Added some more essential includes to AssimpPCH.hAdded support for line and point meshes to most steps - I did nto yet adapt all unit tests, so meshes with mixed primitive types are not absolutely safe at the moment.
Added camera and light support to the PretransformVert step. Fixed some small inaccuracies and fixed a bug reported by Mark Sibly causing all transformations to be invalid. However the step is nto yet completely correct, there are still some small artifacts.
Updated light and camera data structures, added temporary validation code for the
Renamed AI_SCENE_FLAGS_ANIM_SKELETON_ONLY to a more generic AI_SCENE_FLAGS_INCOMPLETE flag.
Fixed bug in the OFF loader causing meshes with polygons to crash
Added line support to the DXF loader - seems to fail for the moment cause of SortByPType.
Added support for lights and cameras to NFF, implemented another NFF format subtype (file starts with 'nff'). Implemented NFF 'tpp' chunk and a corresponding texture extension.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@185 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Added Cube.off, an off files that contains more than 3 idxs per face. It crashes at the moment, but my current revision here is able to load it.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@184 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Added AC-loader, WIP version.
PLY loader is now able to load models from blender, test model added. Refactoring.
Added FindInvalidData step.
Added support for precompiled headers, the release builds in VC8 are configued to use PCH now.
Added separate makefile for mingw, no -FPic warning anymore, -clear works now.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@176 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
- added hacky support for pre-shader graphics cards. Seems to work, but I'll not know for sure until I acutally test it on such a crippled hardware.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@174 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Added SortByPType and DeterminePType (anon.) steps
Optimized ASE, fixed 3DS.
Rewrite all loaders to conform to the api changes.
Optimized normal computation code in LWOLoader.cpp
Added new unit tests
Added test file for AC3D (good old wuson again)
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@167 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Added SharedPostProcessInfo-class to allow pp-steps to interact with each other.
Used this new feature for some cross-optimization between the steps: SpatialSort is now solely computed once, not up to three times.
3DS bugfix - orientation was wrong.
ASE normal vectors - although they are normally wrong and not orthonormal they are working now.
Fix in fast_atof.h - 1.45E45 (major 'E') is handlded correctly now.
Improvements on jAssimp, still WIP and not working.
Some LightWave bugfixes, still WIP.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@164 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Modified GenVertexNormals to take always the cross product of the first and the last normal of a face as face normal.
Material implementation for LWO - seems to work, but there are some issues with highly complex models.
Added some LWO test models
Cleaned up the ./test dir - converted some BMPs to JPG to save space,
Finished the matrial property list in jAssimp, some other changes, too. The Java part of the API should be working now.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@156 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
Added OFF Loader. Tested with various configurations, seems to work.
Added POLYLINE support to the DXF Loader.
Added WIP version of the MDR loader - disabled and not yet working.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@145 67173fc5-114c-0410-ac8e-9d2fd5bffc1f