Kim Kulling
2edcf82f5a
add missing include.
2019-09-17 21:58:46 +02:00
Kim Kulling
8b95479bb0
closes https://github.com/assimp/assimp/issues/2598 : introduce getEpsilon
2019-09-15 19:25:37 +02:00
RevoluPowered
ddc26e1c46
Added maya stingray support for textures
2019-09-08 19:15:27 +01:00
RevoluPowered
da97f1be79
Implemented basic PBR materials into assimp.
...
This adds the following texture types:
- BASE_COLOR
- NORMAL_CAMERA
- EMISSION_COLOR
- METALNESS
- DIFFUSE_ROUGHNESS
This is the first small change required.
We only support maya right now.
2019-09-08 19:15:27 +01:00
Kim Kulling
5d8482dae6
Merge branch 'master' into master
2019-09-07 18:53:26 +02:00
Kim Kulling
f8bcd7cb40
Merge branch 'master' into thomasbiang-fix_issue_joinIdenticalVertices_notNeeded
2019-09-07 10:02:20 +02:00
RumbleballTheReal
22bd047db5
Added VertexColors to FBX exporter (one channel)
...
Works properly with Blender (custom importer) and UnrealEngine (Official SDK)
2019-09-05 23:44:54 +02:00
Kim Kulling
b34f9839f1
Merge branch 'master' into fix-missing-scale-data
2019-08-31 12:42:40 +02:00
escherstair
e8ae086b35
fix function definition
2019-08-29 10:48:51 +02:00
escherstair
75fed8340d
fix function declaration
2019-08-29 10:46:50 +02:00
Kim Kulling
e20640c2c8
Merge branch 'master' into fix-segfault-fbx-import
2019-08-28 09:14:51 +02:00
Gordon MacPherson
43cb76653b
Removed depreciated FBX Unit and scaling code
2019-08-27 15:54:27 +01:00
Gordon MacPherson
abdd853ca5
FIX missing update call for scale to post process
2019-08-27 15:50:50 +01:00
Gordon MacPherson
ad971468ef
size_t cannot be less than 0
2019-08-27 15:15:40 +01:00
Gordon MacPherson
7e12257ebc
Fix segfault #2614
2019-08-26 22:44:25 +01:00
Gordon MacPherson
c50a4d8ade
Fix segfault caused by FBX file with missing face #2614
2019-08-26 22:39:20 +01:00
Gordon MacPherson
d56198774e
Fix FBX units not being converted from CM to application scale
2019-08-26 22:03:56 +01:00
Kim Kulling
594d90a18e
Merge branch 'master' into feature/prototype-for-assimp-universal-scale
2019-08-24 10:22:08 +02:00
Gordon MacPherson
0d29203e24
Prototype unit system for assimp generic enough to be used across formats.
2019-08-21 21:41:41 +01:00
ywang
3d0775eebc
respect export flag if aiJoinIdenticalVertices is not needed
2019-08-12 18:10:43 -07:00
Malcolm Tyrrell
3c7a608956
Add an include.
2019-08-09 16:26:59 +01:00
Malcolm Tyrrell
181d3dd84f
Fix node chain bug.
2019-08-09 15:28:14 +01:00
Gordon MacPherson
74d2eb842b
Fixed armature being marked as 'limbnode'
...
This also fixes issue with root bone overwritten - which should not happen as it is a hack.
Before the behaviour would create an additional bone which would end up breaking animations completely on import.
Additionally this fixes required bones being removed.
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2019-08-08 01:02:30 +01:00
Kim Kulling
9f5b047f7c
Merge branch 'master' into fix_export_group_as_bone
2019-08-06 19:27:37 +02:00
Kim Kulling
7d74a3354d
Merge branch 'master' into fix-multiUV-export
2019-07-28 09:37:00 +02:00
Kim Kulling
94328695d0
Merge branch 'master' into fix_export_group_as_bone
2019-07-26 11:00:04 +02:00
Kim Kulling
73914cd7e2
Update FBXExporter.cpp
...
small reformatting improvement
2019-07-26 10:55:28 +02:00
ywang
d8eaf0bc7f
cleanup empty lines
2019-07-25 15:53:57 -07:00
ywang
a6b06ad811
update
2019-07-25 15:49:41 -07:00
thomasbiang
aaaa0a02a3
use ExportProperties to customize bind pose epsilon
2019-07-25 15:49:38 -07:00
thomasbiang
0f0454c3b7
customize error rate for bind pose
2019-07-25 15:47:17 -07:00
thomasbiang
f9f408690e
use ExportProperties to customize bind pose epsilon
2019-07-25 15:45:50 -07:00
thomasbiang
2ddb00f4e0
clean up
2019-07-25 15:45:50 -07:00
thomasbiang
029338940c
customize error rate for bind pose
2019-07-25 15:45:47 -07:00
ywang
0ed9158908
update
2019-07-25 15:43:43 -07:00
thomasbiang
6e6765cae3
clean up
2019-07-25 15:43:43 -07:00
thomasbiang
c597e21b67
customize error rate for bind pose
2019-07-25 15:43:43 -07:00
thomasbiang
9b2aac8c96
use ExportProperties to customize bind pose epsilon
2019-07-25 15:43:43 -07:00
thomasbiang
079e522eae
clean up
2019-07-25 15:43:43 -07:00
thomasbiang
8fc899035c
customize error rate for bind pose
2019-07-25 15:43:43 -07:00
ywang
57a56b7b1d
extra layer for multi uv sets
2019-07-25 13:14:54 -07:00
ywang
e1e9d92c01
update
2019-07-16 13:36:46 -07:00
thomasbiang
e3683e49e4
clean up
2019-07-16 13:36:45 -07:00
thomasbiang
5121a835b5
customize error rate for bind pose
2019-07-16 13:36:45 -07:00
thomasbiang
6299c58fae
use ExportProperties to customize bind pose epsilon
2019-07-16 13:34:00 -07:00
thomasbiang
6e0810d3c1
clean up
2019-07-16 13:34:00 -07:00
thomasbiang
cdf60d7423
customize error rate for bind pose
2019-07-16 13:33:59 -07:00
thomasbiang
c889699d58
set->unordered_set;unsigned int for iteration
2019-07-16 13:33:59 -07:00
thomasbiang
9210ff37f2
fix group node being exported as bone node
2019-07-16 13:33:59 -07:00
Frooxius
bcdb173e09
- Fixed anim meshes generated from blendshapes not being copied to output for multi-material meshes
...
- Fixed first vertex of each blendshape on a multi-material mesh having all unmapped vertice offsets being added to it
- Fixed blendshapes not importing for multi-material FBX meshes with no bones
2019-07-13 22:20:47 +02:00