The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
 
 
 
 
 
 
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the strings used in materials and elsewhere in assimp. Because of this,
in PyAssimp3 strings in materials don't work properly on 64 bits
platforms. This commit adds a StringUInt32 ctypes structure and use it
in GetMaterialProperties as a workaround.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1105 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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cmake-modules - update cmake build environment, now includes targets to build debian packages for Assimp. 2011-05-09 19:34:21 +00:00
code # TextureTransform-Step: fix memory leak due to uvtrafo keys not being deleted properly. This fixes [3463286]. 2012-01-04 15:27:56 +00:00
contrib [3393728] [PATCH 1/2] ommit->omit and splitted->split 2011-08-20 22:00:33 +00:00
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include - Bugfix #3457587: correct decomposition of matrices with negative scaling. Thanks to anonymous google account user for the fix. 2011-12-12 08:44:48 +00:00
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README

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========================================================================
Open Asset Import Library (assimp) README
========================================================================


Table of Contents

	1.		Overview
	 1.1		Supported file formats
	 1.2		File structure
	2.		Build the library
	3. 		Help
	4.		License


------------------------------
1.	Overview
------------------------------

Open Asset Import Library is a Open Source library designed to load various 3d file
formats and convert them into a shared, in-memory format. It supports more than
30 file formats. Basically, it is like DevIL for 3D models.

Its short name is 'assimp', which is an unintended joke (the abbreviation is derived 
from 'Asset Importer'). 


----------------
 1.1	Supported file formats
----------------

The library provides importers for a lot of file formats, including:
	- 3DS
	- BLEND
	- Collada
	- IFC-STEP
	- ASE
	- DXF
	- HMP
	- MD2
 	- MD3 
	- MD5
	- MDC
	- MDL
	- NFF
 	- PLY
	- STL
	- X
	- LWO
	- OBJ
	- SMD
	- LWO
	- Ogre XML
	
	
 .. plus many more, see 
http://assimp.sourceforge.net/main_features_formats.html for a more exhaustive list.


----------------
1.2 Repository structure
----------------

Open Asset Import Library is implemented in C++ (but provides both a C and a C++ish interface). 
The directory structure is:

	/bin		Binaries, onyl used on Windows.
	/code		Source code.
	/contrib	Third-party-libraries used by the Asset Import Library.
	/doc		Documentation (doxygen generated and data structure draft)
	/include	Public headers for you to #include.
	/lib		Static library location for Windows.
	/obj		Object file location for Windows.
	/port		Ports to other languages and scripts therefor. 
	
	/test		Unit- and regression tests, test suite of models.
	/tools		Tools (viewer, command line `assimp`).
	/samples	A small number of samples to illustrate possible use-cases.
	/workspaces	Build enviroments for vc,xcode,... (deprecated,
			CMake has superseeded all legacy build options)


------------------------------
2. Build the library
------------------------------

Take a look into the INSTALL file.


------------------------------
3. Help
------------------------------

For more information go to http://assimp.sourceforge.net/. Or have a look into the ./doc-
folder, which contains the Doxygen-generated documentation in HTML format (CHMs for
 Windows are also included in some distributions and should be located right here in
 the root folder).

If reading the documentation doesn't solve your problems, try our forums at SF.net 
  Open Discussion: http://sourceforge.net/projects/assimp/forums/forum/817653) 
  Help: http://sourceforge.net/projects/assimp/forums/forum/817654

or our  mailing list, assimp-discussions 
  archive: http://sourceforge.net/mailarchive/forum.php?forum_name=assimp-discussions,
  subscribe: https://lists.sourceforge.net/lists/listinfo/assimp-discussions 


------------------------------
4. License
------------------------------

The license of the Asset Import Library is based on the modified, 3-clause BSD-License,
which is a very liberal license. An _informal_ summary of the license is: do whatever 
you want, but include Assimp's license text with your product - and don't sue us
if it doesn't work.

For the formal details, see the LICENSE file.