Wil Shipley
eef960c6b2
- iOS target 9.0
2015-06-14 18:09:03 -07:00
Wil Shipley
b581ae9c3d
- Opened in latest Xcode.
2015-06-12 16:12:36 -07:00
Wil Shipley
d1f36bf947
- Removed '/Users/wjs' from a path (that snuck in).
2015-05-12 16:10:09 -07:00
Wil Shipley
9e95fda002
- Turn off "-Wshorten-64-to-32" so we don't have TEN MILLION warnings when compiling with assimp.
...
- Sure, it'd be better if this code were clean, but these warnings
ONLY appear when we build for the simulator, NOT for iOS or OS X for
real, so f' em.
2015-05-08 17:50:31 -07:00
Wil Shipley
39c6622697
- Added a generic renderToImage() function to SCNRenderer, so we can share with StackOverflow / Goossens.
2015-05-05 15:42:01 -07:00
Wil Shipley
5164b1bd24
Turned off several warnings so code doesn't explode with them.
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Someone who speaks C++ should maybe go back through and see if these
warning are really relevant!
2015-03-26 13:47:53 -07:00
Wil Shipley
e37b306234
- Build as static library FOR REAL, not dylib.
2015-03-14 15:59:48 -07:00
Wil Shipley
1b06d55975
- Needed quotes around path in case of spaces in it.
2015-03-13 18:47:31 -07:00
Wil Shipley
5438b75c60
- committing the workspace data inside the project file, too, who knows if this is correct
2015-03-13 18:47:10 -07:00
Wil Shipley
ca463fca9a
- Rearranged groups, link against C++ lib explicitly.
2015-03-13 00:37:02 -07:00
Wil Shipley
73174b7081
Hard-coded project to build static library for iOS / OS X
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- This may not appeal to everyone, but I wanted a simple static library
Project I could include in a Xcode Workspace that would auto-build when
I built an iOS or OS X app.
- If you drag this project file into your Workspace and then add the
libassimp.x.x.a file as a dependency in your project inspector, it
should auto-build in the architecture of your choice.
2015-03-12 20:23:21 -07:00
Alexander Gessler
8328f79b1e
Drop VC solutions. Fixes #292 .
2014-06-14 17:14:12 +02:00
Alice
01a6ec9059
Adding tessellation support for new Blender 2.6 polygons
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- Added BlenderBMesh.cpp/h which contains a class to convert a BMesh to an old style tri/quad mesh
- Added BlenderTessellator.cpp/h which contains a class to tessellate the poly loops contained within a BMesh
2013-11-22 13:17:21 +01:00
Jared Duke
90179ec6e3
Enable SimpleAssimpViewX compilation on OSX
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Update the XCode projects, and fix several compilation problems.
2013-09-21 10:59:13 -07:00
Alexander Gessler
b392322454
Remove M3Importer from vc9 solution.
2013-06-25 00:12:03 +02:00
Willy Blandin
27767031e6
make all targets build under OSX 10.8.2 and add iOS target
2013-03-31 21:48:38 +09:00
Alexander Gessler
f7680f7f28
- Ifc: refactor code, move opening generation and boolean clipping code to separate units.
2013-02-07 09:51:33 +01:00
Alexander Gessler
35128a7251
- update vc9 workspace.
2013-01-30 13:00:51 +01:00
Alexander Gessler
b993509087
- update vc9 workspace after merge.
2012-12-21 16:28:30 +01:00
Alexander Gessler
bae9db2f03
Merge branch 'master' of git://github.com/assimp/assimp
2012-12-21 16:24:05 +01:00
aramis_acg
f507994299
- Ifc: vastly improved algorithm for fixing up window caps.
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git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1345 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2012-12-19 02:24:06 +00:00
Alexander Gessler
ef0dcaaea2
- fbx: refactor, move DOM utility functions to separate unit.
2012-08-10 23:02:38 +02:00
Alexander Gessler
ffbac847ef
- fbx: add DOM classes for light and camera node attachments. Devise a new macro-based system to easily define dynamic fbx properties.
2012-08-10 22:58:54 +02:00
Alexander Gessler
24ce9495fd
- fbx: add binary reading draft. Started from scratch after my first attempt had design flaws. The binary reader now sits on the lexer stage (really) and generates a (fake) token sequence similar to the text lexer's output - this means most parsing code can go unaffected.
2012-08-09 02:08:12 +02:00
Alexander Gessler
06acead438
- fbx: read deformers (Skin and Cluster).
2012-07-26 18:05:24 +02:00
Alexander Gessler
b66dfc85e1
- fbx: read NodeAttribute and Camera.
2012-07-26 03:42:02 +02:00
Alexander Gessler
67c55990cd
- fbx: initial code to read animations plus the accompanying DOM classes.
2012-07-21 00:45:37 +02:00
Alexander Gessler
bf79c83bf2
- fbx: read node hierarchy and assign model material indices. Cache already converted materials and meshes to make FBX instancing work as intended.
2012-07-04 16:33:21 +02:00
acgessler
00f249b8dd
- fbx: add property system
2012-07-02 15:57:51 +02:00
acgessler
6ddb1c9aa7
- fbx: refactor code
2012-07-01 14:38:14 +02:00
acgessler
8ce0a3df9f
Merge branch 'master' of github.com:acgessler/assimp-gsoc2012-fbx
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Conflicts:
code/FBXImporter.cpp
code/FBXTokenizer.cpp
code/FBXTokenizer.h
code/FBXUtil.h
2012-07-01 14:18:16 +02:00
Alexander Gessler
d7270aa278
- fbx: skeleton for DOM -> aiScene converter.
2012-06-28 20:02:09 +02:00
Alexander Gessler
05bc8ab684
- fbx: add ImportSettings to keep track of fbx-specific import settings. The settings are generated by the importer instance and injected into parser and DOM.
2012-06-28 19:16:14 +02:00
Alexander Gessler
25dfbdf58d
- fbx: add DOM layer to represent the parsed FBX file in-memory, capturing the essential semantics we need for importing.
2012-06-26 18:31:19 +02:00
Alexander Gessler
c9d9fcdfd1
- fbx: parser working now. Drop shared_ptr's in favour of raw pointers to reduce memory overhead (a pity - I want unique_ptr and move semantics in C++03).
2012-06-25 23:03:06 +02:00
acgessler
6c5efe471f
- fbx: fix various issues with tokenizer. Stricter error checking and better debuggability. Do not use shared_ptr's for tokens, there are simply too many of them and ownership is always clear.
2012-06-25 17:31:42 +02:00
acgessler
ff995307ac
- fbx: further work on broadphase tokenization.
2012-06-25 16:10:35 +02:00
acgessler
18b2aebcb1
- FBX importer: basic interface and importer skeleton. Start tokenizer and parser.
2012-06-23 03:36:55 +02:00
aramis_acg
425c929aaa
Update Xcode Project ([3520119] by Andy Maloney)
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This patch updates the Xcode project from git 93c3723da5
.
It does the following:
- add/remove include files to the project since they moved
- add/remove the OGRE files to the project since they changed
- removes the _GLIBCXX defines since they are no longer used
- sets the compiler to LLVM GCC 4.2
- sets the SDK to Mac OS X 10.5 so it will build on 10.5 and 10.6
- removes the PPC-related VALID_ARCHS
This means it's set up for Mac OS X 10.5 and higher and will build a 32/64-bit universal lib by default.
I didn't touch any Boost-related stuff since I'm not using it, but it should be just a matter of updating the included libs with whatever version you have installed.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1242 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2012-04-22 23:26:49 +00:00
aramis_acg
adfef670cc
- rename assert.h to ai_assert.h. See also https://sourceforge.net/tracker/?func=detail&atid=1067632&aid=3520178&group_id=226462
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git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1240 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2012-04-22 23:14:39 +00:00
aramis_acg
5a81b42ebe
- add mFileExtensions field to aiImporterDesc, BaseImporter::GetExtensionList is now longer virtual since this would be redundant.
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git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1234 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2012-04-22 22:26:26 +00:00
aramis_acg
e479355d0a
+ add aiImporterDesc API to hold importer meta information.
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- cleanup some Importer APIs: FindLoader -> GetImporter, add some utility APIs. Note that this is a breaking API change.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1232 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2012-04-18 23:07:52 +00:00
aramis_acg
397603bac0
+ add XGL/ZGL importer. Some features (includes, object refs, textures not supported yet).
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git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1210 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2012-03-20 16:52:33 +00:00
aramis_acg
2d7b59e134
- update vc9 vcproj
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git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1196 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2012-03-11 19:20:25 +00:00
aramis_acg
08fe2e7d20
+ add Ply exporter.
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git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1169 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2012-02-16 02:11:29 +00:00
aramis_acg
6fa251c2f2
- unify naming of all header files. Obviously, this is a breaking change that affects all users.
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git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1150 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2012-02-03 17:04:06 +00:00
aramis_acg
ea3f655c57
- templatize math library. All standard math classes (i.e. aiMatrix4x4) have been replaced by templates which are usually named like the old type with a 't' postfix. For compatibility, typedefs to replace the old types exist. For the C interface, these still map to raw structures.
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While principally backwards-compatible, this is still a breaking change since I also changed some method signatures (i.e. aiVector3t<TReal>(TReal) is now explicit). Normal users should not be affected, though.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1129 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2012-02-02 02:06:08 +00:00
aramis_acg
90fb1525b1
# fix vc9 pch settings
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git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1120 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2012-01-17 02:06:12 +00:00
aramis_acg
ad759f6efe
- Ifc: use a combination of clipper and poly2tri to triangulate arbitrary polygons with arbitrarily-shaped holes (the former to workaround the cases not supported by the latter ...). Issues with doors et al. (i.e. openings touching the outer contour of a wall polygon) remain and are yet to be solved. Overall, this change should make IfcLoader much more robust, though. Since this means that the previous algorithm to triangulate walls is dropped altogether, regressions are highly likely.
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Note 1: there are cases in which the previous algorithm may have produced 'better' triangles, but my big hope is that poly2tri's CDT implementation will implement more advanced refinement algorithms over time.
Note 2: This issue http://code.google.com/p/poly2tri/issues/detail?id=34 is relevant, first versions of my poly2tri embedding would indeed stackoverflow or assert. I somehow avoided this by using Clipper as prepass and scaling the entire polygon to 0..1 range (as recommended).
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1118 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2012-01-17 01:49:17 +00:00
aramis_acg
3aad6f8b6d
- add M3 loader to vc9 workspace.
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git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1098 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2011-12-12 00:05:23 +00:00