+ add Ply exporter.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1169 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/5/head
aramis_acg 2012-02-16 02:11:29 +00:00
parent 23c16a3ef9
commit 08fe2e7d20
5 changed files with 1651 additions and 1298 deletions

View File

@ -337,6 +337,8 @@ SET( Ply_SRCS
PlyLoader.h
PlyParser.cpp
PlyParser.h
PlyExporter.cpp
PlyExporter.h
)
SOURCE_GROUP( Ply FILES ${Ply_SRCS})

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@ -73,6 +73,7 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out);
void ExportSceneCollada(const char*,IOSystem*, const aiScene*);
void ExportSceneObj(const char*,IOSystem*, const aiScene*);
void ExportSceneSTL(const char*,IOSystem*, const aiScene*);
void ExportScenePly(const char*,IOSystem*, const aiScene*);
void ExportScene3DS(const char*, IOSystem*, const aiScene*) {}
// ------------------------------------------------------------------------------------------------
@ -93,6 +94,12 @@ Exporter::ExportFormatEntry gExporters[] =
),
#endif
#ifndef ASSIMP_BUILD_NO_PLY_EXPORTER
Exporter::ExportFormatEntry( "ply", "Stanford Polygon Library", "ply" , &ExportScenePly,
aiProcess_PreTransformVertices
),
#endif
//#ifndef ASSIMP_BUILD_NO_3DS_EXPORTER
// ExportFormatEntry( "3ds", "Autodesk 3DS (legacy format)", "3ds" , &ExportScene3DS),
//#endif

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@ -0,0 +1,247 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#include "AssimpPCH.h"
#if !defined(ASSIMP_BUILD_NO_EXPORT) && !defined(ASSIMP_BUILD_NO_PLY_EXPORTER)
#include "PlyExporter.h"
#include "../include/assimp/version.h"
using namespace Assimp;
namespace Assimp {
// ------------------------------------------------------------------------------------------------
// Worker function for exporting a scene to PLY. Prototyped and registered in Exporter.cpp
void ExportScenePly(const char* pFile,IOSystem* pIOSystem, const aiScene* pScene)
{
// invoke the exporter
PlyExporter exporter(pFile, pScene);
// we're still here - export successfully completed. Write the file.
boost::scoped_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
outfile->Write( exporter.mOutput.str().c_str(), static_cast<size_t>(exporter.mOutput.tellp()),1);
}
} // end of namespace Assimp
#define PLY_EXPORT_HAS_NORMALS 0x1
#define PLY_EXPORT_HAS_TANGENTS_BITANGENTS 0x2
#define PLY_EXPORT_HAS_TEXCOORDS 0x4
#define PLY_EXPORT_HAS_COLORS (PLY_EXPORT_HAS_TEXCOORDS << AI_MAX_NUMBER_OF_TEXTURECOORDS)
// ------------------------------------------------------------------------------------------------
PlyExporter :: PlyExporter(const char* _filename, const aiScene* pScene)
: filename(_filename)
, pScene(pScene)
, endl("\n")
{
// make sure that all formatting happens using the standard, C locale and not the user's current locale
const std::locale& l = std::locale("C");
mOutput.imbue(l);
unsigned int faces = 0u, vertices = 0u, components = 0u;
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
const aiMesh& m = *pScene->mMeshes[i];
faces += m.mNumFaces;
vertices += m.mNumVertices;
if (m.HasNormals()) {
components |= PLY_EXPORT_HAS_NORMALS;
}
if (m.HasTangentsAndBitangents()) {
components |= PLY_EXPORT_HAS_TANGENTS_BITANGENTS;
}
for (unsigned int t = 0; m.HasTextureCoords(t); ++t) {
components |= PLY_EXPORT_HAS_TEXCOORDS << t;
}
for (unsigned int t = 0; m.HasVertexColors(t); ++t) {
components |= PLY_EXPORT_HAS_COLORS << t;
}
}
mOutput << "ply" << endl;
mOutput << "format ascii 1.0" << endl;
mOutput << "Created by Open Asset Import Library - http://assimp.sf.net (v"
<< aiGetVersionMajor() << '.' << aiGetVersionMinor() << '.'
<< aiGetVersionRevision() << ")" << endl;
mOutput << "element vertex " << vertices << endl;
mOutput << "property float x" << endl;
mOutput << "property float y" << endl;
mOutput << "property float z" << endl;
if(components & PLY_EXPORT_HAS_NORMALS) {
mOutput << "property float nx" << endl;
mOutput << "property float ny" << endl;
mOutput << "property float nz" << endl;
}
// write texcoords first, just in case an importer does not support tangents
// bitangents and just skips over the rest of the line upon encountering
// unknown fields (Ply leaves pretty much every vertex component open,
// but in reality most importers only know about vertex positions, normals
// and texture coordinates).
for (unsigned int n = PLY_EXPORT_HAS_TEXCOORDS, c = 0; (components & n) && c != AI_MAX_NUMBER_OF_TEXTURECOORDS; n <<= 1, ++c) {
if (!c) {
mOutput << "property float s" << endl;
mOutput << "property float t" << endl;
}
else {
mOutput << "property float s" << c << endl;
mOutput << "property float t" << c << endl;
}
}
for (unsigned int n = PLY_EXPORT_HAS_COLORS, c = 0; (components & n) && c != AI_MAX_NUMBER_OF_COLOR_SETS; n <<= 1, ++c) {
if (!c) {
mOutput << "property float r" << endl;
mOutput << "property float g" << endl;
mOutput << "property float b" << endl;
mOutput << "property float a" << endl;
}
else {
mOutput << "property float r" << c << endl;
mOutput << "property float g" << c << endl;
mOutput << "property float b" << c << endl;
mOutput << "property float a" << c << endl;
}
}
if(components & PLY_EXPORT_HAS_TANGENTS_BITANGENTS) {
mOutput << "property float tx" << endl;
mOutput << "property float ty" << endl;
mOutput << "property float tz" << endl;
mOutput << "property float bx" << endl;
mOutput << "property float by" << endl;
mOutput << "property float bz" << endl;
}
mOutput << "element face " << faces << endl;
mOutput << "property list uint uint vertex_indices" << endl;
mOutput << "end_header" << endl;
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
WriteMeshVerts(pScene->mMeshes[i],components);
}
for (unsigned int i = 0, ofs = 0; i < pScene->mNumMeshes; ++i) {
WriteMeshIndices(pScene->mMeshes[i],ofs);
ofs += pScene->mMeshes[i]->mNumVertices;
}
}
// ------------------------------------------------------------------------------------------------
void PlyExporter :: WriteMeshVerts(const aiMesh* m, unsigned int components)
{
for (unsigned int i = 0; i < m->mNumVertices; ++i) {
mOutput <<
m->mVertices[i].x << " " <<
m->mVertices[i].y << " " <<
m->mVertices[i].z
;
if(components & PLY_EXPORT_HAS_NORMALS) {
if (m->HasNormals()) {
mOutput <<
" " << m->mNormals[i].x <<
" " << m->mNormals[i].y <<
" " << m->mNormals[i].z;
}
else {
mOutput << " 0.0 0.0 0.0";
}
}
for (unsigned int n = PLY_EXPORT_HAS_TEXCOORDS, c = 0; (components & n) && c != AI_MAX_NUMBER_OF_TEXTURECOORDS; n <<= 1, ++c) {
if (m->HasTextureCoords(c)) {
mOutput <<
" " << m->mTextureCoords[c][i].x <<
" " << m->mTextureCoords[c][i].y;
}
else {
mOutput << " -1.0 -1.0";
}
}
for (unsigned int n = PLY_EXPORT_HAS_COLORS, c = 0; (components & n) && c != AI_MAX_NUMBER_OF_COLOR_SETS; n <<= 1, ++c) {
if (m->HasVertexColors(c)) {
mOutput <<
" " << m->mColors[c][i].r <<
" " << m->mColors[c][i].g <<
" " << m->mColors[c][i].b <<
" " << m->mColors[c][i].a;
}
else {
mOutput << " -1.0 -1.0 -1.0 -1.0";
}
}
if(components & PLY_EXPORT_HAS_TANGENTS_BITANGENTS) {
if (m->HasTangentsAndBitangents()) {
mOutput <<
" " << m->mTangents[i].x <<
" " << m->mTangents[i].y <<
" " << m->mTangents[i].z <<
" " << m->mBitangents[i].x <<
" " << m->mBitangents[i].y <<
" " << m->mBitangents[i].z
;
}
else {
mOutput << " 0.0 0.0 0.0 0.0 0.0 0.0";
}
}
mOutput << endl;
}
}
// ------------------------------------------------------------------------------------------------
void PlyExporter :: WriteMeshIndices(const aiMesh* m, unsigned int offset)
{
for (unsigned int i = 0; i < m->mNumFaces; ++i) {
const aiFace& f = m->mFaces[i];
mOutput << f.mNumIndices << " ";
for(unsigned int c = 0; c < f.mNumIndices; ++c) {
mOutput << (f.mIndices[c] + offset) << (c == f.mNumIndices-1 ? endl : " ");
}
}
}
#endif

85
code/PlyExporter.h 100644
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@ -0,0 +1,85 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file PlyExporter.h
* Declares the exporter class to write a scene to a Polygon Library (ply)
*/
#ifndef AI_PLYEXPORTER_H_INC
#define AI_PLYEXPORTER_H_INC
#include <sstream>
struct aiScene;
struct aiNode;
namespace Assimp
{
// ------------------------------------------------------------------------------------------------
/** Helper class to export a given scene to a Stanford Ply file. */
// ------------------------------------------------------------------------------------------------
class PlyExporter
{
public:
/// Constructor for a specific scene to export
PlyExporter(const char* filename, const aiScene* pScene);
public:
/// public stringstreams to write all output into
std::ostringstream mOutput;
private:
void WriteMeshVerts(const aiMesh* m, unsigned int components);
void WriteMeshIndices(const aiMesh* m, unsigned int ofs);
private:
const std::string filename;
const aiScene* const pScene;
// obviously, this endl() doesn't flush() the stream
const std::string endl;
};
}
#endif

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