Commit Graph

1478 Commits (f75102d6875ba8c2305f6b3351f3033102201e5c)

Author SHA1 Message Date
Promit Roy f75102d687
Merge branch 'master' into promit/gltf2-basisu 2024-08-21 18:47:20 -04:00
Kim Kulling bc6710a116
Fix leak in loader (#5718)
* Fix leak in loader

 Closes https://github.com/assimp/assimp/issues/5717

* Free generated mesh on importer destruction.
2024-08-17 13:49:09 +02:00
Steve M d95a5c60ef
Revert variable name (fix broken build on android) (#5715)
Co-authored-by: Steve M <praktique-tellypresence@yahoo.com>
2024-08-14 12:13:49 +02:00
Måns Andersen 9485d49e93
include Exceptional.h in 3DSExporter.cpp (#5707)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-13 11:17:45 +02:00
Kimbatt 48c3a0ec46
FBX exporter - handle multiple vertex color channels (#5695)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-08-07 22:43:02 +02:00
Kim Kulling e63d3ed8e7
Make coord transfor for hs1 files optional (#5687)
* Make coord transfor for hs1 files optional

* Add config switch for HS1 transformation transformation
2024-07-31 18:39:39 +02:00
Florian Born 76de7cedf4
A fuzzed stride could cause the max count to become negative and hence wrap around uint (#5414)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-07-23 16:17:54 +02:00
Kim Kulling db19f62a0c Merge branch 'master' of https://github.com/assimp/assimp 2024-07-22 09:11:17 +02:00
Stoyan Gaydarov 5d5e0bad3c
Fix a fuzz test heap buffer overflow in mdl material loader (#5658)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-07-19 21:48:10 +02:00
Kim Kulling 9cf03b4ddc
Introduce interpolation mode to vectro and quaternion keys (#5674)
* Introduce interpolation mode to vectro and quaternion keys

* Update USDLoader.cpp

Fix review finding

* Update USDLoader.h

Fix review finding,
2024-07-18 23:54:31 +02:00
Kim Kulling da281b7f48 Introduce interpolation mode to vectro and quaternion keys 2024-07-17 15:49:17 +02:00
Kim Kulling 35e4f1bf64
Kimkulling/fix double precision tests (#5660)
* Make color single precision

* Fix the unittests for double precision

* Fix merge issues

* Fix issues with Vertex + Color4

* Fix vertex operator, some tests are still red.
2024-07-12 14:37:49 +02:00
Steve M 0cb1693689
[USD] Integrate "tinyusdz" project (#5628)
* Squash development commits for PR

* Fix failing build on armeabi-v7a via android NDK

* Update with blendshape support

* Migrate to auto-cloning and patching tinyusdz (instead of manually copying files)

* Update to latest rendermesh-refactor branch commit

* Remove tracked file

* Update to use recent commit to "dev" branch

"rendermesh-refactor" was merged to "dev" around 9 May 2024 but merge
was not obvious from commit messages

* Add UNUSED() macro

(cherry picked from commit d89fe8f034c353cc5cc5b3ac78cd8845e006de38)

* Update tinyusdz branch

* Prevent per-ABI (x86, x86_64 etc) clone on android

* Add verbose logging cmake option

* Fix macro and patch

* Address compiler warnings

* Address compiler warnings

* Address compiler warnings

* Attempt prevent re-clone/re-patch once downloaded by any ABI build

* Disable tinyusdz clone/build by default

assimp github PR auto-CI checks clone/build the tinyusdz code, and reject PR
due to compiler warnings in the 3rd party external tinyusdz project

---------

Co-authored-by: Steve M <praktique-tellypresence@yahoo.com>
2024-07-12 13:25:35 +02:00
Stepan Hrbek 206839d4f2
Allow empty slots in mTextureCoords (#5636)
* Allow empty slots in aiMesh::mTextureCoords.
1.Explicitly say in documentation that empty slots are allowed (it was unclear).
2.Change GetNumUVChannels() implementation to allow empty slots.
3.Revert fraction of 2da2835b29 where empty slots are detected and error logged.

* Fix #5632 by reverting fraction of d6aacefa1e where Collada texcoords are renumbered to avoid empty slots.

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-07-10 09:01:53 +02:00
Kim Kulling 193f2c5d87
Fix compile warning (#5657) 2024-07-08 17:09:17 +02:00
Kim Kulling bff00b15f1
Replace raw pointers by std::string (#5656)
* Replace raw pointers by std::string
2024-07-06 13:59:02 +02:00
Matthias Möller d5cb1fe01f
Fix potential heapbuffer overflow in md5 parsing (#5652) 2024-07-06 08:27:05 +02:00
Kim Kulling ddb74c2bbd
Fix out of bound access (#5651) 2024-07-03 21:37:24 +02:00
Matthias Möller 0b19b7d73b
fixes potential memory leak on malformed obj file (#5645) 2024-06-29 19:20:10 +02:00
Julian Knodt d0703a5a3a
Fix exporting incorrect bone order (#5435)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-06-28 12:58:09 +02:00
Kim Kulling cdf8394ccc
Fix nullptr dereferencing (#5638)
- closes https://github.com/assimp/assimp/issues/5617
2024-06-25 00:05:31 +02:00
Garux dd10fb6ee4
remove ASE parsing break added in c1968823ad : original intent was to keep parsing (#5634)
crash case (iMaterialCount = 0) is handled by 47dbabadcd
2024-06-24 21:23:59 +02:00
Stepan Hrbek adff2f388a
Fix collada uv channels - temporary was stored and then updated. So all information on uv channels was ignored. (#5630)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-06-21 13:49:19 +02:00
ycn2022 0afd366dcb
Update FBXMeshGeometry.cpp (#5624)
Some FBXs do not have "Materials" information, which can cause parsing errors

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-06-20 21:26:04 +02:00
michaelsctts 77f7706a97
fix PLY binary export color from float to uchar (#5608) 2024-06-19 15:45:15 +02:00
Kim Kulling 5c2a33f230
Make stepfile schema validation more robust. (#5627)
* Make stepfile schema validation more robust.

* Update STEPFile.h
2024-06-18 14:22:12 +02:00
Kim Kulling a51500ba2b
Draft: Update init of aiString (#5623)
* Draft: Update init of aiString

- closes https://github.com/assimp/assimp/issues/5622

* Update types.h

* Fix typo

* Fix another typo

* Adapt usage of AI_MAXLEN

* Fix compare operator

* Add missing renames
2024-06-17 13:12:54 +02:00
Kim Kulling 81858f9e62
Update MDLMaterialLoader.cpp (#5620)
* Update MDLMaterialLoader.cpp

- closes https://github.com/assimp/assimp/issues/5239

* Add missing declaration
2024-06-14 12:51:47 +02:00
Kim Kulling 75a10fedd0
Replace duplicated trim (#5613) 2024-06-11 16:30:49 +02:00
Kim Kulling 4584719362
Update ObjFileParser.cpp (#5598)
Ensure not checking empty strings
2024-05-26 18:39:14 +02:00
Kim Kulling 942518a4ff
Remove deprecated c++11 warnings (#5576) 2024-05-15 10:22:03 +02:00
Julian Uy b6d53a0047
glTF2Importer: Support .vrm extension (#5569)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-05-13 13:24:41 +02:00
Garux 47dbabadcd
fix ASE loader crash when *MATERIAL_COUNT or *NUMSUBMTLS is not specified or is 0 (#5559)
code was doing vector[0u - 1] dereference in this case

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-05-08 10:43:43 +02:00
陈瑞锋 4621676424
fix a collada import bug (#5561) 2024-05-02 15:32:12 +02:00
Kim Kulling c05895f3c7
Q3DLoader: Fix possible material string overflow (#5556)
- closes https://github.com/assimp/assimp/issues/5555
2024-04-26 11:11:19 +02:00
Alejandro González 790aad4b62
Add macOS support to C4D importer (#5516)
The latest Cineware SDK explicitly asserts macOS support in its
documentation, but Assimp's C4D importer only works with Windows MSVC
targets. Let's improve its portability by refactoring importer code to
not depend on MSVC-only data types and quirks, and add support for linking
against the universal macOS static libraries provided in the Cineware
SDK.

Note that the C4D importer still cannot support Linux platforms because
Maxon does not provide the necessary precompiled Cineware libraries for
that platform. Windows MinGW targets are also out of the question as the
MinGW toolchain uses compiled libraries in a different format.

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-04-07 00:25:46 +02:00
RoboSchmied 52c2b6896a
Fix 16 typos (#5518)
Signed-off-by: RoboSchmied <github@roboschmie.de>
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-04-06 21:26:32 +02:00
Julian Knodt 39ce0c0456
Respect merge identical vertices in ObjExporter (#5521)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-04-02 18:31:19 +02:00
Kristjan Skutta feb861f17b
Fix duplicate degrees to radians conversion in fbx importer. (#5427)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-03-22 00:01:57 +01:00
Kim Kulling fcb1444b84
Add correction of fbx model rotation (#5494) 2024-03-17 17:46:28 +01:00
Laura Hermanns 727774f181
Fix compilation for MSVC14. (#5490)
- std::min/max were not defined in StackAllocator.inl; Also added explicit template arguments to break macro expansion if Windows.h is included prior and NOMINMAX macro is not present.
- Made static_assert statements compatible with C++11 in ProcessHelper.cpp.
- Removed unused string_view include in ObjFileParser.cpp.
2024-03-11 09:09:23 +01:00
sSsA01 f95050e7aa
Append a setting "AI_CONFIG_EXPORT_FBX_TRANSPARENCY_FACTOR_REFER_TO_OPACITY". (#5450)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-02-27 20:26:13 +01:00
Kim Kulling 01231d0e60
Add 2024 to copyright infos (#5475) 2024-02-23 22:30:05 +01:00
Kim Kulling 4d6dd80257
Add correct double zero check (#5471)
* Add correct double zero check

* Use std::fpclassify
2024-02-22 13:58:25 +01:00
Adam Mizerski 4b9f46dbda
ColladaParser: check values length (#5462)
* ColladaParser: check values length

fixes: #4286

* Refactor calculation of size for data

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-02-15 13:07:00 +01:00
fvbj 2d98f6a880
Fix identity matrix check (#5445)
* Fix identity matrix check

Adds an extra epsilon value to check the matrix4x4 identity. The method is also used to export to GLTF/GLTF2 format to check node transformation matrices. The epsilon value can be set using AI_CONFIG_CHECK_IDENTITY_MATRIX_EPSILON with the default value set to 10e-3f for backward compatibility of legacy code.

* Fix type of float values in the unit test

* Update matrix4x4.inl

Fix typo

* Update matrix4x4.inl

Remove dead code.

* Add isIdentity-Test

* Update AssimpAPITest_aiMatrix4x4.cpp

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-02-06 21:24:41 +01:00
Julian Knodt c877a15140
`Blendshape`->`Geometry` in FBX Export (#5419)
When loading a mesh exported from assimp into Blender, it warns that it has an incorrect class.
While debugging, I traced it back to this being `Blendshape` where `Geometry` was expected. This
is likely because this node describes a `Geometry`, which is used as a blendshape. I'm not sure
if any other DCC tools or places to import it expect `Blendshape` instead (i.e. was this code
ever tested?), but it fixes its use in Blender.

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-02-05 16:55:00 +01:00
Florian Born f59a5fab1a
More GLTF loading hardening (#5415)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-02-04 21:23:31 +01:00
Galen Xiao b7b6601a75
feat:1.add 3mf vertex color read 2.fix 3mf read texture bug (#5361)
* feat:1.add 3mf vertex color read 2.fix 3mf read texture bug

* fix checks failed

* Trigger CI

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-02-04 20:23:07 +01:00
Steve M 005399a671
Fix X importer breakage introduced in commit f844c33 (#5372)
* Update XFileImporter.cpp

Comment out boneIdx conditional which caused massive breakage

* Update XFileImporter.cpp

Fix typo

* Update XFileImporter.cpp

Dummy whitespace change to attempt to re-trigger failing CI tests

---------

Co-authored-by: Steve M <praktique-tellypresence@yahoo.com>
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
2024-02-04 10:38:07 +01:00