The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
 
 
 
 
 
 
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aramis_acg 055c3f0d24 IRRMESH/IRR
- improved handling of materials with multiple textures
  - BUG: lightmapping is now broken for the moment

AssimpView
  - Skyboxes and bg images work again
  - Improved lightmap handling.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@341 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-02-11 22:24:17 +00:00
code IRRMESH/IRR 2009-02-11 22:24:17 +00:00
contrib Removed direct STL dependency from the Assimp interface, should hopefully avoid problems with binary incompatible STLs. Some API changes, e.g. in the logger. 2009-01-23 21:06:43 +00:00
doc Collada 2009-02-11 20:56:05 +00:00
include Collada 2009-02-11 20:56:05 +00:00
port Added light & camera data structures to jAssimp and updated the list of configuration properties. However, I still had not yet the time to write the C++ binding to the Java API. 2008-10-18 19:52:23 +00:00
test Added the Wuson in B3D format. 2009-02-02 15:03:53 +00:00
tools/assimp_view IRRMESH/IRR 2009-02-11 22:24:17 +00:00
workspaces Collada 2009-02-11 20:56:05 +00:00
CREDITS Removed OptimizeGraph step - actually it isn't really useful, although I got it working very well. 2009-01-15 21:08:28 +00:00
INSTALL CHANGE: Add readme, license info and a very basic install howto. 2008-09-13 11:53:17 +00:00
LICENSE Added exception to the LICENSE file which applies to test models. 2009-01-07 15:08:36 +00:00
README ASSIMP Beta 1, final fixes for the release. 2008-09-13 22:31:15 +00:00
clean.bat Major API cleanup. Unified formatting & doxygen tags in the public API. 2009-01-12 22:06:54 +00:00
make_mingw.bat HMP loader returns quads now, cleaned up the code a bit. Still longer than necessary. 2009-01-10 17:58:06 +00:00

README

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	Open Asset Import Library (Assimp) Readme
	-----------------------------------------

Here you can find information regarding the Asset Import Library:

	1.		Overview
	1.1		Supported file formats
	1.2		File structure
	2.		Build the Asset Import Library
	3. 		Help
	4.		License


1.	Overview
1.1	Supported file formats

The Asset Import Library provides a lot of model formats:
	- 3DS
	- ASE
	- DXF
	- HMP
	- MD2
 	- MD3 
	- MD5
	- MDC
	- MDL
	- NFF
 	- PLY
	- STL
	- X
	- LWO
	- OBJ
	- SMD

1.2 File structure

The Asset Import Library is implemented in C++ and provides a c-interface. The directories 
are:

	/bin			Binaries of the Asset Import Library.
	/code			Code of the Asset Import Library.
	/contrib		Third-party-libraries used by the Asset Import Library.
	/doc			Documentation (doxygen generated and data structure as a xml-file)
	/include		Public headers.
	/lib			Static libraries.
	/obj			Object files.
	/port			Ports to other languages.  The Java port is not yet finished, but
                        the Java part of the interface is fixed. So: you can't use it, but
                        you can see how it will look like.
	/test			Unit- and regression tests.
	/tools			Tools.
	/workspaces		Build enviroments.


2. Build the Asset Import Library

Take a look into the INSTALL file.


3. Help

For more help go to http://assimp.sourceforge.net/ or go to http://www.zfx.info. Or take a look 
into the /doc-directory.


4. License

The license of the Asset Import Library is based on the BSD-License.