||
* by their ID and binds them to a time offset.
|
||||
*/
|
||||
struct aiAnimMesh
|
||||
{
|
||||
struct aiAnimMesh {
|
||||
/**Anim Mesh name */
|
||||
C_STRUCT aiString mName;
|
||||
|
||||
|
@ -441,22 +428,22 @@ struct aiAnimMesh
|
|||
* meshes may neither add or nor remove vertex components (if
|
||||
* a replacement array is nullptr and the corresponding source
|
||||
* array is not, the source data is taken instead)*/
|
||||
C_STRUCT aiVector3D* mVertices;
|
||||
C_STRUCT aiVector3D *mVertices;
|
||||
|
||||
/** Replacement for aiMesh::mNormals. */
|
||||
C_STRUCT aiVector3D* mNormals;
|
||||
C_STRUCT aiVector3D *mNormals;
|
||||
|
||||
/** Replacement for aiMesh::mTangents. */
|
||||
C_STRUCT aiVector3D* mTangents;
|
||||
C_STRUCT aiVector3D *mTangents;
|
||||
|
||||
/** Replacement for aiMesh::mBitangents. */
|
||||
C_STRUCT aiVector3D* mBitangents;
|
||||
C_STRUCT aiVector3D *mBitangents;
|
||||
|
||||
/** Replacement for aiMesh::mColors */
|
||||
C_STRUCT aiColor4D* mColors[AI_MAX_NUMBER_OF_COLOR_SETS];
|
||||
C_STRUCT aiColor4D *mColors[AI_MAX_NUMBER_OF_COLOR_SETS];
|
||||
|
||||
/** Replacement for aiMesh::mTextureCoords */
|
||||
C_STRUCT aiVector3D* mTextureCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
|
||||
C_STRUCT aiVector3D *mTextureCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
|
||||
|
||||
/** The number of vertices in the aiAnimMesh, and thus the length of all
|
||||
* the member arrays.
|
||||
|
@ -467,7 +454,7 @@ struct aiAnimMesh
|
|||
* from language bindings.
|
||||
*/
|
||||
unsigned int mNumVertices;
|
||||
|
||||
|
||||
/**
|
||||
* Weight of the AnimMesh.
|
||||
*/
|
||||
|
@ -476,35 +463,33 @@ struct aiAnimMesh
|
|||
#ifdef __cplusplus
|
||||
|
||||
aiAnimMesh() AI_NO_EXCEPT
|
||||
: mVertices( nullptr )
|
||||
, mNormals(nullptr)
|
||||
, mTangents(nullptr)
|
||||
, mBitangents(nullptr)
|
||||
, mColors()
|
||||
, mTextureCoords()
|
||||
, mNumVertices( 0 )
|
||||
, mWeight( 0.0f )
|
||||
{
|
||||
: mVertices(nullptr),
|
||||
mNormals(nullptr),
|
||||
mTangents(nullptr),
|
||||
mBitangents(nullptr),
|
||||
mColors(),
|
||||
mTextureCoords(),
|
||||
mNumVertices(0),
|
||||
mWeight(0.0f) {
|
||||
// fixme consider moving this to the ctor initializer list as well
|
||||
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; a++){
|
||||
for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; a++) {
|
||||
mTextureCoords[a] = nullptr;
|
||||
}
|
||||
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; a++) {
|
||||
for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; a++) {
|
||||
mColors[a] = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
~aiAnimMesh()
|
||||
{
|
||||
delete [] mVertices;
|
||||
delete [] mNormals;
|
||||
delete [] mTangents;
|
||||
delete [] mBitangents;
|
||||
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; a++) {
|
||||
delete [] mTextureCoords[a];
|
||||
~aiAnimMesh() {
|
||||
delete[] mVertices;
|
||||
delete[] mNormals;
|
||||
delete[] mTangents;
|
||||
delete[] mBitangents;
|
||||
for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; a++) {
|
||||
delete[] mTextureCoords[a];
|
||||
}
|
||||
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; a++) {
|
||||
delete [] mColors[a];
|
||||
for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; a++) {
|
||||
delete[] mColors[a];
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -530,14 +515,14 @@ struct aiAnimMesh
|
|||
/** Check whether the anim mesh overrides a particular
|
||||
* set of vertex colors on his host mesh.
|
||||
* @param pIndex 0<index<AI_MAX_NUMBER_OF_COLOR_SETS */
|
||||
bool HasVertexColors( unsigned int pIndex) const {
|
||||
bool HasVertexColors(unsigned int pIndex) const {
|
||||
return pIndex >= AI_MAX_NUMBER_OF_COLOR_SETS ? false : mColors[pIndex] != nullptr;
|
||||
}
|
||||
|
||||
/** Check whether the anim mesh overrides a particular
|
||||
* set of texture coordinates on his host mesh.
|
||||
* @param pIndex 0<index<AI_MAX_NUMBER_OF_TEXTURECOORDS */
|
||||
bool HasTextureCoords( unsigned int pIndex) const {
|
||||
bool HasTextureCoords(unsigned int pIndex) const {
|
||||
return pIndex >= AI_MAX_NUMBER_OF_TEXTURECOORDS ? false : mTextureCoords[pIndex] != nullptr;
|
||||
}
|
||||
|
||||
|
@ -547,18 +532,17 @@ struct aiAnimMesh
|
|||
// ---------------------------------------------------------------------------
|
||||
/** @brief Enumerates the methods of mesh morphing supported by Assimp.
|
||||
*/
|
||||
enum aiMorphingMethod
|
||||
{
|
||||
enum aiMorphingMethod {
|
||||
/** Interpolation between morph targets */
|
||||
aiMorphingMethod_VERTEX_BLEND = 0x1,
|
||||
aiMorphingMethod_VERTEX_BLEND = 0x1,
|
||||
|
||||
/** Normalized morphing between morph targets */
|
||||
aiMorphingMethod_MORPH_NORMALIZED = 0x2,
|
||||
aiMorphingMethod_MORPH_NORMALIZED = 0x2,
|
||||
|
||||
/** Relative morphing between morph targets */
|
||||
aiMorphingMethod_MORPH_RELATIVE = 0x3,
|
||||
aiMorphingMethod_MORPH_RELATIVE = 0x3,
|
||||
|
||||
/** This value is not used. It is just here to force the
|
||||
/** This value is not used. It is just here to force the
|
||||
* compiler to map this enum to a 32 Bit integer.
|
||||
*/
|
||||
#ifndef SWIG
|
||||
|
@ -585,8 +569,7 @@ enum aiMorphingMethod
|
|||
* aiScene::mFlags
|
||||
* @endcode
|
||||
*/
|
||||
struct aiMesh
|
||||
{
|
||||
struct aiMesh {
|
||||
/** Bitwise combination of the members of the #aiPrimitiveType enum.
|
||||
* This specifies which types of primitives are present in the mesh.
|
||||
* The "SortByPrimitiveType"-Step can be used to make sure the
|
||||
|
@ -610,7 +593,7 @@ struct aiMesh
|
|||
* This array is always present in a mesh. The array is
|
||||
* mNumVertices in size.
|
||||
*/
|
||||
C_STRUCT aiVector3D* mVertices;
|
||||
C_STRUCT aiVector3D *mVertices;
|
||||
|
||||
/** Vertex normals.
|
||||
* The array contains normalized vectors, nullptr if not present.
|
||||
|
@ -632,7 +615,7 @@ struct aiMesh
|
|||
* However, this needn't apply for normals that have been taken
|
||||
* directly from the model file.
|
||||
*/
|
||||
C_STRUCT aiVector3D* mNormals;
|
||||
C_STRUCT aiVector3D *mNormals;
|
||||
|
||||
/** Vertex tangents.
|
||||
* The tangent of a vertex points in the direction of the positive
|
||||
|
@ -646,7 +629,7 @@ struct aiMesh
|
|||
* @note If the mesh contains tangents, it automatically also
|
||||
* contains bitangents.
|
||||
*/
|
||||
C_STRUCT aiVector3D* mTangents;
|
||||
C_STRUCT aiVector3D *mTangents;
|
||||
|
||||
/** Vertex bitangents.
|
||||
* The bitangent of a vertex points in the direction of the positive
|
||||
|
@ -655,20 +638,20 @@ struct aiMesh
|
|||
* @note If the mesh contains tangents, it automatically also contains
|
||||
* bitangents.
|
||||
*/
|
||||
C_STRUCT aiVector3D* mBitangents;
|
||||
C_STRUCT aiVector3D *mBitangents;
|
||||
|
||||
/** Vertex color sets.
|
||||
* A mesh may contain 0 to #AI_MAX_NUMBER_OF_COLOR_SETS vertex
|
||||
* colors per vertex. nullptr if not present. Each array is
|
||||
* mNumVertices in size if present.
|
||||
*/
|
||||
C_STRUCT aiColor4D* mColors[AI_MAX_NUMBER_OF_COLOR_SETS];
|
||||
C_STRUCT aiColor4D *mColors[AI_MAX_NUMBER_OF_COLOR_SETS];
|
||||
|
||||
/** Vertex texture coords, also known as UV channels.
|
||||
* A mesh may contain 0 to AI_MAX_NUMBER_OF_TEXTURECOORDS per
|
||||
* vertex. nullptr if not present. The array is mNumVertices in size.
|
||||
*/
|
||||
C_STRUCT aiVector3D* mTextureCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
|
||||
C_STRUCT aiVector3D *mTextureCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
|
||||
|
||||
/** Specifies the number of components for a given UV channel.
|
||||
* Up to three channels are supported (UVW, for accessing volume
|
||||
|
@ -685,7 +668,7 @@ struct aiMesh
|
|||
* in mNumFaces. If the #AI_SCENE_FLAGS_NON_VERBOSE_FORMAT
|
||||
* is NOT set each face references an unique set of vertices.
|
||||
*/
|
||||
C_STRUCT aiFace* mFaces;
|
||||
C_STRUCT aiFace *mFaces;
|
||||
|
||||
/** The number of bones this mesh contains.
|
||||
* Can be 0, in which case the mBones array is nullptr.
|
||||
|
@ -696,7 +679,7 @@ struct aiMesh
|
|||
* A bone consists of a name by which it can be found in the
|
||||
* frame hierarchy and a set of vertex weights.
|
||||
*/
|
||||
C_STRUCT aiBone** mBones;
|
||||
C_STRUCT aiBone **mBones;
|
||||
|
||||
/** The material used by this mesh.
|
||||
* A mesh uses only a single material. If an imported model uses
|
||||
|
@ -718,7 +701,6 @@ struct aiMesh
|
|||
**/
|
||||
C_STRUCT aiString mName;
|
||||
|
||||
|
||||
/** The number of attachment meshes. Note! Currently only works with Collada loader. */
|
||||
unsigned int mNumAnimMeshes;
|
||||
|
||||
|
@ -726,7 +708,7 @@ struct aiMesh
|
|||
* Attachment meshes carry replacement data for some of the
|
||||
* mesh'es vertex components (usually positions, normals).
|
||||
* Note! Currently only works with Collada loader.*/
|
||||
C_STRUCT aiAnimMesh** mAnimMeshes;
|
||||
C_STRUCT aiAnimMesh **mAnimMeshes;
|
||||
|
||||
/**
|
||||
* Method of morphing when animeshes are specified.
|
||||
|
@ -737,30 +719,30 @@ struct aiMesh
|
|||
*
|
||||
*/
|
||||
C_STRUCT aiAABB mAABB;
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
//! Default constructor. Initializes all members to 0
|
||||
aiMesh() AI_NO_EXCEPT
|
||||
: mPrimitiveTypes( 0 )
|
||||
, mNumVertices( 0 )
|
||||
, mNumFaces( 0 )
|
||||
, mVertices( nullptr )
|
||||
, mNormals(nullptr)
|
||||
, mTangents(nullptr)
|
||||
, mBitangents(nullptr)
|
||||
, mColors()
|
||||
, mTextureCoords()
|
||||
, mNumUVComponents()
|
||||
, mFaces(nullptr)
|
||||
, mNumBones( 0 )
|
||||
, mBones(nullptr)
|
||||
, mMaterialIndex( 0 )
|
||||
, mNumAnimMeshes( 0 )
|
||||
, mAnimMeshes(nullptr)
|
||||
, mMethod( 0 )
|
||||
, mAABB() {
|
||||
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a ) {
|
||||
: mPrimitiveTypes(0),
|
||||
mNumVertices(0),
|
||||
mNumFaces(0),
|
||||
mVertices(nullptr),
|
||||
mNormals(nullptr),
|
||||
mTangents(nullptr),
|
||||
mBitangents(nullptr),
|
||||
mColors(),
|
||||
mTextureCoords(),
|
||||
mNumUVComponents(),
|
||||
mFaces(nullptr),
|
||||
mNumBones(0),
|
||||
mBones(nullptr),
|
||||
mMaterialIndex(0),
|
||||
mNumAnimMeshes(0),
|
||||
mAnimMeshes(nullptr),
|
||||
mMethod(0),
|
||||
mAABB() {
|
||||
for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
|
||||
mNumUVComponents[a] = 0;
|
||||
mTextureCoords[a] = nullptr;
|
||||
}
|
||||
|
@ -772,62 +754,57 @@ struct aiMesh
|
|||
|
||||
//! Deletes all storage allocated for the mesh
|
||||
~aiMesh() {
|
||||
delete [] mVertices;
|
||||
delete [] mNormals;
|
||||
delete [] mTangents;
|
||||
delete [] mBitangents;
|
||||
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; a++) {
|
||||
delete [] mTextureCoords[a];
|
||||
delete[] mVertices;
|
||||
delete[] mNormals;
|
||||
delete[] mTangents;
|
||||
delete[] mBitangents;
|
||||
for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; a++) {
|
||||
delete[] mTextureCoords[a];
|
||||
}
|
||||
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; a++) {
|
||||
delete [] mColors[a];
|
||||
for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; a++) {
|
||||
delete[] mColors[a];
|
||||
}
|
||||
|
||||
// DO NOT REMOVE THIS ADDITIONAL CHECK
|
||||
if (mNumBones && mBones) {
|
||||
for( unsigned int a = 0; a < mNumBones; a++) {
|
||||
if(mBones[a])
|
||||
{
|
||||
if (mNumBones && mBones) {
|
||||
for (unsigned int a = 0; a < mNumBones; a++) {
|
||||
if (mBones[a]) {
|
||||
delete mBones[a];
|
||||
}
|
||||
}
|
||||
delete [] mBones;
|
||||
delete[] mBones;
|
||||
}
|
||||
|
||||
if (mNumAnimMeshes && mAnimMeshes) {
|
||||
for( unsigned int a = 0; a < mNumAnimMeshes; a++) {
|
||||
if (mNumAnimMeshes && mAnimMeshes) {
|
||||
for (unsigned int a = 0; a < mNumAnimMeshes; a++) {
|
||||
delete mAnimMeshes[a];
|
||||
}
|
||||
delete [] mAnimMeshes;
|
||||
delete[] mAnimMeshes;
|
||||
}
|
||||
|
||||
delete [] mFaces;
|
||||
delete[] mFaces;
|
||||
}
|
||||
|
||||
//! Check whether the mesh contains positions. Provided no special
|
||||
//! scene flags are set, this will always be true
|
||||
bool HasPositions() const
|
||||
{ return mVertices != nullptr && mNumVertices > 0; }
|
||||
bool HasPositions() const { return mVertices != nullptr && mNumVertices > 0; }
|
||||
|
||||
//! Check whether the mesh contains faces. If no special scene flags
|
||||
//! are set this should always return true
|
||||
bool HasFaces() const
|
||||
{ return mFaces != nullptr && mNumFaces > 0; }
|
||||
bool HasFaces() const { return mFaces != nullptr && mNumFaces > 0; }
|
||||
|
||||
//! Check whether the mesh contains normal vectors
|
||||
bool HasNormals() const
|
||||
{ return mNormals != nullptr && mNumVertices > 0; }
|
||||
bool HasNormals() const { return mNormals != nullptr && mNumVertices > 0; }
|
||||
|
||||
//! Check whether the mesh contains tangent and bitangent vectors
|
||||
//! It is not possible that it contains tangents and no bitangents
|
||||
//! (or the other way round). The existence of one of them
|
||||
//! implies that the second is there, too.
|
||||
bool HasTangentsAndBitangents() const
|
||||
{ return mTangents != nullptr && mBitangents != nullptr && mNumVertices > 0; }
|
||||
bool HasTangentsAndBitangents() const { return mTangents != nullptr && mBitangents != nullptr && mNumVertices > 0; }
|
||||
|
||||
//! Check whether the mesh contains a vertex color set
|
||||
//! \param pIndex Index of the vertex color set
|
||||
bool HasVertexColors( unsigned int pIndex) const {
|
||||
bool HasVertexColors(unsigned int pIndex) const {
|
||||
if (pIndex >= AI_MAX_NUMBER_OF_COLOR_SETS) {
|
||||
return false;
|
||||
} else {
|
||||
|
@ -837,7 +814,7 @@ struct aiMesh
|
|||
|
||||
//! Check whether the mesh contains a texture coordinate set
|
||||
//! \param pIndex Index of the texture coordinates set
|
||||
bool HasTextureCoords( unsigned int pIndex) const {
|
||||
bool HasTextureCoords(unsigned int pIndex) const {
|
||||
if (pIndex >= AI_MAX_NUMBER_OF_TEXTURECOORDS) {
|
||||
return false;
|
||||
} else {
|
||||
|
@ -847,7 +824,7 @@ struct aiMesh
|
|||
|
||||
//! Get the number of UV channels the mesh contains
|
||||
unsigned int GetNumUVChannels() const {
|
||||
unsigned int n( 0 );
|
||||
unsigned int n(0);
|
||||
while (n < AI_MAX_NUMBER_OF_TEXTURECOORDS && mTextureCoords[n]) {
|
||||
++n;
|
||||
}
|
||||
|
@ -876,4 +853,3 @@ struct aiMesh
|
|||
}
|
||||
#endif //! extern "C"
|
||||
#endif // AI_MESH_H_INC
|
||||
|
||||
|
|
|
@ -47,7 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define AI_TYPES_H_INC
|
||||
|
||||
#ifdef __GNUC__
|
||||
# pragma GCC system_header
|
||||
#pragma GCC system_header
|
||||
#endif
|
||||
|
||||
// Some runtime headers
|
||||
|
@ -58,24 +58,24 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <sys/types.h>
|
||||
|
||||
// Our compile configuration
|
||||
# include <assimp/defs.h>
|
||||
#include <assimp/defs.h>
|
||||
|
||||
// Some types moved to separate header due to size of operators
|
||||
# include <assimp/color4.h>
|
||||
# include <assimp/matrix3x3.h>
|
||||
# include <assimp/matrix4x4.h>
|
||||
# include <assimp/quaternion.h>
|
||||
# include <assimp/vector2.h>
|
||||
# include <assimp/vector3.h>
|
||||
#include <assimp/color4.h>
|
||||
#include <assimp/matrix3x3.h>
|
||||
#include <assimp/matrix4x4.h>
|
||||
#include <assimp/quaternion.h>
|
||||
#include <assimp/vector2.h>
|
||||
#include <assimp/vector3.h>
|
||||
|
||||
typedef int32_t ai_int32;
|
||||
typedef uint32_t ai_uint32;
|
||||
|
||||
# ifdef __cplusplus
|
||||
#ifdef __cplusplus
|
||||
|
||||
# include <cstring>
|
||||
# include <new> // for std::nothrow_t
|
||||
# include <string> // for aiString::Set(const std::string&)
|
||||
#include <cstring>
|
||||
#include <new> // for std::nothrow_t
|
||||
#include <string> // for aiString::Set(const std::string&)
|
||||
|
||||
namespace Assimp {
|
||||
//! @cond never
|
||||
|
@ -93,7 +93,7 @@ namespace Intern {
|
|||
* the application is determined to crash.
|
||||
*/
|
||||
// --------------------------------------------------------------------
|
||||
# ifndef SWIG
|
||||
#ifndef SWIG
|
||||
struct ASSIMP_API AllocateFromAssimpHeap {
|
||||
// http://www.gotw.ca/publications/mill15.htm
|
||||
|
||||
|
@ -108,26 +108,26 @@ struct ASSIMP_API AllocateFromAssimpHeap {
|
|||
void operator delete[](void *data);
|
||||
|
||||
}; // struct AllocateFromAssimpHeap
|
||||
# endif
|
||||
#endif
|
||||
} // namespace Intern
|
||||
//! @endcond
|
||||
} // namespace Assimp
|
||||
|
||||
extern "C" {
|
||||
# endif
|
||||
#endif
|
||||
|
||||
/** Maximum dimension for strings, ASSIMP strings are zero terminated. */
|
||||
# ifdef __cplusplus
|
||||
#ifdef __cplusplus
|
||||
static const size_t MAXLEN = 1024;
|
||||
# else
|
||||
# define MAXLEN 1024
|
||||
# endif
|
||||
#else
|
||||
#define MAXLEN 1024
|
||||
#endif
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** Represents a plane in a three-dimensional, euclidean space
|
||||
*/
|
||||
struct aiPlane {
|
||||
# ifdef __cplusplus
|
||||
#ifdef __cplusplus
|
||||
aiPlane() AI_NO_EXCEPT : a(0.f), b(0.f), c(0.f), d(0.f) {}
|
||||
aiPlane(ai_real _a, ai_real _b, ai_real _c, ai_real _d) :
|
||||
a(_a), b(_b), c(_c), d(_d) {}
|
||||
|
@ -135,7 +135,7 @@ struct aiPlane {
|
|||
aiPlane(const aiPlane &o) :
|
||||
a(o.a), b(o.b), c(o.c), d(o.d) {}
|
||||
|
||||
# endif // !__cplusplus
|
||||
#endif // !__cplusplus
|
||||
|
||||
//! Plane equation
|
||||
ai_real a, b, c, d;
|
||||
|
@ -145,7 +145,7 @@ struct aiPlane {
|
|||
/** Represents a ray
|
||||
*/
|
||||
struct aiRay {
|
||||
# ifdef __cplusplus
|
||||
#ifdef __cplusplus
|
||||
aiRay() AI_NO_EXCEPT {}
|
||||
aiRay(const aiVector3D &_pos, const aiVector3D &_dir) :
|
||||
pos(_pos), dir(_dir) {}
|
||||
|
@ -153,7 +153,7 @@ struct aiRay {
|
|||
aiRay(const aiRay &o) :
|
||||
pos(o.pos), dir(o.dir) {}
|
||||
|
||||
# endif // !__cplusplus
|
||||
#endif // !__cplusplus
|
||||
|
||||
//! Position and direction of the ray
|
||||
C_STRUCT aiVector3D pos, dir;
|
||||
|
@ -163,7 +163,7 @@ struct aiRay {
|
|||
/** Represents a color in Red-Green-Blue space.
|
||||
*/
|
||||
struct aiColor3D {
|
||||
# ifdef __cplusplus
|
||||
#ifdef __cplusplus
|
||||
aiColor3D() AI_NO_EXCEPT : r(0.0f), g(0.0f), b(0.0f) {}
|
||||
aiColor3D(ai_real _r, ai_real _g, ai_real _b) :
|
||||
r(_r), g(_g), b(_b) {}
|
||||
|
@ -236,7 +236,7 @@ struct aiColor3D {
|
|||
return std::fabs(r) < epsilon && std::fabs(g) < epsilon && std::fabs(b) < epsilon;
|
||||
}
|
||||
|
||||
# endif // !__cplusplus
|
||||
#endif // !__cplusplus
|
||||
|
||||
//! Red, green and blue color values
|
||||
ai_real r, g, b;
|
||||
|
@ -264,16 +264,16 @@ struct aiColor3D {
|
|||
* the terminating zero).
|
||||
*/
|
||||
struct aiString {
|
||||
# ifdef __cplusplus
|
||||
#ifdef __cplusplus
|
||||
/** Default constructor, the string is set to have zero length */
|
||||
aiString() AI_NO_EXCEPT
|
||||
: length(0) {
|
||||
data[0] = '\0';
|
||||
|
||||
# ifdef ASSIMP_BUILD_DEBUG
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
// Debug build: overwrite the string on its full length with ESC (27)
|
||||
memset(data + 1, 27, MAXLEN - 1);
|
||||
# endif
|
||||
#endif
|
||||
}
|
||||
|
||||
/** Copy constructor */
|
||||
|
@ -368,10 +368,10 @@ struct aiString {
|
|||
length = 0;
|
||||
data[0] = '\0';
|
||||
|
||||
# ifdef ASSIMP_BUILD_DEBUG
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
// Debug build: overwrite the string on its full length with ESC (27)
|
||||
memset(data + 1, 27, MAXLEN - 1);
|
||||
# endif
|
||||
#endif
|
||||
}
|
||||
|
||||
/** Returns a pointer to the underlying zero-terminated array of characters */
|
||||
|
@ -379,7 +379,7 @@ struct aiString {
|
|||
return data;
|
||||
}
|
||||
|
||||
# endif // !__cplusplus
|
||||
#endif // !__cplusplus
|
||||
|
||||
/** Binary length of the string excluding the terminal 0. This is NOT the
|
||||
* logical length of strings containing UTF-8 multi-byte sequences! It's
|
||||
|
@ -415,9 +415,9 @@ typedef enum aiReturn {
|
|||
} aiReturn; // !enum aiReturn
|
||||
|
||||
// just for backwards compatibility, don't use these constants anymore
|
||||
# define AI_SUCCESS aiReturn_SUCCESS
|
||||
# define AI_FAILURE aiReturn_FAILURE
|
||||
# define AI_OUTOFMEMORY aiReturn_OUTOFMEMORY
|
||||
#define AI_SUCCESS aiReturn_SUCCESS
|
||||
#define AI_FAILURE aiReturn_FAILURE
|
||||
#define AI_OUTOFMEMORY aiReturn_OUTOFMEMORY
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** Seek origins (for the virtual file system API).
|
||||
|
@ -469,10 +469,10 @@ enum aiDefaultLogStream {
|
|||
}; // !enum aiDefaultLogStream
|
||||
|
||||
// just for backwards compatibility, don't use these constants anymore
|
||||
# define DLS_FILE aiDefaultLogStream_FILE
|
||||
# define DLS_STDOUT aiDefaultLogStream_STDOUT
|
||||
# define DLS_STDERR aiDefaultLogStream_STDERR
|
||||
# define DLS_DEBUGGER aiDefaultLogStream_DEBUGGER
|
||||
#define DLS_FILE aiDefaultLogStream_FILE
|
||||
#define DLS_STDOUT aiDefaultLogStream_STDOUT
|
||||
#define DLS_STDERR aiDefaultLogStream_STDERR
|
||||
#define DLS_DEBUGGER aiDefaultLogStream_DEBUGGER
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** Stores the memory requirements for different components (e.g. meshes, materials,
|
||||
|
@ -480,7 +480,7 @@ enum aiDefaultLogStream {
|
|||
* @see Importer::GetMemoryRequirements()
|
||||
*/
|
||||
struct aiMemoryInfo {
|
||||
# ifdef __cplusplus
|
||||
#ifdef __cplusplus
|
||||
|
||||
/** Default constructor */
|
||||
aiMemoryInfo() AI_NO_EXCEPT
|
||||
|
@ -493,7 +493,7 @@ struct aiMemoryInfo {
|
|||
lights(0),
|
||||
total(0) {}
|
||||
|
||||
# endif
|
||||
#endif
|
||||
|
||||
/** Storage allocated for texture data */
|
||||
unsigned int textures;
|
||||
|
@ -520,16 +520,16 @@ struct aiMemoryInfo {
|
|||
unsigned int total;
|
||||
}; // !struct aiMemoryInfo
|
||||
|
||||
# ifdef __cplusplus
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
# endif //! __cplusplus
|
||||
#endif //! __cplusplus
|
||||
|
||||
// Include implementation files
|
||||
# include "color4.inl"
|
||||
# include "matrix3x3.inl"
|
||||
# include "matrix4x4.inl"
|
||||
# include "quaternion.inl"
|
||||
# include "vector2.inl"
|
||||
# include "vector3.inl"
|
||||
#include "color4.inl"
|
||||
#include "matrix3x3.inl"
|
||||
#include "matrix4x4.inl"
|
||||
#include "quaternion.inl"
|
||||
#include "vector2.inl"
|
||||
#include "vector3.inl"
|
||||
|
||||
#endif // AI_TYPES_H_INC
|
||||
|
|
Loading…
Reference in New Issue