Emulate the CMAKE_INSTALL_FULL_* variables on non-Unix systems and
disable redefining FHS-mandated install locations via user-editable
ASSIMP_*_INSTALL_DIR variables. Instead, if it REALLY proves necessary,
Unix users can edit the advanced, canonical CMAKE_INSTALL_* variables.
When libraries are included as submodules in large projects, having an option with a generic name like "BUILD_DOCS" is not very helpful. (e.g. one project I work on includes many libraries as submodules)
It can also clash with options from other libraries which can break things.
- Fixed condition preventing ASSIMP_BUILD_ASSIMP_VIEW showing up on first time
- Set ASSIMP_BUILD_ASSIMP_VIEW to off by default.
- Removed unnecessary reference to DirectX 9 library.
- Removed OpenGL/Glut references in SimpleTexturedDirectX11 CMakeFile
- Moved UTFConverter from SimpleTexturedOpenGL to its own file to be able to reuse it.
- Added compile definition SHADER_PATH to allow to locate the shader files in CMakeFile
- Fixed compile warnings
- Made global pointers null to help prevent dangling references.
- Added missing members initialization in class constructors.
- Removed references to missing model "Models/mymodel.fbx"
- Fixed error when extracting model file directory
- Added missing device context assignment in ModelLoader Load method
- Fixed memory leak caused by variable 'ourModel' not deleted.
- Removed call to dev->Release() in ModelLoader.cpp
- Adjusted Release() calls in reverse order when cleaning up D3D
- Made Throwanerror implementation throw an error instead of displaying a message box
- Fixed leaking D3D resources
- Added a pointer to an ID3D11Debug to dump live objects.
The following changes were tested against building with a master copy.
For a more detailed report, please read the followings below:
The flags that were checked were the ones checked by default + the following:
ASSIMP_BUILD_ASSIMP_VIEW
ASSIMP_BUILD_SAMPLES
The list of compilable projects in Visual Studio were the following:
- assimp
- assimp_cmd
- assimp_simpleogl
- assimp_simpletextureddirectx11
- assimp_simpletexturedogl
- assimp_viewer
- INSTALL
- IrrXML
- uninstall
- unit
- UpdateAssimpLibsDebugSymbolsAndDLLs
- ZERO_CHECK
- zlib
- zlibstatic
The solution that was generated with the new changes comprised the same number of projects as the one from the master, unmodified. All projects except UpdateAssimpLibsDebugSymbolsAndDLLs were built without any error. All tests were run.
UpdateAssimpLibsDebugSymbolsAndDLLs could not be built because of the reasons explained in issue #3004.
The following changes were tested with the following projects:
- assimp DLL
- unit tests
- tools/assimp_cmd
- tools/assimp viewer
- samples/SimpleOpenGL
- samples/SimpleTexturedDirectx11
- samples/SimpleTexturedOpenGL
For each program listed above, the results were tested when (CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR) is true and false.
Also, the "lib" in SET (CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_HOME_DIRECTORY}/lib") was changed to "bin" to allow DLLs to be written to executables/launchables programs directory.
Changed copyright end year to 2020 in every reference "Copyright (c) 2006-XXXX, assimp team".
Changed copyright end year to 2020 in every reference "Copyright (c) 2006-XXXX, ASSIMP Development Team".
Changed copyright end year to 2020 in LICENCE.rtf.
Changed copyright end year in CMakeFiles.txt files and any other places referencing Assimp with a copyright start and end year.
Instead of using if(ON)/if(OFF) to determine which of the "hardcoded"
add_library(... SHARED ...) or (... STATIC ...) should be used,
specify a new BUILD_LIB_TYPE variable that is set directly to either
SHARED or STATIC and substituted in the `add_library()` statement
when assimpTargets.cmake.in is configured.
This removes a CMP0012 collision with prior `cmake_policy(VERSION 2.6)`
statement and makes the CMP0012 warning not appear in users' projects.
This problem is mentioned in issue #2685.
When built with BUILD_SHARED_LIBS disabled, the exported CMake
targets are modified to reference the static library location.
This also fixes version detection for VS2017 and beyond within
the target import script.
The AMD64 option causes a build failure on MSVC (#1760) and the ASM builds seem to have problems:
https://github.com/madler/zlib/issues/41#issuecomment-125848075
This change also prevents these from "polluting" the cmake options if assimp is being included as a submodule.
If you have assimp installed already and in the include path (e.g. I have it via homebrew), it can pick up the wrong headers.
This forces the include order so our local ones are found first when building assimp.
Now the configs follows the standard cmake-package code: see https://cmake.org/cmake/help/v3.12/manual/cmake-packages.7.html
Downstreamer no longer have to manually specify target_include_directories with ${ASSIMP_INCLUDE_DIRS}, target_link_libraries with ${ASSIMP_LIBRARY_DIRS} and so on.
Downstreamer can now use:
find_package(assimp CONFIG REQUIRED)
target_link_libraries(AWESOME_APP PUBLIC assimp::assimp)
and everything should work.
Added assimpTargets.cmake.in
Added assimpTargets-debug.cmake.in
Added assimpTargets-release.cmake.in
Modified CMakeLists.txt
Modified code/CMakeLists.txt - added ALIAS assimp::assimp
Tested on Ubuntu 18.04 and Windows 10
Revert to default Release build type, but this time only for iOS
Do not attempt to use minizip if you are building for iOS shared dylib
Keep in mind that the "Shared" option only apply to the assimp library and not the other two built libraries