Merge branch 'master' into warning-level-max
commit
b10b8b2f1e
|
@ -257,7 +257,7 @@ ELSEIF(MSVC)
|
|||
IF(MSVC12)
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||||
ADD_COMPILE_OPTIONS(/wd4351)
|
||||
ENDIF()
|
||||
SET(CMAKE_CXX_FLAGS_DEBUG "/D_DEBUG /MDd /Ob2 /Zi")
|
||||
SET(CMAKE_CXX_FLAGS_DEBUG "/D_DEBUG /MDd /Ob2 /Zi /O0")
|
||||
ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" )
|
||||
IF(NOT HUNTER_ENABLED)
|
||||
SET(CMAKE_CXX_FLAGS "-fPIC -std=c++11 ${CMAKE_CXX_FLAGS}")
|
||||
|
|
|
@ -60,14 +60,19 @@ __Importers__:
|
|||
- ENFF
|
||||
- [FBX](https://en.wikipedia.org/wiki/FBX)
|
||||
- [glTF 1.0](https://en.wikipedia.org/wiki/GlTF#glTF_1.0) + GLB
|
||||
- [glTF 2.0](https://en.wikipedia.org/wiki/GlTF#glTF_2.0)
|
||||
- [glTF 2.0](https://en.wikipedia.org/wiki/GlTF#glTF_2.0):
|
||||
At the moment for glTF2.0 the following extensions are supported:
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||||
+ KHR_lights_punctual ( 5.0 )
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||||
+ KHR_materials_pbrSpecularGlossiness ( 5.0 )
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||||
+ KHR_materials_unlit ( 5.0 )
|
||||
+ KHR_texture_transform ( 5.1 under test )
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||||
- HMB
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||||
- IFC-STEP
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||||
- IRR / IRRMESH
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||||
- [LWO](https://en.wikipedia.org/wiki/LightWave_3D)
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||||
- LWS
|
||||
- LXO
|
||||
- [M3D](https://gitlab.com/bztsrc/model3d)
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||||
- [M3D](https://bztsrc.gitlab.io/model3d)
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||||
- MD2
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||||
- MD3
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||||
- MD5
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||||
|
|
|
@ -3234,13 +3234,12 @@ void ColladaParser::ReadScene()
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|||
|
||||
// ------------------------------------------------------------------------------------------------
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||||
// Aborts the file reading with an exception
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||||
AI_WONT_RETURN void ColladaParser::ThrowException(const std::string& pError) const
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||||
{
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||||
AI_WONT_RETURN void ColladaParser::ThrowException(const std::string& pError) const {
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||||
throw DeadlyImportError(format() << "Collada: " << mFileName << " - " << pError);
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||||
}
|
||||
void ColladaParser::ReportWarning(const char* msg, ...)
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||||
{
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ai_assert(NULL != msg);
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||||
|
||||
void ColladaParser::ReportWarning(const char* msg, ...) {
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||||
ai_assert(nullptr != msg);
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||||
|
||||
va_list args;
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||||
va_start(args, msg);
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||||
|
@ -3255,11 +3254,11 @@ void ColladaParser::ReportWarning(const char* msg, ...)
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|||
|
||||
// ------------------------------------------------------------------------------------------------
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||||
// Skips all data until the end node of the current element
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||||
void ColladaParser::SkipElement()
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||||
{
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||||
void ColladaParser::SkipElement() {
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||||
// nothing to skip if it's an <element />
|
||||
if (mReader->isEmptyElement())
|
||||
if (mReader->isEmptyElement()) {
|
||||
return;
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||||
}
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||||
|
||||
// reroute
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||||
SkipElement(mReader->getNodeName());
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||||
|
@ -3267,63 +3266,75 @@ void ColladaParser::SkipElement()
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|||
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||||
// ------------------------------------------------------------------------------------------------
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||||
// Skips all data until the end node of the given element
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||||
void ColladaParser::SkipElement(const char* pElement)
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{
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void ColladaParser::SkipElement(const char* pElement) {
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||||
// copy the current node's name because it'a pointer to the reader's internal buffer,
|
||||
// which is going to change with the upcoming parsing
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||||
std::string element = pElement;
|
||||
while (mReader->read())
|
||||
{
|
||||
if (mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
|
||||
if (mReader->getNodeName() == element)
|
||||
while (mReader->read()) {
|
||||
if (mReader->getNodeType() == irr::io::EXN_ELEMENT_END) {
|
||||
if (mReader->getNodeName() == element) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Tests for an opening element of the given name, throws an exception if not found
|
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void ColladaParser::TestOpening(const char* pName)
|
||||
{
|
||||
void ColladaParser::TestOpening(const char* pName) {
|
||||
// read element start
|
||||
if (!mReader->read())
|
||||
if (!mReader->read()) {
|
||||
ThrowException(format() << "Unexpected end of file while beginning of <" << pName << "> element.");
|
||||
}
|
||||
// whitespace in front is ok, just read again if found
|
||||
if (mReader->getNodeType() == irr::io::EXN_TEXT)
|
||||
if (!mReader->read())
|
||||
if (mReader->getNodeType() == irr::io::EXN_TEXT) {
|
||||
if (!mReader->read()) {
|
||||
ThrowException(format() << "Unexpected end of file while reading beginning of <" << pName << "> element.");
|
||||
}
|
||||
}
|
||||
|
||||
if (mReader->getNodeType() != irr::io::EXN_ELEMENT || strcmp(mReader->getNodeName(), pName) != 0)
|
||||
if (mReader->getNodeType() != irr::io::EXN_ELEMENT || strcmp(mReader->getNodeName(), pName) != 0) {
|
||||
ThrowException(format() << "Expected start of <" << pName << "> element.");
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Tests for the closing tag of the given element, throws an exception if not found
|
||||
void ColladaParser::TestClosing(const char* pName)
|
||||
{
|
||||
// check if we're already on the closing tag and return right away
|
||||
if (mReader->getNodeType() == irr::io::EXN_ELEMENT_END && strcmp(mReader->getNodeName(), pName) == 0)
|
||||
void ColladaParser::TestClosing(const char* pName) {
|
||||
// check if we have an empty (self-closing) element
|
||||
if (mReader->isEmptyElement()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// check if we're already on the closing tag and return right away
|
||||
if (mReader->getNodeType() == irr::io::EXN_ELEMENT_END && strcmp(mReader->getNodeName(), pName) == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// if not, read some more
|
||||
if (!mReader->read())
|
||||
if (!mReader->read()) {
|
||||
ThrowException(format() << "Unexpected end of file while reading end of <" << pName << "> element.");
|
||||
}
|
||||
// whitespace in front is ok, just read again if found
|
||||
if (mReader->getNodeType() == irr::io::EXN_TEXT)
|
||||
if (!mReader->read())
|
||||
if (mReader->getNodeType() == irr::io::EXN_TEXT) {
|
||||
if (!mReader->read()) {
|
||||
ThrowException(format() << "Unexpected end of file while reading end of <" << pName << "> element.");
|
||||
}
|
||||
}
|
||||
|
||||
// but this has the be the closing tag, or we're lost
|
||||
if (mReader->getNodeType() != irr::io::EXN_ELEMENT_END || strcmp(mReader->getNodeName(), pName) != 0)
|
||||
if (mReader->getNodeType() != irr::io::EXN_ELEMENT_END || strcmp(mReader->getNodeName(), pName) != 0) {
|
||||
ThrowException(format() << "Expected end of <" << pName << "> element.");
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns the index of the named attribute or -1 if not found. Does not throw, therefore useful for optional attributes
|
||||
int ColladaParser::GetAttribute(const char* pAttr) const
|
||||
{
|
||||
int ColladaParser::GetAttribute(const char* pAttr) const {
|
||||
int index = TestAttribute(pAttr);
|
||||
if (index != -1)
|
||||
if (index != -1) {
|
||||
return index;
|
||||
}
|
||||
|
||||
// attribute not found -> throw an exception
|
||||
ThrowException(format() << "Expected attribute \"" << pAttr << "\" for element <" << mReader->getNodeName() << ">.");
|
||||
|
|
|
@ -445,8 +445,7 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
|
|||
|
||||
ExportProperties emptyProperties; // Never pass NULL ExportProperties so Exporters don't have to worry.
|
||||
ExportProperties* pProp = pProperties ? (ExportProperties*)pProperties : &emptyProperties;
|
||||
pProp->SetPropertyBool("bJoinIdenticalVertices", must_join_again);
|
||||
exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProp);
|
||||
pProp->SetPropertyBool("bJoinIdenticalVertices", pp & aiProcess_JoinIdenticalVertices);
|
||||
exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProp);
|
||||
|
||||
pimpl->mProgressHandler->UpdateFileWrite(4, 4);
|
||||
|
|
|
@ -493,7 +493,7 @@ const aiScene* Importer::ReadFileFromMemory( const void* pBuffer,
|
|||
ReadFile(fbuff,pFlags);
|
||||
SetIOHandler(io);
|
||||
|
||||
ASSIMP_END_EXCEPTION_REGION(const aiScene*);
|
||||
ASSIMP_END_EXCEPTION_REGION_WITH_ERROR_STRING(const aiScene*, pimpl->mErrorString);
|
||||
return pimpl->mScene;
|
||||
}
|
||||
|
||||
|
@ -710,7 +710,7 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
|
|||
#endif // ! ASSIMP_CATCH_GLOBAL_EXCEPTIONS
|
||||
|
||||
// either successful or failure - the pointer expresses it anyways
|
||||
ASSIMP_END_EXCEPTION_REGION(const aiScene*);
|
||||
ASSIMP_END_EXCEPTION_REGION_WITH_ERROR_STRING(const aiScene*, pimpl->mErrorString);
|
||||
return pimpl->mScene;
|
||||
}
|
||||
|
||||
|
|
|
@ -66,6 +66,12 @@ ASSIMP_API const char* aiGetLegalString () {
|
|||
return LEGAL_INFORMATION;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get Assimp patch version
|
||||
ASSIMP_API unsigned int aiGetVersionPatch() {
|
||||
return VER_PATCH;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get Assimp minor version
|
||||
ASSIMP_API unsigned int aiGetVersionMinor () {
|
||||
|
|
|
@ -1860,6 +1860,7 @@ void FBXExporter::WriteObjects ()
|
|||
sdnode.AddChild("Version", int32_t(100));
|
||||
sdnode.AddChild("UserData", "", "");
|
||||
|
||||
std::set<int32_t> setWeightedVertex;
|
||||
// add indices and weights, if any
|
||||
if (b) {
|
||||
std::vector<int32_t> subdef_indices;
|
||||
|
@ -1867,7 +1868,8 @@ void FBXExporter::WriteObjects ()
|
|||
int32_t last_index = -1;
|
||||
for (size_t wi = 0; wi < b->mNumWeights; ++wi) {
|
||||
int32_t vi = vertex_indices[b->mWeights[wi].mVertexId];
|
||||
if (vi == last_index) {
|
||||
bool bIsWeightedAlready = (setWeightedVertex.find(vi) != setWeightedVertex.end());
|
||||
if (vi == last_index || bIsWeightedAlready) {
|
||||
// only for vertices we exported to fbx
|
||||
// TODO, FIXME: this assumes identically-located vertices
|
||||
// will always deform in the same way.
|
||||
|
@ -1877,6 +1879,7 @@ void FBXExporter::WriteObjects ()
|
|||
// identical vertex.
|
||||
continue;
|
||||
}
|
||||
setWeightedVertex.insert(vi);
|
||||
subdef_indices.push_back(vi);
|
||||
subdef_weights.push_back(b->mWeights[wi].mWeight);
|
||||
last_index = vi;
|
||||
|
|
|
@ -169,6 +169,33 @@ void M3DExporter::doExport (
|
|||
outfile.reset();
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// helper to add a vertex (private to NodeWalk)
|
||||
m3dv_t *M3DExporter::AddVrtx(m3dv_t *vrtx, uint32_t *numvrtx, m3dv_t *v, uint32_t *idx)
|
||||
{
|
||||
if(v->x == (M3D_FLOAT)-0.0) v->x = (M3D_FLOAT)0.0;
|
||||
if(v->y == (M3D_FLOAT)-0.0) v->y = (M3D_FLOAT)0.0;
|
||||
if(v->z == (M3D_FLOAT)-0.0) v->z = (M3D_FLOAT)0.0;
|
||||
if(v->w == (M3D_FLOAT)-0.0) v->w = (M3D_FLOAT)0.0;
|
||||
vrtx = (m3dv_t*)M3D_REALLOC(vrtx, ((*numvrtx) + 1) * sizeof(m3dv_t));
|
||||
memcpy(&vrtx[*numvrtx], v, sizeof(m3dv_t));
|
||||
*idx = *numvrtx;
|
||||
(*numvrtx)++;
|
||||
return vrtx;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// helper to add a tmap (private to NodeWalk)
|
||||
m3dti_t *M3DExporter::AddTmap(m3dti_t *tmap, uint32_t *numtmap, m3dti_t *ti, uint32_t *idx)
|
||||
{
|
||||
tmap = (m3dti_t*)M3D_REALLOC(tmap, ((*numtmap) + 1) * sizeof(m3dti_t));
|
||||
memcpy(&tmap[*numtmap], ti, sizeof(m3dti_t));
|
||||
*idx = *numtmap;
|
||||
(*numtmap)++;
|
||||
return tmap;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// recursive node walker
|
||||
void M3DExporter::NodeWalk(const aiNode* pNode, aiMatrix4x4 m)
|
||||
|
@ -221,25 +248,23 @@ void M3DExporter::NodeWalk(const aiNode* pNode, aiMatrix4x4 m)
|
|||
if(mesh->HasVertexColors(0))
|
||||
vertex.color = mkColor(&mesh->mColors[0][l]);
|
||||
// save the vertex to the output
|
||||
m3d->vertex = _m3d_addvrtx(m3d->vertex, &m3d->numvertex,
|
||||
m3d->vertex = AddVrtx(m3d->vertex, &m3d->numvertex,
|
||||
&vertex, &idx);
|
||||
m3d->face[n].vertex[k] = (M3D_INDEX)idx;
|
||||
// do we have texture coordinates?
|
||||
if(mesh->HasTextureCoords(0)) {
|
||||
ti.u = mesh->mTextureCoords[0][l].x;
|
||||
ti.v = mesh->mTextureCoords[0][l].y;
|
||||
m3d->tmap = _m3d_addtmap(m3d->tmap, &m3d->numtmap, &ti,
|
||||
&idx);
|
||||
m3d->tmap = AddTmap(m3d->tmap, &m3d->numtmap, &ti, &idx);
|
||||
m3d->face[n].texcoord[k] = (M3D_INDEX)idx;
|
||||
}
|
||||
// do we have normal vectors?
|
||||
if(mesh->HasNormals()) {
|
||||
vertex.color = 0;
|
||||
vertex.x = mesh->mNormals[l].x;
|
||||
vertex.y = mesh->mNormals[l].y;
|
||||
vertex.z = mesh->mNormals[l].z;
|
||||
m3d->vertex = _m3d_addnorm(m3d->vertex, &m3d->numvertex,
|
||||
&vertex, &idx);
|
||||
vertex.color = 0;
|
||||
m3d->vertex = AddVrtx(m3d->vertex, &m3d->numvertex, &vertex, &idx);
|
||||
m3d->face[n].normal[k] = (M3D_INDEX)idx;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -87,6 +87,8 @@ namespace Assimp
|
|||
|
||||
// helper to do the recursive walking
|
||||
void NodeWalk(const aiNode* pNode, aiMatrix4x4 m);
|
||||
m3dv_t *AddVrtx(m3dv_t *vrtx, uint32_t *numvrtx, m3dv_t *v, uint32_t *idx);
|
||||
m3dti_t *AddTmap(m3dti_t *tmap, uint32_t *numtmap, m3dti_t *ti, uint32_t *idx);
|
||||
uint32_t mkColor(aiColor4D* c);
|
||||
M3D_INDEX addMaterial(const aiMaterial *mat);
|
||||
void addProp(m3dm_t *m, uint8_t type, uint32_t value);
|
||||
|
|
|
@ -44,6 +44,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#define M3D_IMPLEMENTATION
|
||||
#define M3D_ASCII
|
||||
#define M3D_NONORMALS /* leave the post-processing to Assimp */
|
||||
#define M3D_NOWEIGHTS
|
||||
#define M3D_NOANIMATION
|
||||
|
||||
#include <assimp/IOStreamBuffer.h>
|
||||
#include <memory>
|
||||
|
@ -104,16 +107,21 @@ extern "C" {
|
|||
std::string file(fn);
|
||||
std::unique_ptr<Assimp::IOStream> pStream(
|
||||
(reinterpret_cast<Assimp::IOSystem*>(m3dimporter_pIOHandler))->Open( file, "rb"));
|
||||
size_t fileSize = pStream->FileSize();
|
||||
// should be allocated with malloc(), because the library will call free() to deallocate
|
||||
unsigned char *data = (unsigned char*)malloc(fileSize);
|
||||
if( !data || !pStream.get() || !fileSize || fileSize != pStream->Read(data,1,fileSize)) {
|
||||
size_t fileSize = 0;
|
||||
unsigned char *data = NULL;
|
||||
// sometimes pStream is nullptr for some reason (should be an empty object returning nothing I guess)
|
||||
if(pStream) {
|
||||
fileSize = pStream->FileSize();
|
||||
// should be allocated with malloc(), because the library will call free() to deallocate
|
||||
data = (unsigned char*)malloc(fileSize);
|
||||
if( !data || !pStream.get() || !fileSize || fileSize != pStream->Read(data,1,fileSize)) {
|
||||
pStream.reset();
|
||||
*size = 0;
|
||||
// don't throw a deadly exception, it's not fatal if we can't read an external asset
|
||||
return nullptr;
|
||||
}
|
||||
pStream.reset();
|
||||
*size = 0;
|
||||
// don't throw a deadly exception, it's not fatal if we can't read an external asset
|
||||
return nullptr;
|
||||
}
|
||||
pStream.reset();
|
||||
*size = (int)fileSize;
|
||||
return data;
|
||||
}
|
||||
|
@ -307,7 +315,7 @@ void M3DImporter::importMaterials()
|
|||
m->prop[j].value.textureid < m3d->numtexture &&
|
||||
m3d->texture[m->prop[j].value.textureid].name) {
|
||||
name.Set(std::string(std::string(m3d->texture[m->prop[j].value.textureid].name) + ".png"));
|
||||
mat->AddProperty(&name, aiProps[k].pKey, aiProps[k].type, aiProps[k].index);
|
||||
mat->AddProperty(&name, aiTxProps[k].pKey, aiTxProps[k].type, aiTxProps[k].index);
|
||||
n = 0;
|
||||
mat->AddProperty(&n, 1, _AI_MATKEY_UVWSRC_BASE, aiProps[k].type, aiProps[k].index);
|
||||
}
|
||||
|
@ -321,6 +329,7 @@ void M3DImporter::importMaterials()
|
|||
void M3DImporter::importTextures()
|
||||
{
|
||||
unsigned int i;
|
||||
const char *formatHint[] = { "rgba0800", "rgba0808", "rgba8880", "rgba8888" };
|
||||
m3dtx_t *t;
|
||||
|
||||
ai_assert(mScene != nullptr);
|
||||
|
@ -334,14 +343,29 @@ void M3DImporter::importTextures()
|
|||
|
||||
mScene->mTextures = new aiTexture*[m3d->numtexture];
|
||||
for(i = 0; i < m3d->numtexture; i++) {
|
||||
unsigned int j, k;
|
||||
t = &m3d->texture[i];
|
||||
if(!t->w || !t->h || !t->f || !t->d) continue;
|
||||
aiTexture *tx = new aiTexture;
|
||||
strcpy(tx->achFormatHint, "rgba8888");
|
||||
strcpy(tx->achFormatHint, formatHint[t->f - 1]);
|
||||
tx->mFilename = aiString(std::string(t->name) + ".png");
|
||||
tx->mWidth = t->w;
|
||||
tx->mHeight = t->h;
|
||||
tx->pcData = new aiTexel[ tx->mWidth*tx->mHeight ];
|
||||
memcpy(tx->pcData, t->d, tx->mWidth*tx->mHeight*4);
|
||||
for(j = k = 0; j < tx->mWidth*tx->mHeight; j++) {
|
||||
switch(t->f) {
|
||||
case 1: tx->pcData[j].g = t->d[k++]; break;
|
||||
case 2: tx->pcData[j].g = t->d[k++]; tx->pcData[j].a = t->d[k++]; break;
|
||||
case 3:
|
||||
tx->pcData[j].r = t->d[k++]; tx->pcData[j].g = t->d[k++];
|
||||
tx->pcData[j].b = t->d[k++]; tx->pcData[j].a = 255;
|
||||
break;
|
||||
case 4:
|
||||
tx->pcData[j].r = t->d[k++]; tx->pcData[j].g = t->d[k++];
|
||||
tx->pcData[j].b = t->d[k++]; tx->pcData[j].a = t->d[k++];
|
||||
break;
|
||||
}
|
||||
}
|
||||
mScene->mTextures[i] = tx;
|
||||
}
|
||||
}
|
||||
|
@ -372,9 +396,14 @@ void M3DImporter::importMeshes()
|
|||
// we must switch mesh if material changes
|
||||
if(lastMat != m3d->face[i].materialid) {
|
||||
lastMat = m3d->face[i].materialid;
|
||||
if(pMesh && vertices->size() && faces->size()) {
|
||||
if(pMesh && vertices && vertices->size() && faces && faces->size()) {
|
||||
populateMesh(pMesh, faces, vertices, normals, texcoords, colors, vertexids);
|
||||
meshes->push_back(pMesh);
|
||||
delete faces;
|
||||
delete vertices;
|
||||
delete normals;
|
||||
delete texcoords;
|
||||
delete colors;
|
||||
delete vertexids; // this is not stored in pMesh, just to collect bone vertices
|
||||
}
|
||||
pMesh = new aiMesh;
|
||||
|
@ -574,15 +603,15 @@ void M3DImporter::convertPose(aiMatrix4x4 *m, unsigned int posid, unsigned int o
|
|||
m->a2 = m->a3 = m->b1 = m->b3 = m->c1 = m->c2 = 0.0;
|
||||
m->a1 = m->b2 = m->c3 = -1.0;
|
||||
} else {
|
||||
m->a1 = 1 - 2 * (q->y * q->y + q->z * q->z); if(m->a1 > -1e-7 && m->a1 < 1e-7) m->a1 = 0.0;
|
||||
m->a2 = 2 * (q->x * q->y - q->z * q->w); if(m->a2 > -1e-7 && m->a2 < 1e-7) m->a2 = 0.0;
|
||||
m->a3 = 2 * (q->x * q->z + q->y * q->w); if(m->a3 > -1e-7 && m->a3 < 1e-7) m->a3 = 0.0;
|
||||
m->b1 = 2 * (q->x * q->y + q->z * q->w); if(m->b1 > -1e-7 && m->b1 < 1e-7) m->b1 = 0.0;
|
||||
m->b2 = 1 - 2 * (q->x * q->x + q->z * q->z); if(m->b2 > -1e-7 && m->b2 < 1e-7) m->b2 = 0.0;
|
||||
m->b3 = 2 * (q->y * q->z - q->x * q->w); if(m->b3 > -1e-7 && m->b3 < 1e-7) m->b3 = 0.0;
|
||||
m->c1 = 2 * (q->x * q->z - q->y * q->w); if(m->c1 > -1e-7 && m->c1 < 1e-7) m->c1 = 0.0;
|
||||
m->c2 = 2 * (q->y * q->z + q->x * q->w); if(m->c2 > -1e-7 && m->c2 < 1e-7) m->c2 = 0.0;
|
||||
m->c3 = 1 - 2 * (q->x * q->x + q->y * q->y); if(m->c3 > -1e-7 && m->c3 < 1e-7) m->c3 = 0.0;
|
||||
m->a1 = 1 - 2 * (q->y * q->y + q->z * q->z); if(m->a1 > -M3D_EPSILON && m->a1 < M3D_EPSILON) m->a1 = 0.0;
|
||||
m->a2 = 2 * (q->x * q->y - q->z * q->w); if(m->a2 > -M3D_EPSILON && m->a2 < M3D_EPSILON) m->a2 = 0.0;
|
||||
m->a3 = 2 * (q->x * q->z + q->y * q->w); if(m->a3 > -M3D_EPSILON && m->a3 < M3D_EPSILON) m->a3 = 0.0;
|
||||
m->b1 = 2 * (q->x * q->y + q->z * q->w); if(m->b1 > -M3D_EPSILON && m->b1 < M3D_EPSILON) m->b1 = 0.0;
|
||||
m->b2 = 1 - 2 * (q->x * q->x + q->z * q->z); if(m->b2 > -M3D_EPSILON && m->b2 < M3D_EPSILON) m->b2 = 0.0;
|
||||
m->b3 = 2 * (q->y * q->z - q->x * q->w); if(m->b3 > -M3D_EPSILON && m->b3 < M3D_EPSILON) m->b3 = 0.0;
|
||||
m->c1 = 2 * (q->x * q->z - q->y * q->w); if(m->c1 > -M3D_EPSILON && m->c1 < M3D_EPSILON) m->c1 = 0.0;
|
||||
m->c2 = 2 * (q->y * q->z + q->x * q->w); if(m->c2 > -M3D_EPSILON && m->c2 < M3D_EPSILON) m->c2 = 0.0;
|
||||
m->c3 = 1 - 2 * (q->x * q->x + q->y * q->y); if(m->c3 > -M3D_EPSILON && m->c3 < M3D_EPSILON) m->c3 = 0.0;
|
||||
}
|
||||
|
||||
/* set translation */
|
||||
|
|
|
@ -75,7 +75,7 @@ static const aiMatProp aiProps[] = {
|
|||
{ AI_MATKEY_REFLECTIVITY }, /* m3dp_Pm */
|
||||
{ NULL, 0, 0 }, /* m3dp_Ps */
|
||||
{ AI_MATKEY_REFRACTI }, /* m3dp_Ni */
|
||||
{ NULL, 0, 0 },
|
||||
{ NULL, 0, 0 }, /* m3dp_Nt */
|
||||
{ NULL, 0, 0 },
|
||||
{ NULL, 0, 0 },
|
||||
{ NULL, 0, 0 }
|
||||
|
@ -97,7 +97,7 @@ static const aiMatProp aiTxProps[] = {
|
|||
{ AI_MATKEY_TEXTURE(aiTextureType_METALNESS,0) }, /* m3dp_map_Pm */
|
||||
{ NULL, 0, 0 }, /* m3dp_map_Ps */
|
||||
{ AI_MATKEY_TEXTURE(aiTextureType_AMBIENT_OCCLUSION,0) },/* m3dp_map_Ni */
|
||||
{ NULL, 0, 0 },
|
||||
{ NULL, 0, 0 }, /* m3dp_map_Nt */
|
||||
{ NULL, 0, 0 },
|
||||
{ NULL, 0, 0 },
|
||||
{ NULL, 0, 0 }
|
||||
|
|
3190
code/M3D/m3d.h
3190
code/M3D/m3d.h
File diff suppressed because it is too large
Load Diff
|
@ -273,14 +273,14 @@ aiReturn aiGetMaterialColor(const aiMaterial* pMat,
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a aiUVTransform (4 floats) from the material
|
||||
// Get a aiUVTransform (5 floats) from the material
|
||||
aiReturn aiGetMaterialUVTransform(const aiMaterial* pMat,
|
||||
const char* pKey,
|
||||
unsigned int type,
|
||||
unsigned int index,
|
||||
aiUVTransform* pOut)
|
||||
{
|
||||
unsigned int iMax = 4;
|
||||
unsigned int iMax = 5;
|
||||
return aiGetMaterialFloatArray(pMat,pKey,type,index,(ai_real*)pOut,&iMax);
|
||||
}
|
||||
|
||||
|
|
|
@ -1034,6 +1034,12 @@ namespace glTF2
|
|||
bool KHR_texture_transform;
|
||||
} extensionsUsed;
|
||||
|
||||
//! Keeps info about the required extensions
|
||||
struct RequiredExtensions
|
||||
{
|
||||
bool KHR_draco_mesh_compression;
|
||||
} extensionsRequired;
|
||||
|
||||
AssetMetadata asset;
|
||||
|
||||
|
||||
|
@ -1076,6 +1082,7 @@ namespace glTF2
|
|||
, textures (*this, "textures")
|
||||
{
|
||||
memset(&extensionsUsed, 0, sizeof(extensionsUsed));
|
||||
memset(&extensionsRequired, 0, sizeof(extensionsRequired));
|
||||
}
|
||||
|
||||
//! Main function
|
||||
|
@ -1094,6 +1101,7 @@ namespace glTF2
|
|||
void ReadBinaryHeader(IOStream& stream, std::vector<char>& sceneData);
|
||||
|
||||
void ReadExtensionsUsed(Document& doc);
|
||||
void ReadExtensionsRequired(Document& doc);
|
||||
|
||||
IOStream* OpenFile(std::string path, const char* mode, bool absolute = false);
|
||||
};
|
||||
|
|
|
@ -270,13 +270,14 @@ Ref<T> LazyDict<T>::Retrieve(unsigned int i)
|
|||
throw DeadlyImportError("GLTF: Object at index \"" + to_string(i) + "\" is not a JSON object");
|
||||
}
|
||||
|
||||
T* inst = new T();
|
||||
// Unique ptr prevents memory leak in case of Read throws an exception
|
||||
auto inst = std::unique_ptr<T>(new T());
|
||||
inst->id = std::string(mDictId) + "_" + to_string(i);
|
||||
inst->oIndex = i;
|
||||
ReadMember(obj, "name", inst->name);
|
||||
inst->Read(obj, mAsset);
|
||||
|
||||
return Add(inst);
|
||||
return Add(inst.release());
|
||||
}
|
||||
|
||||
template<class T>
|
||||
|
@ -1432,6 +1433,12 @@ inline void Asset::Load(const std::string& pFile, bool isBinary)
|
|||
// Load the metadata
|
||||
asset.Read(doc);
|
||||
ReadExtensionsUsed(doc);
|
||||
ReadExtensionsRequired(doc);
|
||||
|
||||
// Currently Draco is not supported
|
||||
if (extensionsRequired.KHR_draco_mesh_compression) {
|
||||
throw DeadlyImportError("GLTF: Draco mesh compression not currently supported.");
|
||||
}
|
||||
|
||||
// Prepare the dictionaries
|
||||
for (size_t i = 0; i < mDicts.size(); ++i) {
|
||||
|
@ -1478,6 +1485,29 @@ inline void Asset::SetAsBinary()
|
|||
}
|
||||
}
|
||||
|
||||
// As required extensions are only a concept in glTF 2.0, this is here
|
||||
// instead of glTFCommon.h
|
||||
#define CHECK_REQUIRED_EXT(EXT) \
|
||||
if (exts.find(#EXT) != exts.end()) extensionsRequired.EXT = true;
|
||||
|
||||
inline void Asset::ReadExtensionsRequired(Document& doc)
|
||||
{
|
||||
Value* extsRequired = FindArray(doc, "extensionsRequired");
|
||||
if (nullptr == extsRequired) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::gltf_unordered_map<std::string, bool> exts;
|
||||
for (unsigned int i = 0; i < extsRequired->Size(); ++i) {
|
||||
if ((*extsRequired)[i].IsString()) {
|
||||
exts[(*extsRequired)[i].GetString()] = true;
|
||||
}
|
||||
}
|
||||
|
||||
CHECK_REQUIRED_EXT(KHR_draco_mesh_compression);
|
||||
|
||||
#undef CHECK_REQUIRED_EXT
|
||||
}
|
||||
|
||||
inline void Asset::ReadExtensionsUsed(Document& doc)
|
||||
{
|
||||
|
|
|
@ -204,11 +204,21 @@ inline void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset
|
|||
|
||||
if (prop.textureTransformSupported) {
|
||||
aiUVTransform transform;
|
||||
transform.mTranslation.x = prop.TextureTransformExt_t.offset[0];
|
||||
transform.mTranslation.y = prop.TextureTransformExt_t.offset[0];
|
||||
transform.mRotation = prop.TextureTransformExt_t.rotation;
|
||||
transform.mScaling.x = prop.TextureTransformExt_t.scale[0];
|
||||
transform.mScaling.y = prop.TextureTransformExt_t.scale[1];
|
||||
transform.mRotation = -prop.TextureTransformExt_t.rotation; // must be negated
|
||||
|
||||
// A change of coordinates is required to map glTF UV transformations into the space used by
|
||||
// Assimp. In glTF all UV origins are at 0,1 (top left of texture) in Assimp space. In Assimp
|
||||
// rotation occurs around the image center (0.5,0.5) where as in glTF rotation is around the
|
||||
// texture origin. All three can be corrected for solely by a change of the translation since
|
||||
// the transformations available are shape preserving. Note the importer already flips the V
|
||||
// coordinate of the actual meshes during import.
|
||||
const ai_real rcos(cos(-transform.mRotation));
|
||||
const ai_real rsin(sin(-transform.mRotation));
|
||||
transform.mTranslation.x = (0.5 * transform.mScaling.x) * (-rcos + rsin + 1) + prop.TextureTransformExt_t.offset[0];
|
||||
transform.mTranslation.y = ((0.5 * transform.mScaling.y) * (rsin + rcos - 1)) + 1 - transform.mScaling.y - prop.TextureTransformExt_t.offset[1];;
|
||||
|
||||
mat->AddProperty(&transform, 1, _AI_MATKEY_UVTRANSFORM_BASE, texType, texSlot);
|
||||
}
|
||||
|
||||
|
|
|
@ -119,6 +119,16 @@ struct ExceptionSwallower<void> {
|
|||
{\
|
||||
try {
|
||||
|
||||
#define ASSIMP_END_EXCEPTION_REGION_WITH_ERROR_STRING(type, ASSIMP_END_EXCEPTION_REGION_errorString)\
|
||||
} catch(const DeadlyImportError& e) {\
|
||||
ASSIMP_END_EXCEPTION_REGION_errorString = e.what();\
|
||||
return ExceptionSwallower<type>()();\
|
||||
} catch(...) {\
|
||||
ASSIMP_END_EXCEPTION_REGION_errorString = "Unknown exception";\
|
||||
return ExceptionSwallower<type>()();\
|
||||
}\
|
||||
}
|
||||
|
||||
#define ASSIMP_END_EXCEPTION_REGION(type)\
|
||||
} catch(...) {\
|
||||
return ExceptionSwallower<type>()();\
|
||||
|
|
|
@ -62,6 +62,13 @@ extern "C" {
|
|||
*/
|
||||
ASSIMP_API const char* aiGetLegalString (void);
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Returns the current patch version number of Assimp.
|
||||
* @return Patch version of the Assimp runtime the application was
|
||||
* linked/built against
|
||||
*/
|
||||
ASSIMP_API unsigned int aiGetVersionPatch(void);
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Returns the current minor version number of Assimp.
|
||||
* @return Minor version of the Assimp runtime the application was
|
||||
|
|
|
@ -0,0 +1,181 @@
|
|||
{
|
||||
"asset": {
|
||||
"generator": "COLLADA2GLTF",
|
||||
"version": "2.0"
|
||||
},
|
||||
"scene": 0,
|
||||
"scenes": [
|
||||
{
|
||||
"nodes": [
|
||||
0
|
||||
]
|
||||
}
|
||||
],
|
||||
"nodes": [
|
||||
{
|
||||
"children": [
|
||||
1
|
||||
],
|
||||
"matrix": [
|
||||
1.0,
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
|
||||
-1.0,
|
||||
0.0,
|
||||
0.0,
|
||||
1.0,
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
|
||||
1.0
|
||||
]
|
||||
},
|
||||
{
|
||||
"mesh": 0
|
||||
}
|
||||
],
|
||||
"meshes": [
|
||||
{
|
||||
"primitives": [
|
||||
{
|
||||
"attributes": {
|
||||
"NORMAL": 1,
|
||||
"POSITION": 2,
|
||||
"TEXCOORD_0": 3
|
||||
},
|
||||
"indices": 0,
|
||||
"mode": 4,
|
||||
"material": 0
|
||||
}
|
||||
],
|
||||
"name": "Mesh"
|
||||
}
|
||||
],
|
||||
"accessors": [
|
||||
{
|
||||
"bufferView": 0,
|
||||
"byteOffset": 0,
|
||||
"componentType": 5123,
|
||||
"count": 36,
|
||||
"max": [
|
||||
23
|
||||
],
|
||||
"min": [
|
||||
0
|
||||
],
|
||||
"type": "SCALAR"
|
||||
},
|
||||
{
|
||||
"bufferView": 1,
|
||||
"byteOffset": 0,
|
||||
"componentType": 5126,
|
||||
"count": 24,
|
||||
"max": [
|
||||
1.0,
|
||||
1.0,
|
||||
1.0
|
||||
],
|
||||
"min": [
|
||||
-1.0,
|
||||
-1.0,
|
||||
-1.0
|
||||
],
|
||||
"type": "VEC3"
|
||||
},
|
||||
{
|
||||
"bufferView": 1,
|
||||
"byteOffset": 288,
|
||||
"componentType": 5126,
|
||||
"count": 24,
|
||||
"max": [
|
||||
0.5,
|
||||
0.5,
|
||||
0.5
|
||||
],
|
||||
"min": [
|
||||
-0.5,
|
||||
-0.5,
|
||||
-0.5
|
||||
],
|
||||
"type": "VEC3"
|
||||
},
|
||||
{
|
||||
"bufferView": 2,
|
||||
"byteOffset": 0,
|
||||
"componentType": 5126,
|
||||
"count": 24,
|
||||
"max": [
|
||||
6.0,
|
||||
1.0
|
||||
],
|
||||
"min": [
|
||||
0.0,
|
||||
0.0
|
||||
],
|
||||
"type": "VEC2"
|
||||
}
|
||||
],
|
||||
"materials": [
|
||||
{
|
||||
"pbrMetallicRoughness": {
|
||||
"baseColorTexture": {
|
||||
"index": 0
|
||||
},
|
||||
"metallicFactor": 0.0
|
||||
},
|
||||
"name": "Texture"
|
||||
}
|
||||
],
|
||||
"textures": [
|
||||
{
|
||||
"sampler": 0,
|
||||
"source": 0
|
||||
}
|
||||
],
|
||||
"images": [
|
||||
{
|
||||
"uri": "CesiumLogoFlat.png"
|
||||
}
|
||||
],
|
||||
"samplers": [
|
||||
{
|
||||
"magFilter": 9729,
|
||||
"minFilter": 9986,
|
||||
"wrapS": 33648,
|
||||
"wrapT": 33071
|
||||
}
|
||||
],
|
||||
"bufferViews": [
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 768,
|
||||
"byteLength": 72,
|
||||
"target": 34963
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 0,
|
||||
"byteLength": 576,
|
||||
"byteStride": 12,
|
||||
"target": 34962
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 576,
|
||||
"byteLength": 192,
|
||||
"byteStride": 8,
|
||||
"target": 34962
|
||||
}
|
||||
],
|
||||
"buffers": [
|
||||
{
|
||||
"byteLength": 840,
|
||||
"uri": "BoxTextured0.bin"
|
||||
}
|
||||
]
|
||||
}
|
|
@ -54,7 +54,7 @@ class utM3DImportExport : public AbstractImportExportBase {
|
|||
public:
|
||||
virtual bool importerTest() {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/M3D/WusonBlitz0.m3d", aiProcess_ValidateDataStructure );
|
||||
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/M3D/cube_normals.m3d", aiProcess_ValidateDataStructure );
|
||||
#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER
|
||||
return nullptr != scene;
|
||||
#else
|
||||
|
|
|
@ -426,4 +426,13 @@ TEST_F( utglTF2ImportExport, crash_in_anim_mesh_destructor ) {
|
|||
ASSERT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "glb2", ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Sample-Models/AnimatedMorphCube-glTF/AnimatedMorphCube_out.glTF"));
|
||||
}
|
||||
|
||||
TEST_F(utglTF2ImportExport, error_string_preserved) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/MissingBin/BoxTextured.gltf",
|
||||
aiProcess_ValidateDataStructure);
|
||||
ASSERT_EQ(nullptr, scene);
|
||||
std::string error = importer.GetErrorString();
|
||||
ASSERT_NE(error.find("BoxTextured0.bin"), std::string::npos) << "Error string should contain an error about missing .bin file";
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_EXPORT
|
||||
|
|
Loading…
Reference in New Issue