Commit Graph

1378 Commits (fdfb6e0660985a4d367b443ea4bb147906e675d0)

Author SHA1 Message Date
Kim Kulling fdfb6e0660
Merge branch 'master' into jakras-progress 2023-10-10 06:20:01 +00:00
Kawashima Satoshi 666ecd3f1f Bug Fix:
Failed to get floating values (e.g. opacity) from scene material when ASSIMP_DOUBLE_PRECISION is defined, so they are not reflected to output fbx file.
2023-10-08 15:21:26 +00:00
fvbj 8fcc65a8af Extension of data export to GLB/GLTF format
Allows to export unlimited (more than 4) bones per vertex
Use JOINTS_1,2,.. and WEIGHTS_1,2,...
Added AI_CONFIG_EXPORT_GLTF_UNLIMITED_SKINNING_BONES_PER_VERTEX flag
2023-10-08 14:43:53 +00:00
Kim Kulling d7cde43367 Fix: Add check for invalid input argument 2023-10-02 10:41:50 +02:00
Kim Kulling aa1996e143
Mosfet80 clipper update (#5220)
* remove deprecated sprinf

* Update clipper
Updated Clipper to V6.4.2

* Fix the build

* Fix the build

* Disable hunter build

* Fix: Fix hided var.

* Fix invalid use of hunter enabled macro.

* Fix misconfig for hunter

* Disable removing contrib folder

* Update BlenderTessellator.h

* Remove Hunter-based includes

* Refactorings

* Remove final

* Update IFCCurve.cpp

* Update IFCCurve.cpp

---------

Co-authored-by: andrea <realeandrea@yahoo.it>
Co-authored-by: Kim Kulling <kim.kullingk@draeger.com>
2023-09-09 19:29:15 +02:00
OGAWA KenIchi 8d8a0a5af7 DXF: Support negative index in VERTEX 2023-09-01 18:26:53 +09:00
Kim Kulling bfc1207e78
Merge branch 'master' into jakras-progress 2023-08-30 20:51:23 +02:00
Kim Kulling e79d105957
Merge branch 'master' into vulcano/export_gltf2_with_roughness_texture 2023-08-29 15:13:43 +02:00
Kim Kulling cc2c5d3ae3
Merge branch 'master' into collada-ignore-unit-size-property 2023-08-29 14:01:40 +02:00
tangxin 4389c3d80c The texture strength attribute in aiMaterial set when importing and exporting gltf files is inconsistent 2023-08-23 14:54:40 +08:00
zhucan d07934bf25 adjust comment 2023-08-18 01:03:49 +08:00
zhucan 554fa8f5e2 code format 2023-08-18 01:03:49 +08:00
zhucan 2b4606c082 add fallback strategy for metallicRoughnessTexture 2023-08-18 01:03:49 +08:00
朱灿 3a03fe31b1 gltf2 export diffuse roughness 2023-08-18 01:03:49 +08:00
zhucan 32716002ac Add DIFFUSE_ROUGHNESS_TEXTURE for gltf2 exporter 2023-08-18 01:03:49 +08:00
Alex 5c45cdc0ad Fix Invalid-free in Assimp::FBX::Scope::Scope 2023-08-16 07:45:23 +00:00
Kim Kulling d77903423f
Merge branch 'master' into floatwarn 2023-08-15 12:55:37 +02:00
Kim Kulling e5d9339c21
Merge branch 'master' into 5513536726761472 2023-08-12 08:05:27 +02:00
Martin Weber d8a7399a04
Merge branch 'assimp:master' into collada-ignore-unit-size-property 2023-08-10 08:10:18 +02:00
Alex b9460dd959 Fix UNKNOWN READ in std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<ch 2023-08-08 16:01:00 +00:00
Gargaj 49ed0711d1
Fix another warning 2023-08-05 15:43:31 +02:00
Gargaj 8312b31d27
fix warning-as-error 2023-08-05 15:39:47 +02:00
Martin Weber bb1873dd22 Collada: added import property to disable unit size scaling 2023-08-04 09:54:55 +02:00
Alex f7e7f82b9d Add const 2023-08-03 17:10:17 +00:00
Alex d7dc88e0d0 Fix UNKNOWN READ in Assimp::MDLImporter::InternReadFile_Quake1 2023-08-01 13:04:16 +00:00
Jan Krassnigg 1e93280f47 Infrastructure for reporting progress
This commit adds two classes:
* ProgressTracker
* ProgressScope

The first is for users to implement, and to instantiate when they desire
to get informed about the overall progress.

The second is to be added to all functions that may take a considerable
amount of time, such that they can report back how far along they are.

These are much more convenient to use than the existing ProgressHandler.
ProgressScope is designed such that it only requires "local knowledge"
about upcoming and finished work. Scopes are nested and combined to
form the final global progress.

The active ProgressTracker is stored in a thread_local pointer.
This is a consicius decision since in assimp there is often no 'context'
passed through. The ProgressTracker may be needed anywhere, and it would
be tedious and a huge change to pass it through to every function.
Therefore, using a thread_local variable makes it accessible everywhere,
without a major interface change. Since assimmp is single-threaded,
but may be run in parallel on multiple threads, a thread_local is a
good trade-off, in my opinion.

This change only adds few uses of ProgressScope, to generally show how
it would be used. Also for our use cases these where the most pressing
places to add progress reporting, so this already covers loading from FBX
files pretty well.
2023-08-01 14:06:12 +02:00
sfjohnston dd40b0ccee Changed #define FBX_FOV_UNKNOWN to const float kFovUnknown 2023-07-23 12:05:01 -07:00
sfjohnston 3ec8a36764
Merge branch 'assimp:master' into sfjohnston_mods 2023-07-23 08:37:47 -07:00
Marco Feuerstein 37a1366fb7 Add missing rapidjson headers. 2023-07-21 11:33:06 +02:00
Kim Kulling 64e0ba2625
Merge branch 'master' into sfjohnston_mods 2023-07-20 09:21:13 +00:00
Marco Feuerstein bf38d67935 Fix detection of KHR_materials_specular. 2023-07-13 11:51:56 +02:00
sfjohnston c7afea3cd7
Merge branch 'assimp:master' into sfjohnston_mods 2023-07-10 07:58:21 -07:00
Kim Kulling 90ff723b6c
Merge branch 'master' into gltf_binary 2023-07-03 21:31:28 +02:00
Kim Kulling ed903543a7
Merge branch 'master' into 4879958521806848 2023-07-03 19:50:38 +02:00
Alex 093e35dd54 Fix eternal loop 2023-07-03 09:12:00 +00:00
Alex edb8375702 Fix integer overflow 2023-07-03 09:11:38 +00:00
PencilAmazing f1561f03ce
Merge branch 'master' into irrfix 2023-07-02 15:10:04 -04:00
PencilAmazing 0bacc7134d Remove debugging code, clean up some notes 2023-07-02 14:32:17 -04:00
PencilAmazing 19da9cc84d Port mesh loading to pugixml. Untested. 2023-07-02 14:32:12 -04:00
dog 3e1fd74940 Fix up scene loading. pugixml is a breadth-first parser while irrxml is
a depth first. This only parses scene structure, no mesh loading yet.
2023-07-02 14:30:54 -04:00
PencilAmazing 537b445a59 Apply clang-format to files 2023-07-02 14:17:52 -04:00
Alex 6f3bfb5b60 Fix memory leak 2023-07-02 14:12:49 -04:00
Alex 3838a8aaf8 Fix unknown write in Assimp::ObjFileMtlImporter::getFloatValue 2023-07-02 14:12:49 -04:00
Marco Feuerstein 82d3f47432 Unify way to check readable blender files. 2023-06-29 15:10:28 +02:00
Marco Feuerstein 2875de132f Fix compilation on windows. 2023-06-29 08:20:51 +02:00
Marco Feuerstein 17fac97b04 Fix magic token usage. 2023-06-29 08:20:51 +02:00
Marco Feuerstein 1c0f3c5f87 Fix string length calculation. 2023-06-29 08:20:50 +02:00
Marco Feuerstein a2bdfdd05a Improve binary check for gltf and gltf2.
By checking the magic token we don't depend on the extension any more
and follow the official way to detect a gltf file as binary, see also
https://github.com/KhronosGroup/glTF/blob/main/extensions/1.0/Khronos/KHR_binary_glTF/README.md#header
and https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#binary-header.
2023-06-29 08:20:50 +02:00
Kim Kulling 1ec3dbd11a
Merge branch 'master' into 5093294573486080 2023-06-27 17:04:58 +02:00
Kim Kulling f24224fdc5
Merge branch 'master' into SupportOBJSpecifiedOnlyAPartOfVertexColors 2023-06-27 13:44:31 +02:00