670 lines
21 KiB
C++
670 lines
21 KiB
C++
/*
|
|
Open Asset Import Library (ASSIMP)
|
|
----------------------------------------------------------------------
|
|
|
|
Copyright (c) 2006-2010, ASSIMP Development Team
|
|
All rights reserved.
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
with or without modification, are permitted provided that the
|
|
following conditions are met:
|
|
|
|
* Redistributions of source code must retain the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer.
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
copyright notice, this list of conditions and the
|
|
following disclaimer in the documentation and/or other
|
|
materials provided with the distribution.
|
|
|
|
* Neither the name of the ASSIMP team, nor the names of its
|
|
contributors may be used to endorse or promote products
|
|
derived from this software without specific prior
|
|
written permission of the ASSIMP Development Team.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
----------------------------------------------------------------------
|
|
*/
|
|
|
|
|
|
/** @file Defines the helper data structures for importing ASE files */
|
|
#ifndef AI_ASEFILEHELPER_H_INC
|
|
#define AI_ASEFILEHELPER_H_INC
|
|
|
|
// STL/CRT headers
|
|
#include <string>
|
|
#include <vector>
|
|
#include <list>
|
|
|
|
// public ASSIMP headers
|
|
#include "../include/aiTypes.h"
|
|
#include "../include/aiMesh.h"
|
|
#include "../include/aiAnim.h"
|
|
|
|
// for some helper routines like IsSpace()
|
|
#include "ParsingUtils.h"
|
|
#include "qnan.h"
|
|
|
|
// ASE is quite similar to 3ds. We can reuse some structures
|
|
#include "3DSLoader.h"
|
|
|
|
namespace Assimp {
|
|
namespace ASE {
|
|
|
|
using namespace D3DS;
|
|
|
|
// ---------------------------------------------------------------------------
|
|
/** Helper structure representing an ASE material */
|
|
struct Material : public D3DS::Material
|
|
{
|
|
//! Default constructor
|
|
Material() : pcInstance(NULL), bNeed (false)
|
|
{}
|
|
|
|
//! Contains all sub materials of this material
|
|
std::vector<Material> avSubMaterials;
|
|
|
|
//! aiMaterial object
|
|
aiMaterial* pcInstance;
|
|
|
|
//! Can we remove this material?
|
|
bool bNeed;
|
|
};
|
|
|
|
// ---------------------------------------------------------------------------
|
|
/** Helper structure to represent an ASE file face */
|
|
struct Face : public FaceWithSmoothingGroup
|
|
{
|
|
//! Default constructor. Initializes everything with 0
|
|
Face()
|
|
{
|
|
mColorIndices[0] = mColorIndices[1] = mColorIndices[2] = 0;
|
|
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS;++i)
|
|
{
|
|
amUVIndices[i][0] = amUVIndices[i][1] = amUVIndices[i][2] = 0;
|
|
}
|
|
|
|
iMaterial = DEFAULT_MATINDEX;
|
|
iFace = 0;
|
|
}
|
|
|
|
//! special value to indicate that no material index has
|
|
//! been assigned to a face. The default material index
|
|
//! will replace this value later.
|
|
static const unsigned int DEFAULT_MATINDEX = 0xFFFFFFFF;
|
|
|
|
|
|
|
|
//! Indices into each list of texture coordinates
|
|
unsigned int amUVIndices[AI_MAX_NUMBER_OF_TEXTURECOORDS][3];
|
|
|
|
//! Index into the list of vertex colors
|
|
unsigned int mColorIndices[3];
|
|
|
|
//! (Sub)Material index to be assigned to this face
|
|
unsigned int iMaterial;
|
|
|
|
//! Index of the face. It is not specified whether it is
|
|
//! a requirement of the file format that all faces are
|
|
//! written in sequential order, so we have to expect this case
|
|
unsigned int iFace;
|
|
};
|
|
|
|
// ---------------------------------------------------------------------------
|
|
/** Helper structure to represent an ASE file bone */
|
|
struct Bone
|
|
{
|
|
//! Constructor
|
|
Bone()
|
|
{
|
|
static int iCnt = 0;
|
|
|
|
// Generate a default name for the bone
|
|
char szTemp[128];
|
|
::sprintf(szTemp,"UNNAMED_%i",iCnt++);
|
|
mName = szTemp;
|
|
}
|
|
|
|
//! Construction from an existing name
|
|
Bone( const std::string& name)
|
|
: mName (name)
|
|
{}
|
|
|
|
//! Name of the bone
|
|
std::string mName;
|
|
};
|
|
|
|
// ---------------------------------------------------------------------------
|
|
/** Helper structure to represent an ASE file bone vertex */
|
|
struct BoneVertex
|
|
{
|
|
//! Bone and corresponding vertex weight.
|
|
//! -1 for unrequired bones ....
|
|
std::vector<std::pair<int,float> > mBoneWeights;
|
|
|
|
//! Position of the bone vertex.
|
|
//! MUST be identical to the vertex position
|
|
//aiVector3D mPosition;
|
|
};
|
|
|
|
// ---------------------------------------------------------------------------
|
|
/** Helper structure to represent an ASE file animation */
|
|
struct Animation
|
|
{
|
|
enum Type
|
|
{
|
|
TRACK = 0x0,
|
|
BEZIER = 0x1,
|
|
TCB = 0x2
|
|
} mRotationType, mScalingType, mPositionType;
|
|
|
|
Animation()
|
|
: mRotationType (TRACK)
|
|
, mScalingType (TRACK)
|
|
, mPositionType (TRACK)
|
|
{}
|
|
|
|
//! List of track rotation keyframes
|
|
std::vector< aiQuatKey > akeyRotations;
|
|
|
|
//! List of track position keyframes
|
|
std::vector< aiVectorKey > akeyPositions;
|
|
|
|
//! List of track scaling keyframes
|
|
std::vector< aiVectorKey > akeyScaling;
|
|
|
|
};
|
|
|
|
// ---------------------------------------------------------------------------
|
|
/** Helper structure to represent the inheritance information of an ASE node */
|
|
struct InheritanceInfo
|
|
{
|
|
//! Default constructor
|
|
InheritanceInfo()
|
|
{
|
|
// set the inheritance flag for all axes by default to true
|
|
for (unsigned int i = 0; i < 3;++i)
|
|
abInheritPosition[i] = abInheritRotation[i] = abInheritScaling[i] = true;
|
|
}
|
|
|
|
//! Inherit the parent's position?, axis order is x,y,z
|
|
bool abInheritPosition[3];
|
|
|
|
//! Inherit the parent's rotation?, axis order is x,y,z
|
|
bool abInheritRotation[3];
|
|
|
|
//! Inherit the parent's scaling?, axis order is x,y,z
|
|
bool abInheritScaling[3];
|
|
};
|
|
|
|
// ---------------------------------------------------------------------------
|
|
/** Represents an ASE file node. Base class for mesh, light and cameras */
|
|
struct BaseNode
|
|
{
|
|
enum Type {Light, Camera, Mesh, Dummy} mType;
|
|
|
|
//! Constructor. Creates a default name for the node
|
|
BaseNode(Type _mType)
|
|
: mType (_mType)
|
|
, mProcessed (false)
|
|
{
|
|
// generate a default name for the node
|
|
static int iCnt = 0;
|
|
char szTemp[128]; // should be sufficiently large
|
|
::sprintf(szTemp,"UNNAMED_%i",iCnt++);
|
|
mName = szTemp;
|
|
|
|
// Set mTargetPosition to qnan
|
|
const float qnan = get_qnan();
|
|
mTargetPosition.x = qnan;
|
|
}
|
|
|
|
//! Name of the mesh
|
|
std::string mName;
|
|
|
|
//! Name of the parent of the node
|
|
//! "" if there is no parent ...
|
|
std::string mParent;
|
|
|
|
//! Transformation matrix of the node
|
|
aiMatrix4x4 mTransform;
|
|
|
|
//! Target position (target lights and cameras)
|
|
aiVector3D mTargetPosition;
|
|
|
|
//! Specifies which axes transformations a node inherits
|
|
//! from its parent ...
|
|
InheritanceInfo inherit;
|
|
|
|
//! Animation channels for the node
|
|
Animation mAnim;
|
|
|
|
//! Needed for lights and cameras: target animation channel
|
|
//! Should contain position keys only.
|
|
Animation mTargetAnim;
|
|
|
|
bool mProcessed;
|
|
};
|
|
|
|
// ---------------------------------------------------------------------------
|
|
/** Helper structure to represent an ASE file mesh */
|
|
struct Mesh : public MeshWithSmoothingGroups<ASE::Face>, public BaseNode
|
|
{
|
|
//! Constructor.
|
|
Mesh()
|
|
: BaseNode (BaseNode::Mesh)
|
|
, bSkip (false)
|
|
{
|
|
// use 2 texture vertex components by default
|
|
for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS;++c)
|
|
this->mNumUVComponents[c] = 2;
|
|
|
|
// setup the default material index by default
|
|
iMaterialIndex = Face::DEFAULT_MATINDEX;
|
|
}
|
|
|
|
//! List of all texture coordinate sets
|
|
std::vector<aiVector3D> amTexCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
|
|
|
|
//! List of all vertex color sets.
|
|
std::vector<aiColor4D> mVertexColors;
|
|
|
|
//! List of all bone vertices
|
|
std::vector<BoneVertex> mBoneVertices;
|
|
|
|
//! List of all bones
|
|
std::vector<Bone> mBones;
|
|
|
|
//! Material index of the mesh
|
|
unsigned int iMaterialIndex;
|
|
|
|
//! Number of vertex components for each UVW set
|
|
unsigned int mNumUVComponents[AI_MAX_NUMBER_OF_TEXTURECOORDS];
|
|
|
|
//! used internally
|
|
bool bSkip;
|
|
};
|
|
|
|
// ---------------------------------------------------------------------------
|
|
/** Helper structure to represent an ASE light source */
|
|
struct Light : public BaseNode
|
|
{
|
|
enum LightType
|
|
{
|
|
OMNI,
|
|
TARGET,
|
|
FREE,
|
|
DIRECTIONAL
|
|
};
|
|
|
|
//! Constructor.
|
|
Light()
|
|
: BaseNode (BaseNode::Light)
|
|
, mLightType (OMNI)
|
|
, mColor (1.f,1.f,1.f)
|
|
, mIntensity (1.f) // light is white by default
|
|
, mAngle (45.f)
|
|
, mFalloff (0.f)
|
|
{
|
|
}
|
|
|
|
LightType mLightType;
|
|
aiColor3D mColor;
|
|
float mIntensity;
|
|
float mAngle; // in degrees
|
|
float mFalloff;
|
|
};
|
|
|
|
// ---------------------------------------------------------------------------
|
|
/** Helper structure to represent an ASE camera */
|
|
struct Camera : public BaseNode
|
|
{
|
|
enum CameraType
|
|
{
|
|
FREE,
|
|
TARGET
|
|
};
|
|
|
|
//! Constructor
|
|
Camera()
|
|
: BaseNode (BaseNode::Camera)
|
|
, mFOV (0.75f) // in radians
|
|
, mNear (0.1f)
|
|
, mFar (1000.f) // could be zero
|
|
, mCameraType (FREE)
|
|
{
|
|
}
|
|
|
|
float mFOV, mNear, mFar;
|
|
CameraType mCameraType;
|
|
};
|
|
|
|
// ---------------------------------------------------------------------------
|
|
/** Helper structure to represent an ASE helper object (dummy) */
|
|
struct Dummy : public BaseNode
|
|
{
|
|
//! Constructor
|
|
Dummy()
|
|
: BaseNode (BaseNode::Dummy)
|
|
{
|
|
}
|
|
};
|
|
|
|
// Parameters to Parser::Parse()
|
|
#define AI_ASE_NEW_FILE_FORMAT 200
|
|
#define AI_ASE_OLD_FILE_FORMAT 110
|
|
|
|
// Internally we're a little bit more tolerant
|
|
#define AI_ASE_IS_NEW_FILE_FORMAT() (iFileFormat >= 200)
|
|
#define AI_ASE_IS_OLD_FILE_FORMAT() (iFileFormat < 200)
|
|
|
|
// -------------------------------------------------------------------------------
|
|
/** \brief Class to parse ASE files
|
|
*/
|
|
class Parser
|
|
{
|
|
|
|
private:
|
|
|
|
Parser() {}
|
|
|
|
public:
|
|
|
|
// -------------------------------------------------------------------
|
|
//! Construct a parser from a given input file which is
|
|
//! guaranted to be terminated with zero.
|
|
//! @param szFile Input file
|
|
//! @param fileFormatDefault Assumed file format version. If the
|
|
//! file format is specified in the file the new value replaces
|
|
//! the default value.
|
|
Parser (const char* szFile, unsigned int fileFormatDefault);
|
|
|
|
// -------------------------------------------------------------------
|
|
//! Parses the file into the parsers internal representation
|
|
void Parse();
|
|
|
|
|
|
private:
|
|
|
|
// -------------------------------------------------------------------
|
|
//! Parse the *SCENE block in a file
|
|
void ParseLV1SceneBlock();
|
|
|
|
// -------------------------------------------------------------------
|
|
//! Parse the *MESH_SOFTSKINVERTS block in a file
|
|
void ParseLV1SoftSkinBlock();
|
|
|
|
// -------------------------------------------------------------------
|
|
//! Parse the *MATERIAL_LIST block in a file
|
|
void ParseLV1MaterialListBlock();
|
|
|
|
// -------------------------------------------------------------------
|
|
//! Parse a *<xxx>OBJECT block in a file
|
|
//! \param mesh Node to be filled
|
|
void ParseLV1ObjectBlock(BaseNode& mesh);
|
|
|
|
// -------------------------------------------------------------------
|
|
//! Parse a *MATERIAL blocks in a material list
|
|
//! \param mat Material structure to be filled
|
|
void ParseLV2MaterialBlock(Material& mat);
|
|
|
|
// -------------------------------------------------------------------
|
|
//! Parse a *NODE_TM block in a file
|
|
//! \param mesh Node (!) object to be filled
|
|
void ParseLV2NodeTransformBlock(BaseNode& mesh);
|
|
|
|
// -------------------------------------------------------------------
|
|
//! Parse a *TM_ANIMATION block in a file
|
|
//! \param mesh Mesh object to be filled
|
|
void ParseLV2AnimationBlock(BaseNode& mesh);
|
|
void ParseLV3PosAnimationBlock(ASE::Animation& anim);
|
|
void ParseLV3ScaleAnimationBlock(ASE::Animation& anim);
|
|
void ParseLV3RotAnimationBlock(ASE::Animation& anim);
|
|
|
|
// -------------------------------------------------------------------
|
|
//! Parse a *MESH block in a file
|
|
//! \param mesh Mesh object to be filled
|
|
void ParseLV2MeshBlock(Mesh& mesh);
|
|
|
|
// -------------------------------------------------------------------
|
|
//! Parse a *LIGHT_SETTINGS block in a file
|
|
//! \param light Light object to be filled
|
|
void ParseLV2LightSettingsBlock(Light& light);
|
|
|
|
// -------------------------------------------------------------------
|
|
//! Parse a *CAMERA_SETTINGS block in a file
|
|
//! \param cam Camera object to be filled
|
|
void ParseLV2CameraSettingsBlock(Camera& cam);
|
|
|
|
// -------------------------------------------------------------------
|
|
//! Parse the *MAP_XXXXXX blocks in a material
|
|
//! \param map Texture structure to be filled
|
|
void ParseLV3MapBlock(Texture& map);
|
|
|
|
// -------------------------------------------------------------------
|
|
//! Parse a *MESH_VERTEX_LIST block in a file
|
|
//! \param iNumVertices Value of *MESH_NUMVERTEX, if present.
|
|
//! Otherwise zero. This is used to check the consistency of the file.
|
|
//! A warning is sent to the logger if the validations fails.
|
|
//! \param mesh Mesh object to be filled
|
|
void ParseLV3MeshVertexListBlock(
|
|
unsigned int iNumVertices,Mesh& mesh);
|
|
|
|
// -------------------------------------------------------------------
|
|
//! Parse a *MESH_FACE_LIST block in a file
|
|
//! \param iNumFaces Value of *MESH_NUMFACES, if present.
|
|
//! Otherwise zero. This is used to check the consistency of the file.
|
|
//! A warning is sent to the logger if the validations fails.
|
|
//! \param mesh Mesh object to be filled
|
|
void ParseLV3MeshFaceListBlock(
|
|
unsigned int iNumFaces,Mesh& mesh);
|
|
|
|
// -------------------------------------------------------------------
|
|
//! Parse a *MESH_TVERT_LIST block in a file
|
|
//! \param iNumVertices Value of *MESH_NUMTVERTEX, if present.
|
|
//! Otherwise zero. This is used to check the consistency of the file.
|
|
//! A warning is sent to the logger if the validations fails.
|
|
//! \param mesh Mesh object to be filled
|
|
//! \param iChannel Output UVW channel
|
|
void ParseLV3MeshTListBlock(
|
|
unsigned int iNumVertices,Mesh& mesh, unsigned int iChannel = 0);
|
|
|
|
// -------------------------------------------------------------------
|
|
//! Parse a *MESH_TFACELIST block in a file
|
|
//! \param iNumFaces Value of *MESH_NUMTVFACES, if present.
|
|
//! Otherwise zero. This is used to check the consistency of the file.
|
|
//! A warning is sent to the logger if the validations fails.
|
|
//! \param mesh Mesh object to be filled
|
|
//! \param iChannel Output UVW channel
|
|
void ParseLV3MeshTFaceListBlock(
|
|
unsigned int iNumFaces,Mesh& mesh, unsigned int iChannel = 0);
|
|
|
|
// -------------------------------------------------------------------
|
|
//! Parse an additional mapping channel
|
|
//! (specified via *MESH_MAPPINGCHANNEL)
|
|
//! \param iChannel Channel index to be filled
|
|
//! \param mesh Mesh object to be filled
|
|
void ParseLV3MappingChannel(
|
|
unsigned int iChannel, Mesh& mesh);
|
|
|
|
// -------------------------------------------------------------------
|
|
//! Parse a *MESH_CVERTLIST block in a file
|
|
//! \param iNumVertices Value of *MESH_NUMCVERTEX, if present.
|
|
//! Otherwise zero. This is used to check the consistency of the file.
|
|
//! A warning is sent to the logger if the validations fails.
|
|
//! \param mesh Mesh object to be filled
|
|
void ParseLV3MeshCListBlock(
|
|
unsigned int iNumVertices, Mesh& mesh);
|
|
|
|
// -------------------------------------------------------------------
|
|
//! Parse a *MESH_CFACELIST block in a file
|
|
//! \param iNumFaces Value of *MESH_NUMCVFACES, if present.
|
|
//! Otherwise zero. This is used to check the consistency of the file.
|
|
//! A warning is sent to the logger if the validations fails.
|
|
//! \param mesh Mesh object to be filled
|
|
void ParseLV3MeshCFaceListBlock(
|
|
unsigned int iNumFaces, Mesh& mesh);
|
|
|
|
// -------------------------------------------------------------------
|
|
//! Parse a *MESH_NORMALS block in a file
|
|
//! \param mesh Mesh object to be filled
|
|
void ParseLV3MeshNormalListBlock(Mesh& mesh);
|
|
|
|
// -------------------------------------------------------------------
|
|
//! Parse a *MESH_WEIGHTSblock in a file
|
|
//! \param mesh Mesh object to be filled
|
|
void ParseLV3MeshWeightsBlock(Mesh& mesh);
|
|
|
|
// -------------------------------------------------------------------
|
|
//! Parse the bone list of a file
|
|
//! \param mesh Mesh object to be filled
|
|
//! \param iNumBones Number of bones in the mesh
|
|
void ParseLV4MeshBones(unsigned int iNumBones,Mesh& mesh);
|
|
|
|
// -------------------------------------------------------------------
|
|
//! Parse the bone vertices list of a file
|
|
//! \param mesh Mesh object to be filled
|
|
//! \param iNumVertices Number of vertices to be parsed
|
|
void ParseLV4MeshBonesVertices(unsigned int iNumVertices,Mesh& mesh);
|
|
|
|
// -------------------------------------------------------------------
|
|
//! Parse a *MESH_FACE block in a file
|
|
//! \param out receive the face data
|
|
void ParseLV4MeshFace(ASE::Face& out);
|
|
|
|
// -------------------------------------------------------------------
|
|
//! Parse a *MESH_VERT block in a file
|
|
//! (also works for MESH_TVERT, MESH_CFACE, MESH_VERTCOL ...)
|
|
//! \param apOut Output buffer (3 floats)
|
|
//! \param rIndexOut Output index
|
|
void ParseLV4MeshFloatTriple(float* apOut, unsigned int& rIndexOut);
|
|
|
|
// -------------------------------------------------------------------
|
|
//! Parse a *MESH_VERT block in a file
|
|
//! (also works for MESH_TVERT, MESH_CFACE, MESH_VERTCOL ...)
|
|
//! \param apOut Output buffer (3 floats)
|
|
void ParseLV4MeshFloatTriple(float* apOut);
|
|
|
|
// -------------------------------------------------------------------
|
|
//! Parse a *MESH_TFACE block in a file
|
|
//! (also works for MESH_CFACE)
|
|
//! \param apOut Output buffer (3 ints)
|
|
//! \param rIndexOut Output index
|
|
void ParseLV4MeshLongTriple(unsigned int* apOut, unsigned int& rIndexOut);
|
|
|
|
// -------------------------------------------------------------------
|
|
//! Parse a *MESH_TFACE block in a file
|
|
//! (also works for MESH_CFACE)
|
|
//! \param apOut Output buffer (3 ints)
|
|
void ParseLV4MeshLongTriple(unsigned int* apOut);
|
|
|
|
// -------------------------------------------------------------------
|
|
//! Parse a single float element
|
|
//! \param fOut Output float
|
|
void ParseLV4MeshFloat(float& fOut);
|
|
|
|
// -------------------------------------------------------------------
|
|
//! Parse a single int element
|
|
//! \param iOut Output integer
|
|
void ParseLV4MeshLong(unsigned int& iOut);
|
|
|
|
// -------------------------------------------------------------------
|
|
//! Skip everything to the next: '*' or '\0'
|
|
bool SkipToNextToken();
|
|
|
|
// -------------------------------------------------------------------
|
|
//! Skip the current section until the token after the closing }.
|
|
//! This function handles embedded subsections correctly
|
|
bool SkipSection();
|
|
|
|
// -------------------------------------------------------------------
|
|
//! Output a warning to the logger
|
|
//! \param szWarn Warn message
|
|
void LogWarning(const char* szWarn);
|
|
|
|
// -------------------------------------------------------------------
|
|
//! Output a message to the logger
|
|
//! \param szWarn Message
|
|
void LogInfo(const char* szWarn);
|
|
|
|
// -------------------------------------------------------------------
|
|
//! Output an error to the logger
|
|
//! \param szWarn Error message
|
|
void LogError(const char* szWarn);
|
|
|
|
// -------------------------------------------------------------------
|
|
//! Parse a string, enclosed in double quotation marks
|
|
//! \param out Output string
|
|
//! \param szName Name of the enclosing element -> used in error
|
|
//! messages.
|
|
//! \return false if an error occured
|
|
bool ParseString(std::string& out,const char* szName);
|
|
|
|
public:
|
|
|
|
//! Pointer to current data
|
|
const char* filePtr;
|
|
|
|
//! background color to be passed to the viewer
|
|
//! QNAN if none was found
|
|
aiColor3D m_clrBackground;
|
|
|
|
//! Base ambient color to be passed to all materials
|
|
//! QNAN if none was found
|
|
aiColor3D m_clrAmbient;
|
|
|
|
//! List of all materials found in the file
|
|
std::vector<Material> m_vMaterials;
|
|
|
|
//! List of all meshes found in the file
|
|
std::vector<Mesh> m_vMeshes;
|
|
|
|
//! List of all dummies found in the file
|
|
std::vector<Dummy> m_vDummies;
|
|
|
|
//! List of all lights found in the file
|
|
std::vector<Light> m_vLights;
|
|
|
|
//! List of all cameras found in the file
|
|
std::vector<Camera> m_vCameras;
|
|
|
|
//! Current line in the file
|
|
unsigned int iLineNumber;
|
|
|
|
//! First frame
|
|
unsigned int iFirstFrame;
|
|
|
|
//! Last frame
|
|
unsigned int iLastFrame;
|
|
|
|
//! Frame speed - frames per second
|
|
unsigned int iFrameSpeed;
|
|
|
|
//! Ticks per frame
|
|
unsigned int iTicksPerFrame;
|
|
|
|
//! true if the last character read was an end-line character
|
|
bool bLastWasEndLine;
|
|
|
|
//! File format version
|
|
unsigned int iFileFormat;
|
|
};
|
|
|
|
|
|
} // Namespace ASE
|
|
} // Namespace ASSIMP
|
|
|
|
#endif // !! include guard
|