The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
 
 
 
 
 
 
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aramis_acg 08ace2f27b - Fix Importer::FindLoader - it failed on file extensions with only one character (i.e. x). This fixes an unit test.
- Revert VTAdj code. It fails the unit test and the new facility (support arbitrary polygons instead of triangles only) is not used anywhere.
- Unit test suite passes now.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@592 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2010-03-11 16:47:36 +00:00
code - Fix Importer::FindLoader - it failed on file extensions with only one character (i.e. x). This fixes an unit test. 2010-03-11 16:47:36 +00:00
contrib - Change BaseImporter::GetExtensionList to add all known file extensions to a std::set, so uniqueness is guaranteed. Also rewrite all related functions in Importer. NOTE: This does *not* change the public interface. 2010-03-02 17:38:01 +00:00
doc - Clarify documentation for Importer::GetOrphanedScene. 2010-03-08 20:21:30 +00:00
include - Clarify documentation for Importer::GetOrphanedScene. 2010-03-08 20:21:30 +00:00
packaging/windows-mkzip - Move mkutil to packaging/windows-mkzip. Any further scripts to build dedicated download packages from a SVN working copy should go into packaging/<x> from now. 2010-03-04 18:46:54 +00:00
port Adding forgotten AssemblyInfo.cs 2010-03-03 15:27:48 +00:00
samples - FEATURE : Add improved OpenGL sample sent by Brad Grantham, many thanks for your work! 2009-10-24 11:10:42 +00:00
scripts Remove SWIG_WIP folder. 2010-03-03 14:16:13 +00:00
test Renamed CMake project to Assimp, as the semi-full name »AssetImporter« was used nowhere else. 2010-03-03 22:07:59 +00:00
tools assimp info now prints min,max and center points of a model. 2010-03-04 21:09:51 +00:00
workspaces Added missing files to the XCode project; define AI_BUILD_BIG_ENDIAN when compiling for Apple/PowerPC. 2010-03-05 18:02:36 +00:00
CMakeLists.txt Only use bin/ and lib/ as output directories if doing an in-source build. 2010-03-03 22:55:02 +00:00
CREDITS Added missing files to the XCode project; define AI_BUILD_BIG_ENDIAN when compiling for Apple/PowerPC. 2010-03-05 18:02:36 +00:00
INSTALL Add assimp command line tools to CMAKE build. Add it to make install as well. Needs more testing on different systems. 2010-03-02 19:27:36 +00:00
LICENSE Added exception to the LICENSE file which applies to test models. 2009-01-07 15:08:36 +00:00
README Add 'noboost=1' and 'shared=1' parameter to SConstruct. Update INSTALL AND README. 2009-12-14 18:32:06 +00:00
revision.h - Move mkutil to packaging/windows-mkzip. Any further scripts to build dedicated download packages from a SVN working copy should go into packaging/<x> from now. 2010-03-04 18:46:54 +00:00

README

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	Open Asset Import Library (Assimp) Readme
	-----------------------------------------

Here you can find information regarding Open Asset Import Library:

	1.		Overview
	1.1		Supported file formats
	1.2		File structure
	2.		Build the Asset Import Library
	3. 		Help
	4.		License


1.	Overview
1.1	Supported file formats

The Asset Import Library provides a lot of model formats:
	- 3DS
	- ASE
	- DXF
	- HMP
	- MD2
 	- MD3 
	- MD5
	- MDC
	- MDL
	- NFF
 	- PLY
	- STL
	- X
	- LWO
	- OBJ
	- SMD
	- Collada
	- LWO
	- Ogre XML
	- partly LWS
	- .. maybe some more ...

1.2 File structure

Open Asset Import Library is implemented in C++ and provides a c-interface. The directories 
are:

	/bin			Binaries of the Asset Import Library.
	/code			Code of the Asset Import Library.
	/contrib		Third-party-libraries used by the Asset Import Library.
	/doc			Documentation (doxygen generated and data structure as a xml-file)
	/include		Public headers.
	/lib			Static libraries.
	/obj			Object files.
	/port			Ports to other languages.  The Java port is not yet finished, but
                        the Java part of the interface is fixed. So: you can't use it, but
                        you can see how it will look like.
	/test			Unit- and regression tests.
	/tools			Tools.
	/workspaces		Build enviroments.


2. Build the Asset Import Library

Take a look into the INSTALL file.


3. Help

For more help go to http://assimp.sourceforge.net/ or go to http://www.zfx.info. Or take a look 
into the /doc-directory.


4. License

The license of the Asset Import Library is based on the BSD-License.